gitea/models/user/avatar.go

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// Copyright 2020 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package user
import (
"context"
"crypto/md5"
"fmt"
"image/png"
"io"
"strings"
"code.gitea.io/gitea/models/avatars"
"code.gitea.io/gitea/models/db"
system_model "code.gitea.io/gitea/models/system"
"code.gitea.io/gitea/modules/avatar"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/setting"
"code.gitea.io/gitea/modules/storage"
)
// CustomAvatarRelativePath returns user custom avatar relative path.
func (u *User) CustomAvatarRelativePath() string {
return u.Avatar
}
// GenerateRandomAvatar generates a random avatar for user.
func GenerateRandomAvatar(ctx context.Context, u *User) error {
seed := u.Email
if len(seed) == 0 {
seed = u.Name
}
img, err := avatar.RandomImage([]byte(seed))
if err != nil {
return fmt.Errorf("RandomImage: %w", err)
}
u.Avatar = avatars.HashEmail(seed)
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// Don't share the images so that we can delete them easily
if err := storage.SaveFrom(storage.Avatars, u.CustomAvatarRelativePath(), func(w io.Writer) error {
if err := png.Encode(w, img); err != nil {
log.Error("Encode: %v", err)
}
return err
}); err != nil {
return fmt.Errorf("Failed to create dir %s: %w", u.CustomAvatarRelativePath(), err)
}
if _, err := db.GetEngine(ctx).ID(u.ID).Cols("avatar").Update(u); err != nil {
return err
}
log.Info("New random avatar created: %d", u.ID)
return nil
}
// AvatarLinkWithSize returns a link to the user's avatar with size. size <= 0 means default size
Add context cache as a request level cache (#22294) To avoid duplicated load of the same data in an HTTP request, we can set a context cache to do that. i.e. Some pages may load a user from a database with the same id in different areas on the same page. But the code is hidden in two different deep logic. How should we share the user? As a result of this PR, now if both entry functions accept `context.Context` as the first parameter and we just need to refactor `GetUserByID` to reuse the user from the context cache. Then it will not be loaded twice on an HTTP request. But of course, sometimes we would like to reload an object from the database, that's why `RemoveContextData` is also exposed. The core context cache is here. It defines a new context ```go type cacheContext struct { ctx context.Context data map[any]map[any]any lock sync.RWMutex } var cacheContextKey = struct{}{} func WithCacheContext(ctx context.Context) context.Context { return context.WithValue(ctx, cacheContextKey, &cacheContext{ ctx: ctx, data: make(map[any]map[any]any), }) } ``` Then you can use the below 4 methods to read/write/del the data within the same context. ```go func GetContextData(ctx context.Context, tp, key any) any func SetContextData(ctx context.Context, tp, key, value any) func RemoveContextData(ctx context.Context, tp, key any) func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error) ``` Then let's take a look at how `system.GetString` implement it. ```go func GetSetting(ctx context.Context, key string) (string, error) { return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) { return cache.GetString(genSettingCacheKey(key), func() (string, error) { res, err := GetSettingNoCache(ctx, key) if err != nil { return "", err } return res.SettingValue, nil }) }) } ``` First, it will check if context data include the setting object with the key. If not, it will query from the global cache which may be memory or a Redis cache. If not, it will get the object from the database. In the end, if the object gets from the global cache or database, it will be set into the context cache. An object stored in the context cache will only be destroyed after the context disappeared.
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func (u *User) AvatarLinkWithSize(ctx context.Context, size int) string {
if u.ID == -1 {
// ghost user
return avatars.DefaultAvatarLink()
}
useLocalAvatar := false
autoGenerateAvatar := false
Add context cache as a request level cache (#22294) To avoid duplicated load of the same data in an HTTP request, we can set a context cache to do that. i.e. Some pages may load a user from a database with the same id in different areas on the same page. But the code is hidden in two different deep logic. How should we share the user? As a result of this PR, now if both entry functions accept `context.Context` as the first parameter and we just need to refactor `GetUserByID` to reuse the user from the context cache. Then it will not be loaded twice on an HTTP request. But of course, sometimes we would like to reload an object from the database, that's why `RemoveContextData` is also exposed. The core context cache is here. It defines a new context ```go type cacheContext struct { ctx context.Context data map[any]map[any]any lock sync.RWMutex } var cacheContextKey = struct{}{} func WithCacheContext(ctx context.Context) context.Context { return context.WithValue(ctx, cacheContextKey, &cacheContext{ ctx: ctx, data: make(map[any]map[any]any), }) } ``` Then you can use the below 4 methods to read/write/del the data within the same context. ```go func GetContextData(ctx context.Context, tp, key any) any func SetContextData(ctx context.Context, tp, key, value any) func RemoveContextData(ctx context.Context, tp, key any) func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error) ``` Then let's take a look at how `system.GetString` implement it. ```go func GetSetting(ctx context.Context, key string) (string, error) { return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) { return cache.GetString(genSettingCacheKey(key), func() (string, error) { res, err := GetSettingNoCache(ctx, key) if err != nil { return "", err } return res.SettingValue, nil }) }) } ``` First, it will check if context data include the setting object with the key. If not, it will query from the global cache which may be memory or a Redis cache. If not, it will get the object from the database. In the end, if the object gets from the global cache or database, it will be set into the context cache. An object stored in the context cache will only be destroyed after the context disappeared.
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disableGravatar := system_model.GetSettingBool(ctx, system_model.KeyPictureDisableGravatar)
switch {
case u.UseCustomAvatar:
useLocalAvatar = true
case disableGravatar, setting.OfflineMode:
useLocalAvatar = true
autoGenerateAvatar = true
}
if useLocalAvatar {
if u.Avatar == "" && autoGenerateAvatar {
Add context cache as a request level cache (#22294) To avoid duplicated load of the same data in an HTTP request, we can set a context cache to do that. i.e. Some pages may load a user from a database with the same id in different areas on the same page. But the code is hidden in two different deep logic. How should we share the user? As a result of this PR, now if both entry functions accept `context.Context` as the first parameter and we just need to refactor `GetUserByID` to reuse the user from the context cache. Then it will not be loaded twice on an HTTP request. But of course, sometimes we would like to reload an object from the database, that's why `RemoveContextData` is also exposed. The core context cache is here. It defines a new context ```go type cacheContext struct { ctx context.Context data map[any]map[any]any lock sync.RWMutex } var cacheContextKey = struct{}{} func WithCacheContext(ctx context.Context) context.Context { return context.WithValue(ctx, cacheContextKey, &cacheContext{ ctx: ctx, data: make(map[any]map[any]any), }) } ``` Then you can use the below 4 methods to read/write/del the data within the same context. ```go func GetContextData(ctx context.Context, tp, key any) any func SetContextData(ctx context.Context, tp, key, value any) func RemoveContextData(ctx context.Context, tp, key any) func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error) ``` Then let's take a look at how `system.GetString` implement it. ```go func GetSetting(ctx context.Context, key string) (string, error) { return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) { return cache.GetString(genSettingCacheKey(key), func() (string, error) { res, err := GetSettingNoCache(ctx, key) if err != nil { return "", err } return res.SettingValue, nil }) }) } ``` First, it will check if context data include the setting object with the key. If not, it will query from the global cache which may be memory or a Redis cache. If not, it will get the object from the database. In the end, if the object gets from the global cache or database, it will be set into the context cache. An object stored in the context cache will only be destroyed after the context disappeared.
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if err := GenerateRandomAvatar(ctx, u); err != nil {
log.Error("GenerateRandomAvatar: %v", err)
}
}
if u.Avatar == "" {
return avatars.DefaultAvatarLink()
}
return avatars.GenerateUserAvatarImageLink(u.Avatar, size)
}
Add context cache as a request level cache (#22294) To avoid duplicated load of the same data in an HTTP request, we can set a context cache to do that. i.e. Some pages may load a user from a database with the same id in different areas on the same page. But the code is hidden in two different deep logic. How should we share the user? As a result of this PR, now if both entry functions accept `context.Context` as the first parameter and we just need to refactor `GetUserByID` to reuse the user from the context cache. Then it will not be loaded twice on an HTTP request. But of course, sometimes we would like to reload an object from the database, that's why `RemoveContextData` is also exposed. The core context cache is here. It defines a new context ```go type cacheContext struct { ctx context.Context data map[any]map[any]any lock sync.RWMutex } var cacheContextKey = struct{}{} func WithCacheContext(ctx context.Context) context.Context { return context.WithValue(ctx, cacheContextKey, &cacheContext{ ctx: ctx, data: make(map[any]map[any]any), }) } ``` Then you can use the below 4 methods to read/write/del the data within the same context. ```go func GetContextData(ctx context.Context, tp, key any) any func SetContextData(ctx context.Context, tp, key, value any) func RemoveContextData(ctx context.Context, tp, key any) func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error) ``` Then let's take a look at how `system.GetString` implement it. ```go func GetSetting(ctx context.Context, key string) (string, error) { return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) { return cache.GetString(genSettingCacheKey(key), func() (string, error) { res, err := GetSettingNoCache(ctx, key) if err != nil { return "", err } return res.SettingValue, nil }) }) } ``` First, it will check if context data include the setting object with the key. If not, it will query from the global cache which may be memory or a Redis cache. If not, it will get the object from the database. In the end, if the object gets from the global cache or database, it will be set into the context cache. An object stored in the context cache will only be destroyed after the context disappeared.
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return avatars.GenerateEmailAvatarFastLink(ctx, u.AvatarEmail, size)
}
// AvatarLink returns the full avatar link with http host
Add context cache as a request level cache (#22294) To avoid duplicated load of the same data in an HTTP request, we can set a context cache to do that. i.e. Some pages may load a user from a database with the same id in different areas on the same page. But the code is hidden in two different deep logic. How should we share the user? As a result of this PR, now if both entry functions accept `context.Context` as the first parameter and we just need to refactor `GetUserByID` to reuse the user from the context cache. Then it will not be loaded twice on an HTTP request. But of course, sometimes we would like to reload an object from the database, that's why `RemoveContextData` is also exposed. The core context cache is here. It defines a new context ```go type cacheContext struct { ctx context.Context data map[any]map[any]any lock sync.RWMutex } var cacheContextKey = struct{}{} func WithCacheContext(ctx context.Context) context.Context { return context.WithValue(ctx, cacheContextKey, &cacheContext{ ctx: ctx, data: make(map[any]map[any]any), }) } ``` Then you can use the below 4 methods to read/write/del the data within the same context. ```go func GetContextData(ctx context.Context, tp, key any) any func SetContextData(ctx context.Context, tp, key, value any) func RemoveContextData(ctx context.Context, tp, key any) func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error) ``` Then let's take a look at how `system.GetString` implement it. ```go func GetSetting(ctx context.Context, key string) (string, error) { return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) { return cache.GetString(genSettingCacheKey(key), func() (string, error) { res, err := GetSettingNoCache(ctx, key) if err != nil { return "", err } return res.SettingValue, nil }) }) } ``` First, it will check if context data include the setting object with the key. If not, it will query from the global cache which may be memory or a Redis cache. If not, it will get the object from the database. In the end, if the object gets from the global cache or database, it will be set into the context cache. An object stored in the context cache will only be destroyed after the context disappeared.
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func (u *User) AvatarLink(ctx context.Context) string {
link := u.AvatarLinkWithSize(ctx, 0)
if !strings.HasPrefix(link, "//") && !strings.Contains(link, "://") {
return setting.AppURL + strings.TrimPrefix(link, setting.AppSubURL+"/")
}
return link
}
// IsUploadAvatarChanged returns true if the current user's avatar would be changed with the provided data
func (u *User) IsUploadAvatarChanged(data []byte) bool {
if !u.UseCustomAvatar || len(u.Avatar) == 0 {
return true
}
avatarID := fmt.Sprintf("%x", md5.Sum([]byte(fmt.Sprintf("%d-%x", u.ID, md5.Sum(data)))))
return u.Avatar != avatarID
}
// ExistsWithAvatarAtStoragePath returns true if there is a user with this Avatar
func ExistsWithAvatarAtStoragePath(ctx context.Context, storagePath string) (bool, error) {
// See func (u *User) CustomAvatarRelativePath()
// u.Avatar is used directly as the storage path - therefore we can check for existence directly using the path
return db.GetEngine(ctx).Where("`avatar`=?", storagePath).Exist(new(User))
}