Stop providing a default for FileSystem::resize() fill_partition argument
FileSystem::resize() (and derived) is only ever called from a single location and always with the fill_partition argument supplied [1]. Therefore providing a default for the argument is unnecessary. So remove it. [1] Since these two commits from 2006-06-17, before GParted 0.3.0, which added resize_filesystem() and maximize_filesystem() methods to wrap calls to p_filesystem->resize() into a single location:08245cd08c
cleanups in the core and the fs'es (resize)2d7fb5700b
more cleanups in the core and the fs'es (these changelogs are getting
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@ -69,8 +69,8 @@ public:
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virtual bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) { return false; };
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virtual bool create( const Partition & new_partition, OperationDetail & operationdetail ) { return false; };
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virtual bool resize( const Partition & partition_new,
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OperationDetail & operationdetail,
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bool fill_partition = false ) { return false; };
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OperationDetail & operationdetail,
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bool fill_partition ) { return false; };
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virtual bool move( const Partition & partition_new
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, const Partition & partition_old
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, OperationDetail & operationdetail
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@ -43,7 +43,7 @@ public:
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void read_uuid( Partition & partition ) ;
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bool write_uuid( const Partition & partition, OperationDetail & operationdetail );
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bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
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bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
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static void clear_cache() ;
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@ -50,7 +50,7 @@ public:
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void read_uuid( Partition & partition ) ;
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bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
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bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
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bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
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bool move( const Partition & partition_new,
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const Partition & partition_old,
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@ -35,7 +35,7 @@ public:
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void read_uuid( Partition & partition ) ;
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bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
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bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
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bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
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};
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@ -37,7 +37,7 @@ public:
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void read_uuid( Partition & partition ) ;
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bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
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bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
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bool move( const Partition & partition_new
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, const Partition & partition_old
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, OperationDetail & operationdetail
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@ -32,7 +32,7 @@ public:
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bool is_busy( const Glib::ustring & path ) ;
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void set_used_sectors( Partition & partition ) ;
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bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
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bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
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bool remove( const Partition & partition, OperationDetail & operationdetail ) ;
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};
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@ -34,7 +34,7 @@ public:
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void read_uuid( Partition & partition ) ;
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bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
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bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
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};
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} //GParted
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@ -36,7 +36,7 @@ public:
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void read_uuid( Partition & partition ) ;
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bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
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bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
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bool copy( const Partition & src_part,
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Partition & dest_part,
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OperationDetail & operationdetail ) ;
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@ -35,7 +35,7 @@ public:
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void read_uuid( Partition & partition ) ;
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bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
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bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
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bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
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};
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@ -39,7 +39,7 @@ public:
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void read_uuid( Partition & partition ) ;
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bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
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bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
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bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
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bool copy( const Partition & src_part,
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Partition & dest_part,
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OperationDetail & operationdetail ) ;
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