another change to highlighting of selected partition. deal properly with
* include/DrawingAreaVisualDisk.h, src/DrawingAreaVisualDisk.cc: another change to highlighting of selected partition. * include/Partition.h, src/Win_GParted.cc: deal properly with just formatted partitions * src/Operation.cc: added FIXME
This commit is contained in:
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85e9ddbf48
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4e57356c34
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@ -1,3 +1,12 @@
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2006-03-18 Bart Hakvoort <hakvoort@cvs.gnome.org>
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* include/DrawingAreaVisualDisk.h,
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src/DrawingAreaVisualDisk.cc: another change to highlighting of
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selected partition.
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* include/Partition.h,
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src/Win_GParted.cc: deal properly with just formatted partitions
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* src/Operation.cc: added FIXME
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2006-03-17 Bart Hakvoort <hakvoort@cvs.gnome.org>
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2006-03-17 Bart Hakvoort <hakvoort@cvs.gnome.org>
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* src/GParted_Core.cc: moved comment to correct position
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* src/GParted_Core.cc: moved comment to correct position
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@ -55,7 +55,6 @@ private:
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void calc_text( std::vector<visual_partition> & visual_partitions ) ;
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void calc_text( std::vector<visual_partition> & visual_partitions ) ;
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void draw_partition( const visual_partition & vp ) ;
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void draw_partition( const visual_partition & vp ) ;
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void draw_selection_effects( const visual_partition & vp ) ;
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void draw_partitions( const std::vector<visual_partition> & visual_partitions ) ;
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void draw_partitions( const std::vector<visual_partition> & visual_partitions ) ;
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bool set_selected( std::vector<visual_partition> & visual_partitions, int x, int y ) ;
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bool set_selected( std::vector<visual_partition> & visual_partitions, int x, int y ) ;
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@ -37,9 +37,10 @@ enum PartitionType {
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};
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};
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enum PartitionStatus {
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enum PartitionStatus {
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STAT_REAL = 1,
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STAT_REAL = 0,
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STAT_NEW = 2,
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STAT_NEW = 1,
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STAT_COPY = 3
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STAT_COPY = 2,
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STAT_FORMATTED = 3
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};
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};
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@ -18,10 +18,9 @@
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#include "../include/DrawingAreaVisualDisk.h"
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#include "../include/DrawingAreaVisualDisk.h"
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#define MAIN_BORDER 5
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#define MAIN_BORDER 5
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#define BORDER 6
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#define BORDER 4
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#define SEP 5
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#define SEP 5
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#define HEIGHT 70 + 2 * MAIN_BORDER
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#define HEIGHT 70 + 2 * MAIN_BORDER
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#define SHADOW 4
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namespace GParted
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namespace GParted
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{
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{
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@ -30,13 +29,13 @@ DrawingAreaVisualDisk::DrawingAreaVisualDisk()
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{
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{
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//set and allocated some standard colors
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//set and allocated some standard colors
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color_used .set( Utils::Get_Color( GParted::FS_USED ) );
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color_used .set( Utils::Get_Color( GParted::FS_USED ) );
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this ->get_colormap() ->alloc_color( color_used ) ;
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get_colormap() ->alloc_color( color_used ) ;
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color_unused .set( Utils::Get_Color( GParted::FS_UNUSED ) );
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color_unused .set( Utils::Get_Color( GParted::FS_UNUSED ) );
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this ->get_colormap() ->alloc_color( color_unused ) ;
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get_colormap() ->alloc_color( color_unused ) ;
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color_text .set( "black" );
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color_text .set( "black" );
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this ->get_colormap() ->alloc_color( color_text ) ;
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get_colormap() ->alloc_color( color_text ) ;
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set_events( Gdk::BUTTON_PRESS_MASK );
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set_events( Gdk::BUTTON_PRESS_MASK );
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@ -96,12 +95,12 @@ void DrawingAreaVisualDisk::set_static_data( const std::vector<Partition> & part
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partitions[ t ] .sectors_used / static_cast<double>( partitions[ t ] .get_length() ) ;
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partitions[ t ] .sectors_used / static_cast<double>( partitions[ t ] .get_length() ) ;
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visual_partitions .back() .color = partitions[ t ] .color;
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visual_partitions .back() .color = partitions[ t ] .color;
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this ->get_colormap() ->alloc_color( visual_partitions .back() .color );
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get_colormap() ->alloc_color( visual_partitions .back() .color );
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if ( partitions[ t ] .type == GParted::TYPE_EXTENDED )
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if ( partitions[ t ] .type == GParted::TYPE_EXTENDED )
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set_static_data( partitions[ t ] .logicals,
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set_static_data( partitions[ t ] .logicals,
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visual_partitions .back() .logicals,
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visual_partitions .back() .logicals,
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partitions[ t ] .sector_end - partitions[ t ] .sector_start ) ;
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partitions[ t ] .get_length() ) ;
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else
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else
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visual_partitions .back() .pango_layout = create_pango_layout(
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visual_partitions .back() .pango_layout = create_pango_layout(
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partitions[ t ] .get_path() + "\n" + Utils::format_size( partitions[ t ] .get_length() ) ) ;
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partitions[ t ] .get_path() + "\n" + Utils::format_size( partitions[ t ] .get_length() ) ) ;
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@ -248,100 +247,28 @@ void DrawingAreaVisualDisk::draw_partition( const visual_partition & vp )
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vp .y_text,
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vp .y_text,
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vp .pango_layout ) ;
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vp .pango_layout ) ;
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}
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}
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}
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void DrawingAreaVisualDisk::draw_selection_effects( const visual_partition & vp )
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//selection
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if ( vp .selected )
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{
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{
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gc ->set_foreground( color_text );
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gc ->set_foreground( color_used ) ;
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//bottom shadow
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get_window() ->draw_rectangle( gc,
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get_window() ->draw_rectangle( gc,
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true,
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false,
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vp .x_start + SHADOW,
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vp .x_start + BORDER/2 ,
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vp .y_start + vp .height,
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vp .y_start + BORDER/2 ,
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vp .length,
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vp .length - BORDER,
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SHADOW ) ;
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vp .height - BORDER ) ;
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//righthand shadow
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get_window() ->draw_rectangle( gc,
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true,
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vp .x_start + vp .length,
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vp .y_start + SHADOW,
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SHADOW,
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vp .height ) ;
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//if selected contains logicals we need to add more shadows and color
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if ( vp .logicals .size() > 0 )
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{
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//inner shadows
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for ( unsigned int t = 0 ; t < vp .logicals .size() ; t++ )
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{
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//top shadows
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get_window() ->draw_rectangle( gc,
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true,
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vp .logicals[ t ] .x_start - SHADOW,
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vp .logicals[ t ] .y_start - SHADOW,
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vp .logicals[ t ] .length,
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SHADOW ) ;
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//lefthand shadows
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get_window() ->draw_rectangle( gc,
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true,
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vp .logicals[ t ] .x_start - SHADOW,
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vp .logicals[ t ] .y_start,
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SHADOW,
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vp .logicals[ t ] .height - SHADOW ) ;
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}
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//create extra 'extended' to create the illusion of floating above the logicals
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gc ->set_foreground( vp .color );
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//bottomline..
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get_window() ->draw_rectangle( gc,
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true,
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vp .x_start + BORDER + SHADOW,
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vp .y_start + vp .height - BORDER,
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vp .length - BORDER * 2,
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SHADOW ) ;
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//small rectangles on the righthandside of each logical..
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for ( unsigned int t = 0 ; t < vp .logicals .size() ; t++ )
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get_window() ->draw_rectangle( gc,
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true,
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vp .logicals[ t ] .x_start + vp .logicals[ t ] .length - SHADOW,
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vp .logicals[ t ] .y_start,
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SHADOW,
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vp .logicals[ t ] .height - SHADOW ) ;
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}
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}
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}
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}
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void DrawingAreaVisualDisk::draw_partitions( const std::vector<visual_partition> & visual_partitions )
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void DrawingAreaVisualDisk::draw_partitions( const std::vector<visual_partition> & visual_partitions )
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{
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{
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visual_partition vp ;
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for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
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for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
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{
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{
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vp = visual_partitions[ t ] ;
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draw_partition( visual_partitions[ t ] ) ;
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if ( vp .selected )
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if ( visual_partitions[ t ] .logicals .size() > 0 )
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{
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draw_partitions( visual_partitions[ t ] .logicals ) ;
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vp .x_start -= SHADOW ;
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vp .y_start -= SHADOW ;
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vp .x_used_start -= SHADOW ;
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vp .x_unused_start -= SHADOW ;
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vp .y_used_unused_start -= SHADOW ;
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vp .x_text -= SHADOW ;
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vp .y_text -= SHADOW ;
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}
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draw_partition( vp ) ;
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if ( vp .logicals .size() > 0 )
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draw_partitions( vp .logicals ) ;
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if ( vp .selected )
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draw_selection_effects( vp ) ;
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}
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}
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}
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}
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@ -392,6 +319,10 @@ void DrawingAreaVisualDisk::on_realize()
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Gtk::DrawingArea::on_realize() ;
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Gtk::DrawingArea::on_realize() ;
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gc = Gdk::GC::create( get_window() );
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gc = Gdk::GC::create( get_window() );
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gc ->set_line_attributes( 2,
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Gdk::LINE_ON_OFF_DASH,
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Gdk::CAP_BUTT,
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Gdk::JOIN_MITER ) ;
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}
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}
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bool DrawingAreaVisualDisk::on_expose_event( GdkEventExpose * event )
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bool DrawingAreaVisualDisk::on_expose_event( GdkEventExpose * event )
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@ -487,7 +418,7 @@ void DrawingAreaVisualDisk::free_colors( std::vector<visual_partition> & visual_
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{
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{
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for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
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for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
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{
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{
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this ->get_colormap() ->free_colors( visual_partitions[ t ] .color, 1 ) ;
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get_colormap() ->free_colors( visual_partitions[ t ] .color, 1 ) ;
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if ( visual_partitions[ t ] .logicals .size() > 0 )
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if ( visual_partitions[ t ] .logicals .size() > 0 )
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free_colors( visual_partitions[ t ] .logicals ) ;
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free_colors( visual_partitions[ t ] .logicals ) ;
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clear() ;
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clear() ;
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//free the allocated colors
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//free the allocated colors
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this ->get_colormap() ->free_colors( color_used, 1 ) ;
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get_colormap() ->free_colors( color_used, 1 ) ;
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this ->get_colormap() ->free_colors( color_unused, 1 ) ;
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get_colormap() ->free_colors( color_unused, 1 ) ;
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this ->get_colormap() ->free_colors( color_text, 1 ) ;
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get_colormap() ->free_colors( color_text, 1 ) ;
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}
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}
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} //GParted
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} //GParted
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@ -258,6 +258,13 @@ void Operation::Apply_Delete_To_Visual( std::vector<Partition> & partitions )
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void Operation::Apply_Create_To_Visual( std::vector<Partition> & partitions )
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void Operation::Apply_Create_To_Visual( std::vector<Partition> & partitions )
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{
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{
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//FIXME (segfault): gdb bt suggest this function. steps to reproduce on 'voyager':
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//-shrink /dev/hda5
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//-create a small partition in the middle of the new unallocated space
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//-grow /dev/hda5 again
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//-grow the new partition
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//perform steps in sequence without applying
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if ( ! partition_original .inside_extended )
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if ( ! partition_original .inside_extended )
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{
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{
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partitions[ Get_Index_Original( partitions ) ] = partition_new ;
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partitions[ Get_Index_Original( partitions ) ] = partition_new ;
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@ -1356,6 +1356,7 @@ void Win_GParted::activate_format( GParted::FILESYSTEM new_fs )
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selected_partition .inside_extended,
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selected_partition .inside_extended,
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false ) ;
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false ) ;
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part_temp .status = GParted::STAT_FORMATTED ;
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//if selected_partition is NEW we simply remove the NEW operation from the list and
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//if selected_partition is NEW we simply remove the NEW operation from the list and
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//add it again with the new filesystem
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//add it again with the new filesystem
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