/** * \file * * * * \author Bernie Innocenti * \author Stefano Fedrigo * * \brief Line drawing graphics routines * \sa gfx.h */ #include "gfx.h" #include "gfx_p.h" #include "cfg/cfg_gfx.h" /* CONFIG_GFX_CLIPPING */ #include /* ASSERT() */ #include /* SWAP() */ /* Configuration sanity checks */ #if !defined(CONFIG_GFX_CLIPPING) || (CONFIG_GFX_CLIPPING != 0 && CONFIG_GFX_CLIPPING != 1) #error CONFIG_GFX_CLIPPING must be defined to either 0 or 1 #endif #if !defined(CONFIG_GFX_VCOORDS) || (CONFIG_GFX_VCOORDS != 0 && CONFIG_GFX_VCOORDS != 1) #error CONFIG_GFX_VCOORDS must be defined to either 0 or 1 #endif /** * Draw a sloped line without performing clipping. * * Parameters are the same of gfx_line(). * This routine is based on the Bresenham Line-Drawing Algorithm. * * \note Passing coordinates outside the bitmap boundaries will * result in memory trashing. * * \todo Optimize for vertical and horiziontal lines. * * \sa gfx_line() */ static void gfx_lineUnclipped(Bitmap *bm, coord_t x1, coord_t y1, coord_t x2, coord_t y2) { int x, y, e, len, adx, ady, signx, signy; if (x2 > x1) { /* left to right */ signx = +1; adx = x2 - x1; } else { /* right to left */ signx = -1; adx = x1 - x2; } if (y2 > y1) { /* top to bottom */ signy = +1; ady = y2 - y1; } else { /* bottom to top */ signy = -1; ady = y1 - y2; } x = x1; y = y1; if (adx > ady) { /* X-major line (octants 1/4/5/8) */ len = adx; e = -adx; while (len--) { /* Sanity check */ ASSERT((x >= 0) && (x < bm->width) && (y >= 0) && (y < bm->height)); BM_PLOT(bm, x, y); x += signx; e += ady; if (e >= 0) { y += signy; e -= adx; } } } else { /* Y-major line (octants 2/3/6/7) */ len = ady; e = -ady; while (len--) { /* Sanity check */ ASSERT ((x >= 0) && (x < bm->width) && (y >= 0) && (y < bm->height)); BM_PLOT(bm, x, y); y += signy; e += adx; if (e >= 0) { x += signx; e -= ady; } } } } #if CONFIG_GFX_CLIPPING /// Helper routine for gfx_line(). static int gfx_findRegion(int x, int y, Rect *cr) { int code = 0; if (y >= cr->ymax) code |= 1; /* below */ else if (y < cr->ymin) code |= 2; /* above */ if (x >= cr->xmax) code |= 4; /* right */ else if (x < cr->xmin) code |= 8; /* left */ return code; } #endif /* CONFIG_CLIPPING */ /** * Draw a sloped line segment. * * Draw a sloped line segment identified by the provided * start and end coordinates on the bitmap \a bm. * * The line endpoints are clipped inside the current bitmap * clipping rectangle using the Cohen-Sutherland algorithm, * which is very fast. * * \note The point at coordinates \a x2 \a y2 is not drawn. * * \note This function does \b not update the current pen position. * * \todo Compute updated Bresenham error term. */ void gfx_line(Bitmap *bm, coord_t x1, coord_t y1, coord_t x2, coord_t y2) { #if CONFIG_GFX_CLIPPING int clip1 = gfx_findRegion(x1, y1, &bm->cr); int clip2 = gfx_findRegion(x2, y2, &bm->cr); /* Loop while there is at least one point outside */ while (clip1 | clip2) { /* Check for line totally outside */ if (clip1 & clip2) return; int c = clip1 ? clip1 : clip2; int x, y; if (c & 1) /* Below */ { x = x1 + (x2 - x1) * (bm->cr.ymax - y1) / (y2 - y1); y = bm->cr.ymax - 1; } else if (c & 2) /* Above */ { x = x1 + (x2 - x1) * (bm->cr.ymin - y1) / (y2 - y1); y = bm->cr.ymin; } else if (c & 4) /* Right */ { y = y1 + (y2 - y1) * (bm->cr.xmax - x1) / (x2 - x1); x = bm->cr.xmax - 1; } else /* Left */ { y = y1 + (y2 - y1) * (bm->cr.xmin - x1) / (x2 - x1); x = bm->cr.xmin; } if (c == clip1) /* First endpoint was clipped */ { // TODO: adjust Bresenham error term //coord_t clipdx = ABS(x - x1); //coord_t clipdy = ABS(y - y1); //e += (clipdy * e2) + ((clipdx - clipdy) * e1); x1 = x; y1 = y; clip1 = gfx_findRegion(x1, y1, &bm->cr); } else /* Second endpoint was clipped */ { x2 = x; y2 = y; clip2 = gfx_findRegion(x2, y2, &bm->cr); } } #endif /* CONFIG_GFX_CLIPPING */ gfx_lineUnclipped(bm, x1, y1, x2, y2); } /** * Move the current pen position to the specified coordinates. * * The pen position is used for drawing operations such as * gfx_lineTo(), which can be used to draw polygons. */ void gfx_moveTo(Bitmap *bm, coord_t x, coord_t y) { bm->penX = x; bm->penY = y; } /** * Draw a line from the current pen position to the new coordinates. * * \note This function moves the current pen position to the * new coordinates. * * \sa gfx_line() */ void gfx_lineTo(Bitmap *bm, coord_t x, coord_t y) { gfx_line(bm, bm->penX, bm->penY, x, y); gfx_moveTo(bm, x, y); } /** * Draw the perimeter of an hollow rectangle. * * \note The bottom-right corner of the rectangle is drawn at (x2-1;y2-1). * \note This function does \b not update the current pen position. */ void gfx_rectDraw(Bitmap *bm, coord_t x1, coord_t y1, coord_t x2, coord_t y2) { /* Sort coords (needed for correct bottom-right semantics) */ if (x1 > x2) SWAP(x1, x2); if (y1 > y2) SWAP(y1, y2); /* Draw rectangle */ gfx_line(bm, x1, y1, x2-1, y1); gfx_line(bm, x2-1, y1, x2-1, y2-1); gfx_line(bm, x2-1, y2-1, x1, y2-1); gfx_line(bm, x1, y2-1, x1, y1); } /** * Fill a rectangular area with \a color. * * \note The bottom-right border of the rectangle is not drawn. * * \note This function does \b not update the current pen position. */ void gfx_rectFillC(Bitmap *bm, coord_t x1, coord_t y1, coord_t x2, coord_t y2, uint8_t color) { coord_t x, y; /* Sort coords */ if (x1 > x2) SWAP(x1, x2); if (y1 > y2) SWAP(y1, y2); #if CONFIG_GFX_CLIPPING /* Clip rect to bitmap clip region */ if (x1 < bm->cr.xmin) x1 = bm->cr.xmin; if (x2 < bm->cr.xmin) x2 = bm->cr.xmin; if (x1 > bm->cr.xmax) x1 = bm->cr.xmax; if (x2 > bm->cr.xmax) x2 = bm->cr.xmax; if (y1 < bm->cr.ymin) y1 = bm->cr.ymin; if (y2 < bm->cr.ymin) y2 = bm->cr.ymin; if (y1 > bm->cr.ymax) y1 = bm->cr.ymax; if (y2 > bm->cr.ymax) y2 = bm->cr.ymax; #endif /* CONFIG_GFX_CLIPPING */ /* NOTE: Code paths are duplicated for efficiency */ if (color) /* fill */ { for (x = x1; x < x2; x++) for (y = y1; y < y2; y++) BM_PLOT(bm, x, y); } else /* clear */ { for (x = x1; x < x2; x++) for (y = y1; y < y2; y++) BM_CLEAR(bm, x, y); } } /** * Draw a filled rectangle. * * \note The bottom-right border of the rectangle is not drawn. * * \note This function does \b not update the current pen position. */ void gfx_rectFill(Bitmap *bm, coord_t x1, coord_t y1, coord_t x2, coord_t y2) { gfx_rectFillC(bm, x1, y1, x2, y2, 0xFF); } /** * Clear a rectangular area. * * \note The bottom-right border of the rectangle is not cleared. * * \note This function does \b not update the current pen position. */ void gfx_rectClear(Bitmap *bm, coord_t x1, coord_t y1, coord_t x2, coord_t y2) { gfx_rectFillC(bm, x1, y1, x2, y2, 0x00); } #if CONFIG_GFX_VCOORDS /** * Imposta gli estremi del sistema di coordinate cartesiane rispetto * al rettangolo di clipping della bitmap. */ void gfx_setViewRect(Bitmap *bm, vcoord_t x1, vcoord_t y1, vcoord_t x2, vcoord_t y2) { ASSERT(x1 != x2); ASSERT(y1 != y2); bm->orgX = x1; bm->orgY = y1; bm->scaleX = (vcoord_t)(bm->cr.xmax - bm->cr.xmin - 1) / (vcoord_t)(x2 - x1); bm->scaleY = (vcoord_t)(bm->cr.ymax - bm->cr.ymin - 1) / (vcoord_t)(y2 - y1); /* DB(kprintf("orgX = %f, orgY = %f, scaleX = %f, scaleY = %f\n", bm->orgX, bm->orgY, bm->scaleX, bm->scaleY);) */ } /** * Transform a coordinate from the current reference system to a * pixel offset within the bitmap. */ coord_t gfx_transformX(Bitmap *bm, vcoord_t x) { return bm->cr.xmin + (coord_t)((x - bm->orgX) * bm->scaleX); } /** * Transform a coordinate from the current reference system to a * pixel offset within the bitmap. */ coord_t gfx_transformY(Bitmap *bm, vcoord_t y) { return bm->cr.ymin + (coord_t)((y - bm->orgY) * bm->scaleY); } /** * Draw a line from (x1;y1) to (x2;y2). */ void gfx_vline(Bitmap *bm, vcoord_t x1, vcoord_t y1, vcoord_t x2, vcoord_t y2) { gfx_line(bm, gfx_transformX(bm, x1), gfx_transformY(bm, y1), gfx_transformY(bm, x2), gfx_transformY(bm, y2)); } #endif /* CONFIG_GFX_VCOORDS */