/** * \file * * * \defgroup list General purpose lists * \ingroup struct * \{ * * \brief General pourpose double-linked lists * * Lists contain nodes. You can put any custom struct into any list as long * as it has a Node struct inside it. If you make the Node struct the first * member of your data type, you can simply cast it to (Node *) when passing * it to list functions. * * Lists must be initialized before use with LIST_INIT(). You can then add * objects using ADDHEAD() and ADDTAIL() macros, and remove them with * list_remHead() and list_remTail(). * * You can create lists with priorities by using PriNode instead of Node as * the base member struct. * Use LIST_ENQUEUE() and LIST_ENQUEUE_HEAD() to insert a priority node into * a list. * * To iterate over a list, use the macros FOREACH_NODE() and REVERSE_FOREACH_NODE() * in this way: * \code * struct Foo * { * Node n; * int a; * } * * int main() * { * List foo_list; * static Foo foo1, foo2; * Foo *fp; * * LIST_INIT(&foo_list); * ADDHEAD(&foo_list, (Node *)&foo1); * INSERT_BEFORE(&foo_list, (Node *)&foo2); * FOREACH_NODE(fp, &foo_list) * fp->a = 10; * } * \endcode * * \author Bernie Innocenti */ #ifndef STRUCT_LIST_H #define STRUCT_LIST_H #include /* INLINE */ #include /* ASSERT_VALID_PTR() */ /** * This structure represents a node for bidirectional lists. * * Data is usually appended to nodes by making them the first * field of another struture, as a poor-man's form of inheritance. */ typedef struct _Node { struct _Node *succ; struct _Node *pred; } Node; /** * Head of a doubly-linked list of \c Node structs. * * Lists must be initialized with LIST_INIT() prior to use. * * Nodes can be added and removed from either end of the list * with O(1) performance. Iterating over these lists can be * tricky: use the FOREACH_NODE() macro instead. */ typedef struct _List { Node head; Node tail; } List; /** * Extended node for priority queues. */ typedef struct _PriNode { Node link; int pri; } PriNode; /** * Template for a naked node in a list of \a T structures. * * To be used as data member in other structures: * * \code * struct Foo * { * DECLARE_NODE_ANON(struct Foo) * int a; * float b; * } * * DECLARE_LIST_TYPE(Foo); * * void foo(void) * { * static LIST_TYPE(Foo) foo_list; * static Foo foo1, foo2; * Foo *fp; * * LIST_INIT(&foo_list); * ADDHEAD(&foo_list, &foo1); * INSERT_BEFORE(&foo_list, &foo2); * FOREACH_NODE(fp, &foo_list) * fp->a = 10; * } * * \endcode */ #define DECLARE_NODE_ANON(T) \ T *succ; T *pred; /** Declare a typesafe node for structures of type \a T. */ #define DECLARE_NODE_TYPE(T) \ typedef struct T##Node { T *succ; T *pred; } T##Node /** Template for a list of \a T structures. */ #define DECLARE_LIST_TYPE(T) \ DECLARE_NODE_TYPE(T); \ typedef struct T##List { \ T##Node head; \ T##Node tail; \ } T##List #define NODE_TYPE(T) T##Node #define LIST_TYPE(T) T##List /** * Get a pointer to the first node in a list. * * If \a l is empty, result points to l->tail. */ #define LIST_HEAD(l) ((l)->head.succ) /** * Get a pointer to the last node in a list. * * If \a l is empty, result points to l->head. */ #define LIST_TAIL(l) ((l)->tail.pred) // TODO: move in compiler.h #if COMPILER_TYPEOF #define TYPEOF_OR_VOIDPTR(type) typeof(type) #else #define TYPEOF_OR_VOIDPTR(type) void * #endif /** * Iterate over all nodes in a list. * * This macro generates a "for" statement using the following parameters: * \param n Node pointer to be used in each iteration. * \param l Pointer to list. */ #define FOREACH_NODE(n, l) \ for( \ (n) = (TYPEOF_OR_VOIDPTR(n))LIST_HEAD(l); \ ((Node *)(n))->succ; \ (n) = (TYPEOF_OR_VOIDPTR(n))(((Node *)(n))->succ) \ ) /** * Iterate backwards over all nodes in a list. * * This macro generates a "for" statement using the following parameters: * \param n Node pointer to be used in each iteration. * \param l Pointer to list. */ #define REVERSE_FOREACH_NODE(n, l) \ for( \ (n) = (TYPEOF_OR_VOIDPTR(n))LIST_TAIL(l); \ ((Node *)(n))->pred; \ (n) = (TYPEOF_OR_VOIDPTR(n))(((Node *)(n))->pred) \ ) /** * Iterate on the list safely against node removal. * * This macro generates a "for" statement using the following parameters: * \param n Node pointer to be used in each iteration. * \param p Temporal storage for the iterator. * \param l Pointer to list. */ #define FOREACH_NODE_SAFE(n, p, l) \ for( \ (n) = (TYPEOF_OR_VOIDPTR(n))LIST_HEAD(l), (p) = ((Node *)(n))->succ; \ ((Node *)(n))->succ; \ (n) = (p), (p) = (TYPEOF_OR_VOIDPTR(n))(((Node *)(n))->succ) \ ) /** Initialize a list. */ #define LIST_INIT(l) \ do { \ (l)->head.succ = (TYPEOF_OR_VOIDPTR((l)->head.succ)) &(l)->tail; \ (l)->head.pred = NULL; \ (l)->tail.succ = NULL; \ (l)->tail.pred = (TYPEOF_OR_VOIDPTR((l)->tail.pred)) &(l)->head; \ } while (0) #ifdef _DEBUG /** Make sure that a list is valid (it was initialized and is not corrupted). */ #define LIST_ASSERT_VALID(l) \ do { \ Node *n, *pred; \ ASSERT((l)->head.succ != NULL); \ ASSERT((l)->head.pred == NULL); \ ASSERT((l)->tail.succ == NULL); \ ASSERT((l)->tail.pred != NULL); \ pred = &(l)->head; \ FOREACH_NODE(n, l) \ { \ ASSERT(n->pred == pred); \ pred = n; \ } \ ASSERT(n == &(l)->tail); \ } while (0) /// Checks that a node isn't part of a given list #define LIST_ASSERT_NOT_CONTAINS(list,node) \ do { \ Node *ln; \ ASSERT_VALID_PTR(list); \ ASSERT_VALID_PTR(node); \ FOREACH_NODE(ln, list) \ ASSERT(ln != (Node *)(node)); \ } while (0) #define INVALIDATE_NODE(n) ((n)->succ = (n)->pred = NULL) #else #define LIST_ASSERT_VALID(l) do {} while (0) #define LIST_ASSERT_NOT_CONTAINS(list,node) do {} while (0) #define INVALIDATE_NODE(n) do {} while (0) #endif /** Tell whether a list is empty. */ #define LIST_EMPTY(l) ( (void *)((l)->head.succ) == (void *)(&(l)->tail) ) /** Add node to list head. */ #define ADDHEAD(l,n) \ do { \ LIST_ASSERT_NOT_CONTAINS((l),(n)); \ (n)->succ = (l)->head.succ; \ (n)->pred = (l)->head.succ->pred; \ (n)->succ->pred = (n); \ (n)->pred->succ = (n); \ } while (0) /** Add node to list tail. */ #define ADDTAIL(l,n) \ do { \ LIST_ASSERT_NOT_CONTAINS((l),(n)); \ (n)->succ = &(l)->tail; \ (n)->pred = (l)->tail.pred; \ (n)->pred->succ = (n); \ (l)->tail.pred = (n); \ } while (0) /** * Insert node \a n before node \a ln. * * \note You can't pass in a list header as \a ln, but * it is safe to pass list-\>head of an empty list. */ #define INSERT_BEFORE(n,ln) \ do { \ ASSERT_VALID_PTR(n); \ ASSERT_VALID_PTR(ln); \ (n)->succ = (ln); \ (n)->pred = (ln)->pred; \ (ln)->pred->succ = (n); \ (ln)->pred = (n); \ } while (0) /** * Remove \a n from whatever list it is in. * * \note Removing a node that has not previously been * inserted into a list invokes undefined behavior. */ #define REMOVE(n) \ do { \ ASSERT_VALID_PTR(n); \ (n)->pred->succ = (n)->succ; \ (n)->succ->pred = (n)->pred; \ INVALIDATE_NODE(n); \ } while (0) /** * Insert a priority node in a priority queue. * * The new node is inserted immediately before the first node with the same * priority or appended to the tail if no such node exists. */ #define LIST_ENQUEUE_HEAD(list, node) \ do { \ PriNode *ln; \ LIST_ASSERT_NOT_CONTAINS((list),(node)); \ FOREACH_NODE(ln, (list)) \ if (ln->pri <= (node)->pri) \ break; \ INSERT_BEFORE(&(node)->link, &ln->link); \ } while (0) /** * Insert a priority node in a priority queue. * * The new node is inserted immediately before the first node with lower * priority or appended to the tail if no such node exists. */ #define LIST_ENQUEUE(list, node) \ do { \ PriNode *ln; \ LIST_ASSERT_NOT_CONTAINS((list),(node)); \ FOREACH_NODE(ln, (list)) \ if (ln->pri < (node)->pri) \ break; \ INSERT_BEFORE(&(node)->link, &ln->link); \ } while (0) /** * Unlink a node from the head of the list \a l. * * \return Pointer to node, or NULL if the list was empty. */ INLINE Node *list_remHead(List *l) { Node *n; ASSERT_VALID_PTR(l); if (LIST_EMPTY(l)) return (Node *)0; n = l->head.succ; /* Get first node. */ l->head.succ = n->succ; /* Link list head to second node. */ n->succ->pred = &l->head; /* Link second node to list head. */ INVALIDATE_NODE(n); return n; } /** * Unlink a node from the tail of the list \a l. * * \return Pointer to node, or NULL if the list was empty. */ INLINE Node *list_remTail(List *l) { Node *n; ASSERT_VALID_PTR(l); if (LIST_EMPTY(l)) return NULL; n = l->tail.pred; /* Get last node. */ l->tail.pred = n->pred; /* Link list tail to second last node. */ n->pred->succ = &l->tail; /* Link second last node to list tail. */ INVALIDATE_NODE(n); return n; } /** \} */ //defgroup list #endif /* STRUCT_LIST_H */