/** * \file * * * \brief CPU power management functions * * \author Bernie Innocenti */ #ifndef CPU_POWER_H #define CPU_POWER_H #include "cfg/cfg_proc.h" #include "cfg/cfg_wdt.h" #include #if CONFIG_KERN #include #endif #if CONFIG_WATCHDOG #include #endif /** * Let the CPU rest in tight busy loops * * User code that sits in a busy loop should call cpu_relax() every * once in a while to perform system-dependent idle processing. * * Depending on the system configuration, this might perform different * actions: * * - yield the CPU to other processes * - reset the watchdog timer to avoid it from triggering * - scale the CPU speed down to save power (unimplemented) * - let the event loop of the emulator process a few events * * \see proc_yield() cpu_pause() */ INLINE void cpu_relax(void) { MEMORY_BARRIER; #if CONFIG_KERN if (proc_preemptAllowed()) proc_yield(); #endif #if CONFIG_WATCHDOG wdt_reset(); #endif } /** * Stop the processor until the next interrupt occurs. * * Pausing the CPU effectively reduces power usage, and should be used * whenever the program is idle waiting for the next event to occur. * * To avoid deadlocking, the caller should normally check for the * desired condition with interrupts disabled, and enter this function * while interrupts are still disabled: * * \code * IRQ_DISABLE(); * while (!event_occurred) * cpu_pause(); * IRQ_ENABLE(); * \endcode * * \note Some implementations of cpu_pause() may return before any interrupt * has occurred. Calling code should take this possibility into account. * * \note This function is currently unimplemented * * \see cpu_relax() cpu_yield() */ INLINE void cpu_pause(void) { //ASSERT_IRQ_DISABLED(); //IRQ_ENABLE(); cpu_relax(); //IRQ_DISABLE(); } /** * Safely call cpu_pause() until the COND predicate becomes true. */ #define CPU_PAUSE_ON(COND) ATOMIC(while (!(COND)) { cpu_pause(); }) #endif /* CPU_POWER_H */