/** * \file * * * \author Massimiliano Corsini * * * \brief Low-level drawing routines. * * This file contains the implementation of the low-level drawing routines * to draw fill rectangle, fill triangle and so on. * */ /*#* *#* $Log$ *#* Revision 1.1 2006/07/19 13:00:01 bernie *#* Import into DevLib. *#* *#* Revision 1.10 2005/10/15 15:03:43 rasky *#* Remove per-pixel clipping from line(). *#* Use clipLine() also for a-scope. *#* *#* Revision 1.9 2005/10/14 15:21:32 eldes *#* Implement the cohen-sutherland clipping on the buffer *#* *#* Revision 1.8 2005/09/27 13:28:10 rasky *#* Add clipping capabilities to line() *#* Fix off-by-one computation of rectangles of drawing. *#* *#* Revision 1.7 2005/09/27 10:41:35 rasky *#* Import line-drawing routine from Devlib *#* *#* Revision 1.6 2005/09/19 16:36:05 chad *#* Fix doxygen autobrief *#* *#* Revision 1.5 2005/07/06 12:51:47 chad *#* Make the fillRectangle() independent of the order of the points of the rectangle *#* *#* Revision 1.4 2005/06/17 15:06:36 chad *#* Remove conversion warning *#* *#* Revision 1.3 2005/06/17 15:04:47 chad *#* Add line clipping capability *#* *#* Revision 1.2 2005/06/15 14:04:43 chad *#* Add line routine *#* *#* Revision 1.1 2005/06/15 13:34:34 chad *#* Low-level drawing routines *#* *#*/ // Qt-specific headers #include /** * Low-level routine to draw a line. * * This routine is based on the Bresenham Line-Drawing Algorithm. * * The \a stride represents the width of the image buffer. * (\a x1, \a y1) are the coordinates of the starting point. * (\a x2, \a y2) are the coordinates of the ending point. * * The line has no anti-alias, and clipping is not performed. The line * must be fully contained in the buffer (use clipLine() if you need * to clip it). */ void line(unsigned char *buf, unsigned long bufw, unsigned long bufh, unsigned long stride, int x1, int y1, int x2, int y2, unsigned char color) { int x, y, e, len, adx, ady, signx, signy; if (x2 > x1) { /* left to right */ signx = +1; adx = x2 - x1; } else { /* right to left */ signx = -1; adx = x1 - x2; } if (y2 > y1) { /* top to bottom */ signy = +1; ady = y2 - y1; } else { /* bottom to top */ signy = -1; ady = y1 - y2; } x = x1; y = y1; if (adx > ady) { /* X-major line (octants 1/4/5/8) */ len = adx; e = -adx; while (len--) { /* Sanity check */ assert(y >= 0 && y < static_cast(bufh) && x >= 0 && x < static_cast(bufw)); buf[y * stride + x] = color; x += signx; e += ady; if (e >= 0) { y += signy; e -= adx; } } } else { /* Y-major line (octants 2/3/6/7) */ len = ady; e = -ady; while (len--) { /* Sanity check */ assert(y >= 0 && y < static_cast(bufh) && x >= 0 && x < static_cast(bufw)); buf[y * stride + x] = color; y += signy; e += adx; if (e >= 0) { x += signx; e -= ady; } } } } /// Helper routine for clipLine(). static int region(int x, int y, int w, int h) { int code = 0; if (y >= h) code |= 1; // top else if (y < 0) code |= 2; // bottom if (x >= w) code |= 4; // right else if (x < 0) code |= 8; // left return code; } /** * Low-level routine to draw a line, clipped to the buffer extents. * * This routine executes the clipping, and then invokes line(). * Parameters are the same of line(). The clipping is performed * using the Cohen-Sutherland algorithm, which is very fast. */ void clipLine(unsigned char *buf, unsigned long w, unsigned long h, unsigned long stride, int x1, int y1, int x2, int y2, unsigned char color) { int code1 = region(x1, y1, w, h); int code2 = region(x2, y2, w, h); // Loop while there is at least one point outside while (code1 | code2) { // Check for line totally outside if (code1 & code2) return; int c = code1 ? code1 : code2; int x, y; if (c & 1) // top { x = x1 + (x2 - x1) * (h - y1) / (y2 - y1); y = h - 1; } else if (c & 2) //bottom { x = x1 + (x2 - x1) * -y1 / (y2 - y1); y = 0; } else if (c & 4) //right { y = y1 + (y2 - y1) * (w - x1) / (x2 - x1); x = w - 1; } else //left { y = y1 + (y2 - y1) * -x1 / (x2 - x1); x = 0; } if (c == code1) // first endpoint was clipped { x1 = x; y1 = y; code1 = region(x1, y1, w, h); } else //second endpoint was clipped { x2 = x; y2 = y; code2 = region(x2, y2, w, h); } } line(buf, w, h, stride, x1, y1, x2, y2, color); } /** * Low-level routine to draw a filled rectangle. * * The triangle is filled with the given color. * * The \a stride represents the width of the image buffer. * The points \a p1 and \a p2 are two opposite corners of the * rectangle. */ void fillRectangle(unsigned char *buf, unsigned long stride, QPoint p1, QPoint p2, unsigned char color) { QPoint ul; // upper-left corner QPoint lr; // lower-right corner if (p2.x() > p1.x()) { ul.setX(p1.x()); lr.setX(p2.x()); } else { ul.setX(p2.x()); lr.setX(p1.x()); } if (p2.y() > p1.y()) { ul.setY(p1.y()); lr.setY(p2.y()); } else { ul.setY(p2.y()); lr.setY(p1.y()); } int width = lr.x() - ul.x(); unsigned long offset = ul.x() + ul.y()*stride; for (int h = ul.y(); h < lr.y(); h++) { memset(buf+offset, color, width); offset += stride; } } /** * Low-level routines to draw a filled triangle. * * The triangle is filled with the given \a color. * The \a stride represents the width of the image buffer (\a buf). * * The routine use fixed-point arithmetic. */ void fillTriangle(unsigned char* buf, unsigned long stride, QPoint v1, QPoint v2, QPoint v3, unsigned char color) { int altezza[3]; // Sort by vertical coordinate if (v1.y() > v2.y()) std::swap(v1, v2); if (v1.y() > v3.y()) std::swap(v1, v3); if (v2.y() > v3.y()) std::swap(v2, v3); altezza[0] = v3.y() - v1.y(); if (!altezza[0]) return; int sezioni = 2; int sezione = 1; buf += v1.y() * stride; altezza[1] = v2.y() - v1.y(); altezza[2] = v3.y() - v2.y(); int sinistra = v1.x(); int destra = sinistra; if (v1.y() == v2.y()) { if (v1.x() < v2.x()) destra = v2.x(); else sinistra = v2.x(); } sinistra <<= 16; destra <<= 16; int stmp1, stmp2, stmp3; stmp1 = (altezza[1] << 16) / altezza[0]; int lunghezza = stmp1 * (v3.x() - v1.x()) + ((v1.x() - v2.x()) << 16); if (!lunghezza ) return; int delta_sinistra[2]; int delta_destra[2]; stmp1 = ((v3.x() - v1.x()) << 16) / altezza[0]; if (altezza[1]) stmp2 = ((v2.x() - v1.x()) << 16) / altezza[1]; if (altezza[2]) stmp3 = ((v3.x() - v2.x()) << 16) / altezza[2]; if (lunghezza < 0) // Il secondo vertice ~J a destra { delta_sinistra[0] = stmp1; delta_sinistra[1] = stmp1; delta_destra[0] = stmp2; delta_destra[1] = stmp3; } else // Il secondo vertice ~J a sinistra { delta_sinistra[0] = stmp2; delta_sinistra[1] = stmp3; delta_destra[0] = stmp1; delta_destra[1] = stmp1; } int len2 = lunghezza; do { while (altezza [sezione]) { unsigned char* curpos = buf + ((sinistra )>> 16); lunghezza = ((destra ) >> 16) - ((sinistra ) >> 16); assert(lunghezza >= 0); if (lunghezza) memset(curpos, color, lunghezza); buf += stride; destra += delta_destra[sezione - 1]; sinistra += delta_sinistra[sezione - 1]; altezza[sezione]--; } if (len2 < 0) destra = v2.x() << 16; else sinistra = v2.x() << 16; sezione++; } while (--sezioni); }