/** * \file * * * * \author Bernie Innocenti * * \brief Graphics private header. */ /*#* *#* $Log$ *#* Revision 1.7 2006/07/19 12:56:26 bernie *#* Convert to new Doxygen style. *#* *#* Revision 1.6 2006/05/27 17:17:34 bernie *#* Optimize away divisions in RAST_ADDR/MASK macros. *#* *#* Revision 1.5 2006/05/25 23:35:40 bernie *#* Cleanup. *#* *#* Revision 1.4 2006/03/22 09:50:37 bernie *#* Use the same format for fonts and rasters. *#* *#* Revision 1.3 2006/02/15 09:10:15 bernie *#* Implement prop fonts; Fix algo styles. *#* *#* Revision 1.2 2006/02/10 12:28:33 bernie *#* Add font support in bitmaps; Make bitmap formats public. *#* *#* Revision 1.1 2006/01/26 00:32:49 bernie *#* Graphics private header. *#* *#*/ #ifndef GFX_GFX_P_H #define GFX_GFX_P_H #include #if CONFIG_BITMAP_FMT == BITMAP_FMT_PLANAR_H_MSB /* We use ucoord_t to let the compiler optimize away the division/modulo. */ #define RAST_ADDR(raster, x, y, stride) \ ((raster) + (ucoord_t)(y) * (ucoord_t)(stride) + (ucoord_t)(x) / 8) #define RAST_MASK(raster, x, y) \ (1 << (7 - (ucoord_t)(x) % 8)) #elif CONFIG_BITMAP_FMT == BITMAP_FMT_PLANAR_V_LSB /* We use ucoord_t to let the compiler optimize away the division/modulo. */ #define RAST_ADDR(raster, x, y, stride) \ ((raster) + ((ucoord_t)(y) / 8) * (ucoord_t)(stride) + (ucoord_t)(x)) #define RAST_MASK(raster, x, y) \ (1 << ((ucoord_t)(y) % 8)) #else #error Unknown value of CONFIG_BITMAP_FMT #endif /* CONFIG_BITMAP_FMT */ #define BM_ADDR(bm, x, y) RAST_ADDR((bm)->raster, (x), (y), (bm)->stride) #define BM_MASK(bm, x, y) RAST_MASK((bm)->raster, (x), (y)) /** * Plot a pixel in bitmap \a bm. * * \note bm is evaluated twice. * \see BM_CLEAR BM_DRAWPIXEL */ #define BM_PLOT(bm, x, y) \ ( *BM_ADDR(bm, x, y) |= BM_MASK(bm, x, y) ) /** * Clear a pixel in bitmap \a bm. * * \note bm is evaluated twice. * \see BM_PLOT BM_DRAWPIXEL */ #define BM_CLEAR(bm, x, y) \ ( *BM_ADDR(bm, x, y) &= ~BM_MASK(bm, x, y) ) /** * Set a pixel in bitmap \a bm to the specified color. * * \note bm is evaluated twice. * \note This macro is somewhat slower than BM_PLOT and BM_CLEAR. * \see BM_PLOT BM_CLEAR */ #define BM_DRAWPIXEL(bm, x, y, fg_pen) \ do { \ uint8_t *p = BM_ADDR(bm, x, y); \ uint8_t mask = BM_MASK(bm, x, y); \ *p = (*p & ~mask) | ((fg_pen) ? mask : 0); \ } while (0) /** * Get the value of the pixel in bitmap \a bm. * * \return The returned value is either 0 or 1. * * \note bm is evaluated twice. * \see BM_DRAWPIXEL */ #define BM_READPIXEL(bm, x, y) \ ( *BM_ADDR(bm, x, y) & BM_MASK(bm, x, y) ? 1 : 0 ) #define RAST_READPIXEL(raster, x, y, stride) \ ( *RAST_ADDR(raster, x, y, stride) & RAST_MASK(raster, x, y) ? 1 : 0 ) #endif /* GFX_GFX_P_H */