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Add a check for when the command is canceled by the program on Window… (#29538)
Close #29509 Windows, unlike Linux, does not have signal-specified exit codes. Therefore, we should add a Windows-specific check for Windows. If we don't do this, the logs will always show a failed status, even though the command actually works correctly. If you check the Go source code in exec_windows.go, you will see that it always returns exit code 1. ![image](https://github.com/go-gitea/gitea/assets/30816317/9dfd7c70-9995-47d9-9641-db793f58770c) The exit code 1 does not exclusively signify a SIGNAL KILL; it can indicate any issue that occurs when a program fails.
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@ -12,6 +12,7 @@ import (
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"io"
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"io"
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"os"
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"os"
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"os/exec"
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"os/exec"
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"runtime"
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"strings"
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"strings"
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"time"
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"time"
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@ -344,6 +345,17 @@ func (c *Command) Run(opts *RunOpts) error {
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log.Debug("slow git.Command.Run: %s (%s)", c, elapsed)
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log.Debug("slow git.Command.Run: %s (%s)", c, elapsed)
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}
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}
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// We need to check if the context is canceled by the program on Windows.
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// This is because Windows does not have signal checking when terminating the process.
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// It always returns exit code 1, unlike Linux, which has many exit codes for signals.
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if runtime.GOOS == "windows" &&
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err != nil &&
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err.Error() == "" &&
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cmd.ProcessState.ExitCode() == 1 &&
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ctx.Err() == context.Canceled {
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return ctx.Err()
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}
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if err != nil && ctx.Err() != context.DeadlineExceeded {
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if err != nil && ctx.Err() != context.DeadlineExceeded {
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return err
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return err
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}
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}
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