Stop providing a default for FileSystem::resize() fill_partition argument

FileSystem::resize() (and derived) is only ever called from a single
location and always with the fill_partition argument supplied [1].
Therefore providing a default for the argument is unnecessary.  So
remove it.

[1] Since these two commits from 2006-06-17, before GParted 0.3.0, which
    added resize_filesystem() and maximize_filesystem() methods to wrap
    calls to p_filesystem->resize() into a single location:

    08245cd08c
    cleanups in the core and the fs'es (resize)

    2d7fb5700b
    more cleanups in the core and the fs'es (these changelogs are getting
This commit is contained in:
Mike Fleetwood 2016-10-27 14:54:21 +01:00 committed by Curtis Gedak
parent 8979913a3f
commit 029a8eb19d
10 changed files with 11 additions and 11 deletions

View File

@ -70,7 +70,7 @@ public:
virtual bool create( const Partition & new_partition, OperationDetail & operationdetail ) { return false; };
virtual bool resize( const Partition & partition_new,
OperationDetail & operationdetail,
bool fill_partition = false ) { return false; };
bool fill_partition ) { return false; };
virtual bool move( const Partition & partition_new
, const Partition & partition_old
, OperationDetail & operationdetail

View File

@ -43,7 +43,7 @@ public:
void read_uuid( Partition & partition ) ;
bool write_uuid( const Partition & partition, OperationDetail & operationdetail );
bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
static void clear_cache() ;

View File

@ -50,7 +50,7 @@ public:
void read_uuid( Partition & partition ) ;
bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
bool move( const Partition & partition_new,
const Partition & partition_old,

View File

@ -35,7 +35,7 @@ public:
void read_uuid( Partition & partition ) ;
bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
};

View File

@ -37,7 +37,7 @@ public:
void read_uuid( Partition & partition ) ;
bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
bool move( const Partition & partition_new
, const Partition & partition_old
, OperationDetail & operationdetail

View File

@ -32,7 +32,7 @@ public:
bool is_busy( const Glib::ustring & path ) ;
void set_used_sectors( Partition & partition ) ;
bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
bool remove( const Partition & partition, OperationDetail & operationdetail ) ;
};

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@ -34,7 +34,7 @@ public:
void read_uuid( Partition & partition ) ;
bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
};
} //GParted

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@ -36,7 +36,7 @@ public:
void read_uuid( Partition & partition ) ;
bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
bool copy( const Partition & src_part,
Partition & dest_part,
OperationDetail & operationdetail ) ;

View File

@ -35,7 +35,7 @@ public:
void read_uuid( Partition & partition ) ;
bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
bool check_repair( const Partition & partition, OperationDetail & operationdetail ) ;
};

View File

@ -39,7 +39,7 @@ public:
void read_uuid( Partition & partition ) ;
bool write_uuid( const Partition & partition, OperationDetail & operationdetail ) ;
bool create( const Partition & new_partition, OperationDetail & operationdetail ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition = false ) ;
bool resize( const Partition & partition_new, OperationDetail & operationdetail, bool fill_partition );
bool copy( const Partition & src_part,
Partition & dest_part,
OperationDetail & operationdetail ) ;