// Copyright 2023 The Gitea Authors. All rights reserved. // SPDX-License-Identifier: MIT package queue import ( "context" "fmt" "sync" "sync/atomic" "time" "code.gitea.io/gitea/modules/json" "code.gitea.io/gitea/modules/log" "code.gitea.io/gitea/modules/process" "code.gitea.io/gitea/modules/setting" ) // WorkerPoolQueue is a queue that uses a pool of workers to process items // It can use different underlying (base) queue types type WorkerPoolQueue[T any] struct { ctxRun context.Context ctxRunCancel context.CancelFunc shutdownDone chan struct{} shutdownTimeout atomic.Int64 // in case some buggy handlers (workers) would hang forever, "shutdown" should finish in predictable time origHandler HandlerFuncT[T] safeHandler HandlerFuncT[T] baseQueueType string baseConfig *BaseConfig baseQueue baseQueue batchChan chan []T flushChan chan flushType isFlushing atomic.Bool batchLength int workerNum int workerMaxNum int workerActiveNum int workerNumMu sync.Mutex } type flushType struct { timeout time.Duration c chan struct{} } var _ ManagedWorkerPoolQueue = (*WorkerPoolQueue[any])(nil) func (q *WorkerPoolQueue[T]) GetName() string { return q.baseConfig.ManagedName } func (q *WorkerPoolQueue[T]) GetType() string { return q.baseQueueType } func (q *WorkerPoolQueue[T]) GetItemTypeName() string { var t T return fmt.Sprintf("%T", t) } func (q *WorkerPoolQueue[T]) GetWorkerNumber() int { q.workerNumMu.Lock() defer q.workerNumMu.Unlock() return q.workerNum } func (q *WorkerPoolQueue[T]) GetWorkerActiveNumber() int { q.workerNumMu.Lock() defer q.workerNumMu.Unlock() return q.workerActiveNum } func (q *WorkerPoolQueue[T]) GetWorkerMaxNumber() int { q.workerNumMu.Lock() defer q.workerNumMu.Unlock() return q.workerMaxNum } func (q *WorkerPoolQueue[T]) SetWorkerMaxNumber(num int) { q.workerNumMu.Lock() defer q.workerNumMu.Unlock() q.workerMaxNum = num } func (q *WorkerPoolQueue[T]) GetQueueItemNumber() int { cnt, err := q.baseQueue.Len(q.ctxRun) if err != nil { log.Error("Failed to get number of items in queue %q: %v", q.GetName(), err) } return cnt } func (q *WorkerPoolQueue[T]) FlushWithContext(ctx context.Context, timeout time.Duration) (err error) { if q.isBaseQueueDummy() { return nil } log.Debug("Try to flush queue %q with timeout %v", q.GetName(), timeout) defer log.Debug("Finish flushing queue %q, err: %v", q.GetName(), err) var after <-chan time.Time after = infiniteTimerC if timeout > 0 { after = time.After(timeout) } flush := flushType{timeout: timeout, c: make(chan struct{})} // send flush request // if it blocks, it means that there is a flush in progress or the queue hasn't been started yet select { case q.flushChan <- flush: case <-ctx.Done(): return ctx.Err() case <-q.ctxRun.Done(): return q.ctxRun.Err() case <-after: return context.DeadlineExceeded } // wait for flush to finish select { case <-flush.c: return nil case <-ctx.Done(): return ctx.Err() case <-q.ctxRun.Done(): return q.ctxRun.Err() case <-after: return context.DeadlineExceeded } } // RemoveAllItems removes all items in the baes queue func (q *WorkerPoolQueue[T]) RemoveAllItems(ctx context.Context) error { return q.baseQueue.RemoveAll(ctx) } func (q *WorkerPoolQueue[T]) marshal(data T) []byte { bs, err := json.Marshal(data) if err != nil { log.Error("Failed to marshal item for queue %q: %v", q.GetName(), err) return nil } return bs } func (q *WorkerPoolQueue[T]) unmarshal(data []byte) (t T, ok bool) { if err := json.Unmarshal(data, &t); err != nil { log.Error("Failed to unmarshal item from queue %q: %v", q.GetName(), err) return t, false } return t, true } func (q *WorkerPoolQueue[T]) isBaseQueueDummy() bool { _, isDummy := q.baseQueue.(*baseDummy) return isDummy } // Push adds an item to the queue, it may block for a while and then returns an error if the queue is full func (q *WorkerPoolQueue[T]) Push(data T) error { if q.isBaseQueueDummy() && q.safeHandler != nil { // FIXME: the "immediate" queue is only for testing, but it really causes problems because its behavior is different from a real queue. // Even if tests pass, it doesn't mean that there is no bug in code. if data, ok := q.unmarshal(q.marshal(data)); ok { q.safeHandler(data) } } return q.baseQueue.PushItem(q.ctxRun, q.marshal(data)) } // Has only works for unique queues. Keep in mind that this check may not be reliable (due to lacking of proper transaction support) // There could be a small chance that duplicate items appear in the queue func (q *WorkerPoolQueue[T]) Has(data T) (bool, error) { return q.baseQueue.HasItem(q.ctxRun, q.marshal(data)) } func (q *WorkerPoolQueue[T]) Run() { q.doRun() } func (q *WorkerPoolQueue[T]) Cancel() { q.ctxRunCancel() } // ShutdownWait shuts down the queue, waits for all workers to finish their jobs, and pushes the unhandled items back to the base queue // It waits for all workers (handlers) to finish their jobs, in case some buggy handlers would hang forever, a reasonable timeout is needed func (q *WorkerPoolQueue[T]) ShutdownWait(timeout time.Duration) { q.shutdownTimeout.Store(int64(timeout)) q.ctxRunCancel() <-q.shutdownDone } func getNewQueueFn(t string) (string, func(cfg *BaseConfig, unique bool) (baseQueue, error)) { switch t { case "dummy", "immediate": return t, newBaseDummy case "channel": return t, newBaseChannelGeneric case "redis": return t, newBaseRedisGeneric default: // level(leveldb,levelqueue,persistable-channel) return "level", newBaseLevelQueueGeneric } } func newWorkerPoolQueueForTest[T any](name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) { return NewWorkerPoolQueueWithContext(context.Background(), name, queueSetting, handler, unique) } func NewWorkerPoolQueueWithContext[T any](ctx context.Context, name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) { if handler == nil { log.Debug("Use dummy queue for %q because handler is nil and caller doesn't want to process the queue items", name) queueSetting.Type = "dummy" } var w WorkerPoolQueue[T] var err error queueType, newQueueFn := getNewQueueFn(queueSetting.Type) w.baseQueueType = queueType w.baseConfig = toBaseConfig(name, queueSetting) w.baseQueue, err = newQueueFn(w.baseConfig, unique) if err != nil { return nil, err } log.Trace("Created queue %q of type %q", name, queueType) w.ctxRun, _, w.ctxRunCancel = process.GetManager().AddTypedContext(ctx, "Queue: "+w.GetName(), process.SystemProcessType, false) w.batchChan = make(chan []T) w.flushChan = make(chan flushType) w.shutdownDone = make(chan struct{}) w.shutdownTimeout.Store(int64(shutdownDefaultTimeout)) w.workerMaxNum = queueSetting.MaxWorkers w.batchLength = queueSetting.BatchLength w.origHandler = handler w.safeHandler = func(t ...T) (unhandled []T) { defer func() { err := recover() if err != nil { log.Error("Recovered from panic in queue %q handler: %v\n%s", name, err, log.Stack(2)) } }() if w.origHandler != nil { return w.origHandler(t...) } return nil } return &w, nil }