Sideband/sbapp/kivymd/data/glsl/elevation/header.frag

11 lines
219 B
GLSL

#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#endif
uniform vec4 resolution;
uniform vec4 mouse;
uniform vec2 size;
uniform vec4 shadow_radius;
uniform float shadow_softness;
uniform vec4 shadow_color;