another change to highlighting of selected partition. deal properly with

* include/DrawingAreaVisualDisk.h,
  src/DrawingAreaVisualDisk.cc: another change to highlighting of
  selected partition.
* include/Partition.h,
  src/Win_GParted.cc: deal properly with just formatted partitions
* src/Operation.cc: added FIXME
This commit is contained in:
Bart Hakvoort 2006-03-18 21:38:19 +00:00
parent 85e9ddbf48
commit 4e57356c34
6 changed files with 48 additions and 100 deletions

View File

@ -1,3 +1,12 @@
2006-03-18 Bart Hakvoort <hakvoort@cvs.gnome.org>
* include/DrawingAreaVisualDisk.h,
src/DrawingAreaVisualDisk.cc: another change to highlighting of
selected partition.
* include/Partition.h,
src/Win_GParted.cc: deal properly with just formatted partitions
* src/Operation.cc: added FIXME
2006-03-17 Bart Hakvoort <hakvoort@cvs.gnome.org>
* src/GParted_Core.cc: moved comment to correct position

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@ -55,7 +55,6 @@ private:
void calc_text( std::vector<visual_partition> & visual_partitions ) ;
void draw_partition( const visual_partition & vp ) ;
void draw_selection_effects( const visual_partition & vp ) ;
void draw_partitions( const std::vector<visual_partition> & visual_partitions ) ;
bool set_selected( std::vector<visual_partition> & visual_partitions, int x, int y ) ;

View File

@ -37,9 +37,10 @@ enum PartitionType {
};
enum PartitionStatus {
STAT_REAL = 1,
STAT_NEW = 2,
STAT_COPY = 3
STAT_REAL = 0,
STAT_NEW = 1,
STAT_COPY = 2,
STAT_FORMATTED = 3
};

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@ -18,10 +18,9 @@
#include "../include/DrawingAreaVisualDisk.h"
#define MAIN_BORDER 5
#define BORDER 6
#define BORDER 4
#define SEP 5
#define HEIGHT 70 + 2 * MAIN_BORDER
#define SHADOW 4
namespace GParted
{
@ -30,13 +29,13 @@ DrawingAreaVisualDisk::DrawingAreaVisualDisk()
{
//set and allocated some standard colors
color_used .set( Utils::Get_Color( GParted::FS_USED ) );
this ->get_colormap() ->alloc_color( color_used ) ;
get_colormap() ->alloc_color( color_used ) ;
color_unused .set( Utils::Get_Color( GParted::FS_UNUSED ) );
this ->get_colormap() ->alloc_color( color_unused ) ;
get_colormap() ->alloc_color( color_unused ) ;
color_text .set( "black" );
this ->get_colormap() ->alloc_color( color_text ) ;
get_colormap() ->alloc_color( color_text ) ;
set_events( Gdk::BUTTON_PRESS_MASK );
@ -96,12 +95,12 @@ void DrawingAreaVisualDisk::set_static_data( const std::vector<Partition> & part
partitions[ t ] .sectors_used / static_cast<double>( partitions[ t ] .get_length() ) ;
visual_partitions .back() .color = partitions[ t ] .color;
this ->get_colormap() ->alloc_color( visual_partitions .back() .color );
get_colormap() ->alloc_color( visual_partitions .back() .color );
if ( partitions[ t ] .type == GParted::TYPE_EXTENDED )
set_static_data( partitions[ t ] .logicals,
visual_partitions .back() .logicals,
partitions[ t ] .sector_end - partitions[ t ] .sector_start ) ;
partitions[ t ] .get_length() ) ;
else
visual_partitions .back() .pango_layout = create_pango_layout(
partitions[ t ] .get_path() + "\n" + Utils::format_size( partitions[ t ] .get_length() ) ) ;
@ -248,100 +247,28 @@ void DrawingAreaVisualDisk::draw_partition( const visual_partition & vp )
vp .y_text,
vp .pango_layout ) ;
}
}
void DrawingAreaVisualDisk::draw_selection_effects( const visual_partition & vp )
{
gc ->set_foreground( color_text );
//bottom shadow
get_window() ->draw_rectangle( gc,
true,
vp .x_start + SHADOW,
vp .y_start + vp .height,
vp .length,
SHADOW ) ;
//righthand shadow
get_window() ->draw_rectangle( gc,
true,
vp .x_start + vp .length,
vp .y_start + SHADOW,
SHADOW,
vp .height ) ;
//if selected contains logicals we need to add more shadows and color
if ( vp .logicals .size() > 0 )
//selection
if ( vp .selected )
{
//inner shadows
for ( unsigned int t = 0 ; t < vp .logicals .size() ; t++ )
{
//top shadows
get_window() ->draw_rectangle( gc,
true,
vp .logicals[ t ] .x_start - SHADOW,
vp .logicals[ t ] .y_start - SHADOW,
vp .logicals[ t ] .length,
SHADOW ) ;
//lefthand shadows
get_window() ->draw_rectangle( gc,
true,
vp .logicals[ t ] .x_start - SHADOW,
vp .logicals[ t ] .y_start,
SHADOW,
vp .logicals[ t ] .height - SHADOW ) ;
}
//create extra 'extended' to create the illusion of floating above the logicals
gc ->set_foreground( vp .color );
//bottomline..
gc ->set_foreground( color_used ) ;
get_window() ->draw_rectangle( gc,
true,
vp .x_start + BORDER + SHADOW,
vp .y_start + vp .height - BORDER,
vp .length - BORDER * 2,
SHADOW ) ;
//small rectangles on the righthandside of each logical..
for ( unsigned int t = 0 ; t < vp .logicals .size() ; t++ )
get_window() ->draw_rectangle( gc,
true,
vp .logicals[ t ] .x_start + vp .logicals[ t ] .length - SHADOW,
vp .logicals[ t ] .y_start,
SHADOW,
vp .logicals[ t ] .height - SHADOW ) ;
false,
vp .x_start + BORDER/2 ,
vp .y_start + BORDER/2 ,
vp .length - BORDER,
vp .height - BORDER ) ;
}
}
void DrawingAreaVisualDisk::draw_partitions( const std::vector<visual_partition> & visual_partitions )
{
visual_partition vp ;
for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
{
vp = visual_partitions[ t ] ;
draw_partition( visual_partitions[ t ] ) ;
if ( vp .selected )
{
vp .x_start -= SHADOW ;
vp .y_start -= SHADOW ;
vp .x_used_start -= SHADOW ;
vp .x_unused_start -= SHADOW ;
vp .y_used_unused_start -= SHADOW ;
vp .x_text -= SHADOW ;
vp .y_text -= SHADOW ;
}
draw_partition( vp ) ;
if ( vp .logicals .size() > 0 )
draw_partitions( vp .logicals ) ;
if ( vp .selected )
draw_selection_effects( vp ) ;
if ( visual_partitions[ t ] .logicals .size() > 0 )
draw_partitions( visual_partitions[ t ] .logicals ) ;
}
}
@ -392,6 +319,10 @@ void DrawingAreaVisualDisk::on_realize()
Gtk::DrawingArea::on_realize() ;
gc = Gdk::GC::create( get_window() );
gc ->set_line_attributes( 2,
Gdk::LINE_ON_OFF_DASH,
Gdk::CAP_BUTT,
Gdk::JOIN_MITER ) ;
}
bool DrawingAreaVisualDisk::on_expose_event( GdkEventExpose * event )
@ -487,7 +418,7 @@ void DrawingAreaVisualDisk::free_colors( std::vector<visual_partition> & visual_
{
for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
{
this ->get_colormap() ->free_colors( visual_partitions[ t ] .color, 1 ) ;
get_colormap() ->free_colors( visual_partitions[ t ] .color, 1 ) ;
if ( visual_partitions[ t ] .logicals .size() > 0 )
free_colors( visual_partitions[ t ] .logicals ) ;
@ -499,9 +430,9 @@ DrawingAreaVisualDisk::~DrawingAreaVisualDisk()
clear() ;
//free the allocated colors
this ->get_colormap() ->free_colors( color_used, 1 ) ;
this ->get_colormap() ->free_colors( color_unused, 1 ) ;
this ->get_colormap() ->free_colors( color_text, 1 ) ;
get_colormap() ->free_colors( color_used, 1 ) ;
get_colormap() ->free_colors( color_unused, 1 ) ;
get_colormap() ->free_colors( color_text, 1 ) ;
}
} //GParted

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@ -258,6 +258,13 @@ void Operation::Apply_Delete_To_Visual( std::vector<Partition> & partitions )
void Operation::Apply_Create_To_Visual( std::vector<Partition> & partitions )
{
//FIXME (segfault): gdb bt suggest this function. steps to reproduce on 'voyager':
//-shrink /dev/hda5
//-create a small partition in the middle of the new unallocated space
//-grow /dev/hda5 again
//-grow the new partition
//perform steps in sequence without applying
if ( ! partition_original .inside_extended )
{
partitions[ Get_Index_Original( partitions ) ] = partition_new ;

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@ -1355,7 +1355,8 @@ void Win_GParted::activate_format( GParted::FILESYSTEM new_fs )
selected_partition .sector_end,
selected_partition .inside_extended,
false ) ;
part_temp .status = GParted::STAT_FORMATTED ;
//if selected_partition is NEW we simply remove the NEW operation from the list and
//add it again with the new filesystem