Updated build manifests
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@ -10,13 +10,17 @@ source.exclude_patterns = app_storage/*,venv/*,Makefile,./Makefil*,requirements,
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version.regex = __version__ = ['"](.*)['"]
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version.filename = %(source.dir)s/main.py
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android.numeric_version = 20240522
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android.numeric_version = 20240530
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# Cryptography recipe is currently broken, using RNS-internal crypto for now. Since
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# relevant PRs have now been merged in Kivy/P4A, the next release will hopefully allow
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# building a non-ancient PyCa/Cryptography distribution again. When this happens, add
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# the "cryptography" dependency back in here.
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requirements = kivy==2.3.0,libbz2,pillow==10.2.0,qrcode==7.3.1,usb4a,usbserial4a,libwebp
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requirements = kivy==2.3.0,libbz2,pillow==10.2.0,qrcode==7.3.1,usb4a,usbserial4a,libwebp,cryptography
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android.gradle_dependencies = com.android.support:support-compat:28.0.0
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#android.enable_androidx = True
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#android.add_aars = patches/support-compat-28.0.0.aar
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p4a.local_recipes = ../Others/python-for-android/pythonforandroid/recipes
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@ -30,7 +34,7 @@ fullscreen = 0
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android.permissions = INTERNET,POST_NOTIFICATIONS,WAKE_LOCK,FOREGROUND_SERVICE,CHANGE_WIFI_MULTICAST_STATE,BLUETOOTH_CONNECT,ACCESS_NETWORK_STATE,ACCESS_FINE_LOCATION,ACCESS_COARSE_LOCATION,MANAGE_EXTERNAL_STORAGE,ACCESS_BACKGROUND_LOCATION
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android.api = 30
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android.api = 31
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android.minapi = 24
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android.ndk = 25b
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android.skip_update = False
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@ -42,7 +46,6 @@ android.archs = arm64-v8a,armeabi-v7a
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services = sidebandservice:services/sidebandservice.py:foreground
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android.whitelist = lib-dynload/termios.so
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android.manifest.intent_filters = patches/intent-filter.xml
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android.add_aars = patches/support-compat-28.0.0.aar
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[buildozer]
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log_level = 2
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@ -3,7 +3,6 @@
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com.gamemaker.game
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="{{ args.package }}"
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android:versionCode="{{ args.numeric_version }}"
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android:versionName="{{ args.version }}"
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android:installLocation="auto">
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@ -46,16 +45,7 @@
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{{ args.extra_manifest_xml }}
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<!-- Create a Java class extending SDLActivity and place it in a
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directory under src matching the package, e.g.
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src/com/gamemaker/game/MyGame.java
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then replace "SDLActivity" with the name of your class (e.g. "MyGame")
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in the XML below.
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An example Java class can be found in README-android.txt
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-->
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<!-- Add android:extractNativeLibs="true" when building for API level >= 28 -->
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<application android:label="@string/app_name"
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{% if debug %}android:debuggable="true"{% endif %}
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android:icon="@mipmap/icon"
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@ -83,19 +73,22 @@
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{% endif %}
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>
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{% if args.launcher %}
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<intent-filter>
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{% if args.launcher %}
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<action android:name="org.kivy.LAUNCH" />
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<category android:name="android.intent.category.DEFAULT" />
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<data android:scheme="{{ url_scheme }}" />
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</intent-filter>
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{% else %}
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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{% endif %}
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{% if args.home_app %}
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<category android:name="android.intent.category.HOME" />
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<category android:name="android.intent.category.DEFAULT" />
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{% endif %}
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</intent-filter>
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{%- if args.intent_filters -%}
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{{- args.intent_filters -}}
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{%- endif -%}
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