removed the frame from the visualdiskwidget and changed some visual
* include/DrawingAreaVisualDisk.h, include/Makefile.am, include/Win_GParted.h src/DrawingAreaVisualDisk.cc, src/Makefile.am src/Win_GParted.cc: removed the frame from the visualdiskwidget and changed some visual details. Also changed visual representation of selected partition. The latter might be considered as a work in progress. * include/FrameVisualDisk.h, src/FrameVisualDisk.cc: Removed.
This commit is contained in:
parent
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commit
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14
ChangeLog
14
ChangeLog
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@ -1,3 +1,17 @@
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2006-03-09 Bart Hakvoort <hakvoort@cvs.gnome.org>
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* include/DrawingAreaVisualDisk.h,
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include/Makefile.am,
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include/Win_GParted.h
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src/DrawingAreaVisualDisk.cc,
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src/Makefile.am
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src/Win_GParted.cc: removed the frame from the visualdiskwidget and
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changed some visual details. Also changed visual representation of
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selected partition. The latter might be considered as a work in
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progress.
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* include/FrameVisualDisk.h,
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src/FrameVisualDisk.cc: Removed.
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2006-03-07 Bart Hakvoort <hakvoort@cvs.gnome.org>
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* src/Dialog_Partition_Copy.cc,
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@ -15,29 +15,27 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef FRAME_VISUALDISK
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#define FRAME_VISUALDISK
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#ifndef DRAWINGAREA_VISUALDISK
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#define DRAWINGAREA_VISUALDISK
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#include "../include/Partition.h"
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#include <gtkmm/frame.h>
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#include <gtkmm/drawingarea.h>
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namespace GParted
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{
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class FrameVisualDisk : public Gtk::Frame
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class DrawingAreaVisualDisk : public Gtk::DrawingArea
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{
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public:
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FrameVisualDisk();
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~FrameVisualDisk();
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DrawingAreaVisualDisk();
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~DrawingAreaVisualDisk();
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void load_partitions( const std::vector<Partition> & partitions, Sector device_length );
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void set_selected( const Partition & partition ) ;
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void clear() ;
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//public signal for interclass communication
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//public signals for interclass communication
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sigc::signal< void, const Partition &, bool > signal_partition_selected ;
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sigc::signal< void > signal_partition_activated ;
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sigc::signal< void, unsigned int, unsigned int > signal_popup_menu ;
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@ -48,12 +46,16 @@ private:
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//private functions
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int get_total_separator_px( const std::vector<Partition> & partitions ) ;
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void set_static_data( const std::vector<Partition> & partitions, std::vector<visual_partition> & visual_partitions, Sector length ) ;
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void set_static_data( const std::vector<Partition> & partitions,
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std::vector<visual_partition> & visual_partitions,
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Sector length ) ;
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int calc_length( std::vector<visual_partition> & visual_partitions, int length_px ) ;
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void calc_position_and_height( std::vector<visual_partition> & visual_partitions, int start, int border ) ;
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void calc_used_unused( std::vector<visual_partition> & visual_partitions ) ;
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void calc_text( std::vector<visual_partition> & visual_partitions ) ;
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void draw_partition( const visual_partition & vp ) ;
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void draw_selection_effects( const visual_partition & vp ) ;
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void draw_partitions( const std::vector<visual_partition> & visual_partitions ) ;
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bool set_selected( std::vector<visual_partition> & visual_partitions, int x, int y ) ;
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@ -62,11 +64,11 @@ private:
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int spreadout_leftover_px( std::vector<visual_partition> & visual_partitions, int pixels ) ;
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void free_colors( std::vector<visual_partition> & visual_partitions ) ;
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//signalhandlers
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void drawingarea_on_realize();
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bool drawingarea_on_expose( GdkEventExpose * event );
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bool on_drawingarea_button_press( GdkEventButton * event );
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void on_resize( Gtk::Allocation & allocation ) ;
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//overridden signalhandlers
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void on_realize() ;
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bool on_expose_event( GdkEventExpose * event ) ;
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bool on_button_press_event( GdkEventButton * event ) ;
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void on_size_allocate( Gtk::Allocation & allocation ) ;
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//variables
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struct visual_partition
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visual_partition selected_vp ;
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int TOT_SEP, MIN_SIZE ;
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Gtk::DrawingArea drawingarea;
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Glib::RefPtr<Gdk::GC> gc;
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Gdk::Color color_used, color_unused, color_text;
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};
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} //GParted
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#endif //FRAME_VISUALDISK
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#endif //DRAWINGAREA_VISUALDISK
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@ -7,7 +7,7 @@ EXTRA_DIST = \
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Frame_Resizer_Base.h\
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i18n.h\
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Partition.h \
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FrameVisualDisk.h \
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DrawingAreaVisualDisk.h \
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Dialog_Partition_Info.h\
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ext3.h \
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Frame_Resizer_Extended.h\
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@ -19,7 +19,7 @@
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#define WIN_GPARTED
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#include "../include/Device.h"
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#include "../include/FrameVisualDisk.h"
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#include "../include/DrawingAreaVisualDisk.h"
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#include "../include/Partition.h"
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#include "../include/TreeView_Detail.h"
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#include "../include/Operation.h"
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Gtk::ProgressBar pulsebar ;
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Gtk::TreeRow treerow;
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FrameVisualDisk frame_visualdisk;
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DrawingAreaVisualDisk drawingarea_visualdisk ;
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TreeView_Detail treeview_detail;
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//device combo
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@ -15,20 +15,19 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../include/FrameVisualDisk.h"
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#include "../include/DrawingAreaVisualDisk.h"
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#define BORDER 8
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#define MAIN_BORDER 5
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#define BORDER 6
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#define SEP 5
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#define HEIGHT 70
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#define HEIGHT 70 + 2 * MAIN_BORDER
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#define SHADOW 4
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namespace GParted
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{
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FrameVisualDisk::FrameVisualDisk()
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DrawingAreaVisualDisk::DrawingAreaVisualDisk()
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{
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this ->set_border_width( 5 ) ;
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this ->set_shadow_type( Gtk::SHADOW_ETCHED_OUT ) ;
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//set and allocated some standard colors
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color_used .set( Utils::Get_Color( GParted::FS_USED ) );
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this ->get_colormap() ->alloc_color( color_used ) ;
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color_text .set( "black" );
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this ->get_colormap() ->alloc_color( color_text ) ;
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//prepare drawingarea and frame and pack them
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drawingarea .set_events( Gdk::BUTTON_PRESS_MASK );
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set_events( Gdk::BUTTON_PRESS_MASK );
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drawingarea .signal_realize() .connect( sigc::mem_fun(*this, &FrameVisualDisk::drawingarea_on_realize) ) ;
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drawingarea .signal_expose_event() .connect( sigc::mem_fun(*this, &FrameVisualDisk::drawingarea_on_expose) ) ;
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drawingarea .signal_button_press_event() .connect( sigc::mem_fun( *this, &FrameVisualDisk::on_drawingarea_button_press) ) ;
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drawingarea .set_size_request( -1, HEIGHT ) ;
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this ->add( drawingarea ) ;
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set_size_request( -1, HEIGHT ) ;
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}
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void FrameVisualDisk::load_partitions( const std::vector<Partition> & partitions, Sector device_length )
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void DrawingAreaVisualDisk::load_partitions( const std::vector<Partition> & partitions, Sector device_length )
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{
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clear() ;
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TOT_SEP = get_total_separator_px( partitions ) ;
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set_static_data( partitions, visual_partitions, device_length ) ;
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drawingarea .queue_resize() ;
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queue_resize() ;
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}
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void FrameVisualDisk::set_selected( const Partition & partition )
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void DrawingAreaVisualDisk::set_selected( const Partition & partition )
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{
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set_selected( visual_partitions, partition ) ;
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draw_partitions( visual_partitions ) ;
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queue_draw() ;
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}
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void FrameVisualDisk::clear()
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void DrawingAreaVisualDisk::clear()
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{
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free_colors( visual_partitions ) ;
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visual_partitions .clear() ;
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drawingarea .queue_resize() ;
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queue_resize() ;
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}
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int FrameVisualDisk::get_total_separator_px( const std::vector<Partition> & partitions )
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int DrawingAreaVisualDisk::get_total_separator_px( const std::vector<Partition> & partitions )
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{
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for ( unsigned int t = 0 ; t < partitions .size() ; t++ )
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if ( partitions[ t ] .type == GParted::TYPE_EXTENDED )
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return ( partitions .size() -1 ) * SEP ;
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}
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void FrameVisualDisk::set_static_data( const std::vector<Partition> & partitions, std::vector<visual_partition> & visual_partitions, Sector length )
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void DrawingAreaVisualDisk::set_static_data( const std::vector<Partition> & partitions,
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std::vector<visual_partition> & visual_partitions,
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Sector length )
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{
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Sector p_length ;
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visual_partition vp ;
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if ( partitions[ t ] .type == GParted::TYPE_UNALLOCATED || partitions[ t ] .type == GParted::TYPE_EXTENDED )
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visual_partitions .back() .fraction_used = -1 ;
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else if ( partitions[ t ] .sectors_used > 0 )
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visual_partitions .back() .fraction_used = partitions[ t ] .sectors_used / static_cast<double>( p_length ) ;
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visual_partitions .back() .fraction_used =
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partitions[ t ] .sectors_used / static_cast<double>( p_length ) ;
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visual_partitions .back() .color = partitions[ t ] .color;
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this ->get_colormap() ->alloc_color( visual_partitions .back() .color );
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visual_partitions .back() .logicals,
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partitions[ t ] .sector_end - partitions[ t ] .sector_start ) ;
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else
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visual_partitions .back() .pango_layout = drawingarea .create_pango_layout(
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visual_partitions .back() .pango_layout = create_pango_layout(
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partitions[ t ] .partition + "\n" + Utils::format_size( partitions[ t ] .get_length() ) ) ;
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}
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}
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int FrameVisualDisk::calc_length( std::vector<visual_partition> & visual_partitions, int length_px )
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int DrawingAreaVisualDisk::calc_length( std::vector<visual_partition> & visual_partitions, int length_px )
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{
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int calced_length = 0 ;
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if ( visual_partitions[ t ] .logicals .size() > 0 )
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visual_partitions[ t ] .length =
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calc_length( visual_partitions[ t ] .logicals, visual_partitions[ t ] .length - (2 * BORDER) ) + (2 * BORDER) ;
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calc_length( visual_partitions[ t ] .logicals,
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visual_partitions[ t ] .length - (2 * BORDER) ) + (2 * BORDER) ;
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else if ( visual_partitions[ t ] .length < MIN_SIZE )
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visual_partitions[ t ] .length = MIN_SIZE ;
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return calced_length + (visual_partitions .size() - 1) * SEP ;
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}
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void FrameVisualDisk::calc_position_and_height( std::vector<visual_partition> & visual_partitions, int start, int border )
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void DrawingAreaVisualDisk::calc_position_and_height( std::vector<visual_partition> & visual_partitions,
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int start,
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int border )
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{
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for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
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{
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@ -149,13 +147,13 @@ void FrameVisualDisk::calc_position_and_height( std::vector<visual_partition> &
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if ( visual_partitions[ t ] .logicals .size() > 0 )
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calc_position_and_height( visual_partitions[ t ] .logicals,
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visual_partitions[ t ] .x_start + BORDER,
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BORDER ) ;
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visual_partitions[ t ] .y_start + BORDER ) ;
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start += visual_partitions[ t ] .length + SEP ;
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}
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}
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void FrameVisualDisk::calc_used_unused( std::vector<visual_partition> & visual_partitions )
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void DrawingAreaVisualDisk::calc_used_unused( std::vector<visual_partition> & visual_partitions )
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{
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for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
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{
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@ -169,9 +167,10 @@ void FrameVisualDisk::calc_used_unused( std::vector<visual_partition> & visual_p
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Utils::Round( ( visual_partitions[ t ] .length - (2*BORDER) ) * visual_partitions[ t ] .fraction_used ) ;
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//unused
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visual_partitions[ t ] .x_unused_start = visual_partitions[ t ] .x_used_start + visual_partitions[ t ] .used_length ;
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visual_partitions[ t ] .unused_length
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= visual_partitions[ t ] .length - (2 * BORDER) - visual_partitions[ t ] .used_length ;
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visual_partitions[ t ] .x_unused_start =
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visual_partitions[ t ] .x_used_start + visual_partitions[ t ] .used_length ;
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visual_partitions[ t ] .unused_length =
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visual_partitions[ t ] .length - (2 * BORDER) - visual_partitions[ t ] .used_length ;
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//y position and height
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visual_partitions[ t ] .y_used_unused_start = visual_partitions[ t ] .y_start + BORDER ;
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@ -183,7 +182,7 @@ void FrameVisualDisk::calc_used_unused( std::vector<visual_partition> & visual_p
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}
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}
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void FrameVisualDisk::calc_text( std::vector<visual_partition> & visual_partitions )
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void DrawingAreaVisualDisk::calc_text( std::vector<visual_partition> & visual_partitions )
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{
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int length, height ;
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@ -210,87 +209,157 @@ void FrameVisualDisk::calc_text( std::vector<visual_partition> & visual_partitio
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}
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}
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void FrameVisualDisk::draw_partitions( const std::vector<visual_partition> & visual_partitions )
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{
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for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
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void DrawingAreaVisualDisk::draw_partition( const visual_partition & vp )
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{
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//partition...
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gc ->set_foreground( visual_partitions[ t ] .color );
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drawingarea .get_window() ->draw_rectangle( gc,
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gc ->set_foreground( vp .color );
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get_window() ->draw_rectangle( gc,
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true,
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visual_partitions[ t ] .x_start,
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visual_partitions[ t ] .y_start,
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visual_partitions[ t ] .length,
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visual_partitions[ t ] .height );
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vp .x_start,
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vp .y_start,
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vp .length,
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vp .height );
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//used..
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if ( visual_partitions[ t ] .used_length > 0 )
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if ( vp .used_length > 0 )
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{
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gc ->set_foreground( color_used );
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drawingarea .get_window() ->draw_rectangle( gc,
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get_window() ->draw_rectangle( gc,
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true,
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visual_partitions[ t ] .x_used_start,
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visual_partitions[ t ] .y_used_unused_start,
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visual_partitions[ t ] .used_length,
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visual_partitions[ t ] .used_unused_height );
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vp .x_used_start,
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vp .y_used_unused_start,
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vp .used_length,
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vp .used_unused_height );
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}
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//unused
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if ( visual_partitions[ t ] .unused_length > 0 )
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if ( vp .unused_length > 0 )
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{
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gc ->set_foreground( color_unused );
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drawingarea .get_window() ->draw_rectangle( gc,
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get_window() ->draw_rectangle( gc,
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true,
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visual_partitions[ t ] .x_unused_start,
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visual_partitions[ t ] .y_used_unused_start,
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visual_partitions[ t ] .unused_length,
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visual_partitions[ t ] .used_unused_height );
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vp .x_unused_start,
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vp .y_used_unused_start,
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vp .unused_length,
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vp .used_unused_height );
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}
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//text
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if ( visual_partitions[ t ] .x_text > 0 )
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if ( vp .x_text > 0 )
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{
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gc ->set_foreground( color_text );
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drawingarea .get_window() ->draw_layout( gc,
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visual_partitions[ t ] .x_text,
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visual_partitions[ t ] .y_text,
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visual_partitions[ t ] .pango_layout ) ;
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get_window() ->draw_layout( gc,
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vp .x_text,
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vp .y_text,
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vp .pango_layout ) ;
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}
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}
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//selection rectangle...
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if ( visual_partitions[ t ] .selected )
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void DrawingAreaVisualDisk::draw_selection_effects( const visual_partition & vp )
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{
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gc ->set_foreground( color_used );
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//selection start and ends at 4px from the borders, hence the >8 restriction
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if ( visual_partitions[ t ] .length > 8 )
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drawingarea .get_window() ->draw_rectangle( gc,
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false,
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visual_partitions[ t ] .x_start +4,
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visual_partitions[ t ] .y_start +4,
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visual_partitions[ t ] .length -9,
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visual_partitions[ t ] .height -9 );
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else
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drawingarea .get_window() ->draw_rectangle( gc,
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gc ->set_foreground( color_text );
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//bottom shadow
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get_window() ->draw_rectangle( gc,
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true,
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visual_partitions[ t ] .x_start,
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visual_partitions[ t ] .y_start +9,
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visual_partitions[ t ] .length,
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visual_partitions[ t ] .height -19 );
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vp .x_start + SHADOW,
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vp .y_start + vp .height,
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vp .length,
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SHADOW ) ;
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//righthand shadow
|
||||
get_window() ->draw_rectangle( gc,
|
||||
true,
|
||||
vp .x_start + vp .length,
|
||||
vp .y_start + SHADOW,
|
||||
SHADOW,
|
||||
vp .height ) ;
|
||||
|
||||
|
||||
//if selected contains logicals we need to add more shadows and color
|
||||
if ( vp .logicals .size() > 0 )
|
||||
{
|
||||
//inner shadows
|
||||
for ( unsigned int t = 0 ; t < vp .logicals .size() ; t++ )
|
||||
{
|
||||
//top shadows
|
||||
get_window() ->draw_rectangle( gc,
|
||||
true,
|
||||
vp .logicals[ t ] .x_start - SHADOW,
|
||||
vp .logicals[ t ] .y_start - SHADOW,
|
||||
vp .logicals[ t ] .length,
|
||||
SHADOW ) ;
|
||||
|
||||
//lefthand shadows
|
||||
get_window() ->draw_rectangle( gc,
|
||||
true,
|
||||
vp .logicals[ t ] .x_start - SHADOW,
|
||||
vp .logicals[ t ] .y_start,
|
||||
SHADOW,
|
||||
vp .logicals[ t ] .height - SHADOW ) ;
|
||||
}
|
||||
|
||||
if ( visual_partitions[ t ] .logicals .size() > 0 )
|
||||
draw_partitions( visual_partitions[ t ] .logicals ) ;
|
||||
//create extra 'extended' to create the illusion of floating above the logicals
|
||||
gc ->set_foreground( vp .color );
|
||||
|
||||
//bottomline..
|
||||
get_window() ->draw_rectangle( gc,
|
||||
true,
|
||||
vp .x_start + BORDER + SHADOW,
|
||||
vp .y_start + vp .height - BORDER,
|
||||
vp .length - BORDER * 2,
|
||||
SHADOW ) ;
|
||||
|
||||
//small rectangles on the righthandside of each logical..
|
||||
for ( unsigned int t = 0 ; t < vp .logicals .size() ; t++ )
|
||||
get_window() ->draw_rectangle( gc,
|
||||
true,
|
||||
vp .logicals[ t ] .x_start + vp .logicals[ t ] .length - SHADOW,
|
||||
vp .logicals[ t ] .y_start,
|
||||
SHADOW,
|
||||
vp .logicals[ t ] .height - SHADOW ) ;
|
||||
}
|
||||
}
|
||||
|
||||
bool FrameVisualDisk::set_selected( std::vector<visual_partition> & visual_partitions, int x, int y )
|
||||
void DrawingAreaVisualDisk::draw_partitions( const std::vector<visual_partition> & visual_partitions )
|
||||
{
|
||||
visual_partition vp ;
|
||||
for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
|
||||
{
|
||||
vp = visual_partitions[ t ] ;
|
||||
|
||||
if ( vp .selected )
|
||||
{
|
||||
vp .x_start -= SHADOW ;
|
||||
vp .y_start -= SHADOW ;
|
||||
vp .x_used_start -= SHADOW ;
|
||||
vp .x_unused_start -= SHADOW ;
|
||||
vp .y_used_unused_start -= SHADOW ;
|
||||
|
||||
vp .x_text -= SHADOW ;
|
||||
vp .y_text -= SHADOW ;
|
||||
}
|
||||
|
||||
draw_partition( vp ) ;
|
||||
|
||||
if ( vp .logicals .size() > 0 )
|
||||
draw_partitions( vp .logicals ) ;
|
||||
|
||||
if ( vp .selected )
|
||||
draw_selection_effects( vp ) ;
|
||||
}
|
||||
}
|
||||
|
||||
bool DrawingAreaVisualDisk::set_selected( std::vector<visual_partition> & visual_partitions, int x, int y )
|
||||
{
|
||||
bool found = false ;
|
||||
|
||||
for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
|
||||
{
|
||||
if ( visual_partitions[ t ] .x_start <= x && x < visual_partitions[ t ] .x_start + visual_partitions[ t ] .length &&
|
||||
visual_partitions[ t ] .y_start <= y && y < visual_partitions[ t ] .y_start + visual_partitions[ t ] .height )
|
||||
if ( visual_partitions[ t ] .x_start <= x &&
|
||||
x < visual_partitions[ t ] .x_start + visual_partitions[ t ] .length &&
|
||||
visual_partitions[ t ] .y_start <= y &&
|
||||
y < visual_partitions[ t ] .y_start + visual_partitions[ t ] .height )
|
||||
{
|
||||
visual_partitions[ t ] .selected = true ;
|
||||
selected_vp = visual_partitions[ t ] ;
|
||||
|
@ -306,7 +375,7 @@ bool FrameVisualDisk::set_selected( std::vector<visual_partition> & visual_parti
|
|||
return found ;
|
||||
}
|
||||
|
||||
void FrameVisualDisk::set_selected( std::vector<visual_partition> & visual_partitions, const Partition & partition )
|
||||
void DrawingAreaVisualDisk::set_selected( std::vector<visual_partition> & visual_partitions, const Partition & partition )
|
||||
{
|
||||
for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
|
||||
{
|
||||
|
@ -323,25 +392,28 @@ void FrameVisualDisk::set_selected( std::vector<visual_partition> & visual_parti
|
|||
}
|
||||
}
|
||||
|
||||
void FrameVisualDisk::drawingarea_on_realize()
|
||||
void DrawingAreaVisualDisk::on_realize()
|
||||
{
|
||||
gc = Gdk::GC::create( drawingarea .get_window() );
|
||||
Gtk::DrawingArea::on_realize() ;
|
||||
|
||||
//connect here to prevent premature signalling (only relevant at startup)
|
||||
drawingarea .signal_size_allocate() .connect( sigc::mem_fun( *this, &FrameVisualDisk::on_resize ) ) ;
|
||||
gc = Gdk::GC::create( get_window() );
|
||||
}
|
||||
|
||||
bool FrameVisualDisk::drawingarea_on_expose( GdkEventExpose * event )
|
||||
bool DrawingAreaVisualDisk::on_expose_event( GdkEventExpose * event )
|
||||
{
|
||||
bool ret_val = Gtk::DrawingArea::on_expose_event( event ) ;
|
||||
|
||||
draw_partitions( visual_partitions ) ;
|
||||
|
||||
return true ;
|
||||
return ret_val ;
|
||||
}
|
||||
|
||||
bool FrameVisualDisk::on_drawingarea_button_press( GdkEventButton * event )
|
||||
bool DrawingAreaVisualDisk::on_button_press_event( GdkEventButton * event )
|
||||
{
|
||||
bool ret_val = Gtk::DrawingArea::on_button_press_event( event ) ;
|
||||
|
||||
set_selected( visual_partitions, static_cast<int>( event ->x ), static_cast<int>( event ->y ) ) ;
|
||||
draw_partitions( visual_partitions ) ;
|
||||
queue_draw() ;
|
||||
|
||||
signal_partition_selected .emit( selected_vp .partition, false ) ;
|
||||
|
||||
|
@ -350,45 +422,50 @@ bool FrameVisualDisk::on_drawingarea_button_press( GdkEventButton * event )
|
|||
else if ( event ->button == 3 )
|
||||
signal_popup_menu .emit( event ->button, event ->time ) ;
|
||||
|
||||
return true ;
|
||||
return ret_val ;
|
||||
}
|
||||
|
||||
void FrameVisualDisk::on_resize( Gtk::Allocation & allocation )
|
||||
void DrawingAreaVisualDisk::on_size_allocate( Gtk::Allocation & allocation )
|
||||
{
|
||||
Gtk::DrawingArea::on_size_allocate( allocation ) ;
|
||||
|
||||
MIN_SIZE = 20 ;
|
||||
|
||||
int calced = 0, TOTAL ;
|
||||
int available_size = allocation .get_width() - (2 * MAIN_BORDER),
|
||||
calced = 0,
|
||||
px_left ;
|
||||
|
||||
do
|
||||
{
|
||||
TOTAL = allocation .get_width() - TOT_SEP ;
|
||||
calced = allocation .get_width() ; //for first time :)
|
||||
px_left = available_size - TOT_SEP ;
|
||||
calced = available_size ; //for first time :)
|
||||
do
|
||||
{
|
||||
TOTAL -= ( calced - allocation .get_width() ) ;
|
||||
calced = calc_length( visual_partitions, TOTAL ) ;
|
||||
px_left -= ( calced - available_size ) ;
|
||||
calced = calc_length( visual_partitions, px_left ) ;
|
||||
}
|
||||
while ( calced > allocation .get_width() && TOTAL > 0 ) ;
|
||||
while ( calced > available_size && px_left > 0 ) ;
|
||||
|
||||
MIN_SIZE-- ;
|
||||
}
|
||||
while ( TOTAL <= 0 && MIN_SIZE > 0 ) ;
|
||||
while ( px_left <= 0 && MIN_SIZE > 0 ) ;
|
||||
|
||||
//due to rounding a few px may be lost. here we salvage them..
|
||||
if ( visual_partitions .size() && calced > 0 )
|
||||
{
|
||||
int px_left = allocation .get_width() - calced ;
|
||||
px_left = available_size - calced ;
|
||||
|
||||
while ( px_left > 0 )
|
||||
px_left = spreadout_leftover_px( visual_partitions, px_left ) ;
|
||||
}
|
||||
|
||||
//and calculate the rest..
|
||||
calc_position_and_height( visual_partitions, 0, 0 ) ;
|
||||
calc_position_and_height( visual_partitions, MAIN_BORDER, MAIN_BORDER ) ;//0, 0 ) ;
|
||||
calc_used_unused( visual_partitions ) ;
|
||||
calc_text( visual_partitions ) ;
|
||||
}
|
||||
|
||||
int FrameVisualDisk::spreadout_leftover_px( std::vector<visual_partition> & visual_partitions, int pixels )
|
||||
int DrawingAreaVisualDisk::spreadout_leftover_px( std::vector<visual_partition> & visual_partitions, int pixels )
|
||||
{
|
||||
int extended = -1 ;
|
||||
|
||||
|
@ -411,7 +488,7 @@ int FrameVisualDisk::spreadout_leftover_px( std::vector<visual_partition> & visu
|
|||
return pixels ;
|
||||
}
|
||||
|
||||
void FrameVisualDisk::free_colors( std::vector<visual_partition> & visual_partitions )
|
||||
void DrawingAreaVisualDisk::free_colors( std::vector<visual_partition> & visual_partitions )
|
||||
{
|
||||
for ( unsigned int t = 0 ; t < visual_partitions .size() ; t++ )
|
||||
{
|
||||
|
@ -422,7 +499,7 @@ void FrameVisualDisk::free_colors( std::vector<visual_partition> & visual_partit
|
|||
}
|
||||
}
|
||||
|
||||
FrameVisualDisk::~FrameVisualDisk()
|
||||
DrawingAreaVisualDisk::~DrawingAreaVisualDisk()
|
||||
{
|
||||
clear() ;
|
||||
|
|
@ -19,6 +19,7 @@ gparted_SOURCES = \
|
|||
Dialog_Partition_New.cc\
|
||||
Dialog_Partition_Resize_Move.cc\
|
||||
Dialog_Progress.cc\
|
||||
DrawingAreaVisualDisk.cc\
|
||||
FileSystem.cc\
|
||||
Frame_Resizer_Base.cc\
|
||||
Frame_Resizer_Extended.cc\
|
||||
|
@ -27,7 +28,6 @@ gparted_SOURCES = \
|
|||
Partition.cc\
|
||||
TreeView_Detail.cc\
|
||||
Utils.cc\
|
||||
FrameVisualDisk.cc\
|
||||
Win_GParted.cc\
|
||||
ext2.cc\
|
||||
ext3.cc\
|
||||
|
|
|
@ -68,14 +68,14 @@ Win_GParted::Win_GParted( const std::vector<Glib::ustring> & user_devices )
|
|||
init_toolbar() ;
|
||||
vbox_main.pack_start( hbox_toolbar, Gtk::PACK_SHRINK );
|
||||
|
||||
//frame_visualdisk... ( contains the visual represenation of the disks )
|
||||
frame_visualdisk .signal_partition_selected .connect(
|
||||
//drawingarea_visualdisk... ( contains the visual represenation of the disks )
|
||||
drawingarea_visualdisk .signal_partition_selected .connect(
|
||||
sigc::mem_fun( this, &Win_GParted::on_partition_selected ) ) ;
|
||||
frame_visualdisk .signal_partition_activated .connect(
|
||||
drawingarea_visualdisk .signal_partition_activated .connect(
|
||||
sigc::mem_fun( this, &Win_GParted::on_partition_activated ) ) ;
|
||||
frame_visualdisk .signal_popup_menu .connect(
|
||||
drawingarea_visualdisk .signal_popup_menu .connect(
|
||||
sigc::mem_fun( this, &Win_GParted::on_partition_popup_menu ) );
|
||||
vbox_main .pack_start( frame_visualdisk, Gtk::PACK_SHRINK ) ;
|
||||
vbox_main .pack_start( drawingarea_visualdisk, Gtk::PACK_SHRINK ) ;
|
||||
|
||||
//hpaned_main (NOTE: added to vpaned_main)
|
||||
init_hpaned_main() ;
|
||||
|
@ -475,7 +475,7 @@ void Win_GParted::show_pulsebar( const Glib::ustring & status_message )
|
|||
combo_devices .set_sensitive( false ) ;
|
||||
menu_partition .set_sensitive( false ) ;
|
||||
treeview_detail .set_sensitive( false ) ;
|
||||
frame_visualdisk .set_sensitive( false ) ;
|
||||
drawingarea_visualdisk .set_sensitive( false ) ;
|
||||
|
||||
//the actual 'pulsing'
|
||||
while ( pulse )
|
||||
|
@ -498,7 +498,7 @@ void Win_GParted::show_pulsebar( const Glib::ustring & status_message )
|
|||
combo_devices .set_sensitive( true ) ;
|
||||
menu_partition .set_sensitive( true ) ;
|
||||
treeview_detail .set_sensitive( true ) ;
|
||||
frame_visualdisk .set_sensitive( true ) ;
|
||||
drawingarea_visualdisk .set_sensitive( true ) ;
|
||||
}
|
||||
|
||||
void Win_GParted::Fill_Label_Device_Info( bool clear )
|
||||
|
@ -629,7 +629,7 @@ void Win_GParted::Refresh_Visual()
|
|||
}
|
||||
|
||||
//frame visualdisk
|
||||
frame_visualdisk .load_partitions( partitions, devices[ current_device ] .length ) ;
|
||||
drawingarea_visualdisk .load_partitions( partitions, devices[ current_device ] .length ) ;
|
||||
|
||||
//treeview details
|
||||
treeview_detail .load_partitions( partitions ) ;
|
||||
|
@ -905,12 +905,12 @@ void Win_GParted::menu_gparted_refresh_devices( )
|
|||
menubar_main .items()[ 3 ] .set_sensitive( false ) ;
|
||||
menubar_main .items()[ 4 ] .set_sensitive( false ) ;
|
||||
toolbar_main .set_sensitive( false ) ;
|
||||
frame_visualdisk .set_sensitive( false ) ;
|
||||
drawingarea_visualdisk .set_sensitive( false ) ;
|
||||
treeview_detail .set_sensitive( false ) ;
|
||||
|
||||
Fill_Label_Device_Info( true ) ;
|
||||
|
||||
frame_visualdisk .clear() ;
|
||||
drawingarea_visualdisk .clear() ;
|
||||
treeview_detail .clear() ;
|
||||
|
||||
//hmzz, this is really paranoid, but i think it's the right thing to do ;)
|
||||
|
@ -932,7 +932,7 @@ void Win_GParted::menu_gparted_refresh_devices( )
|
|||
menubar_main .items()[ 4 ] .set_sensitive( true ) ;
|
||||
|
||||
toolbar_main .set_sensitive( true ) ;
|
||||
frame_visualdisk .set_sensitive( true ) ;
|
||||
drawingarea_visualdisk .set_sensitive( true ) ;
|
||||
treeview_detail .set_sensitive( true ) ;
|
||||
|
||||
refresh_combo_devices() ;
|
||||
|
@ -1053,7 +1053,7 @@ void Win_GParted::on_partition_selected( const Partition & partition, bool src_i
|
|||
set_valid_operations() ;
|
||||
|
||||
if ( src_is_treeview )
|
||||
frame_visualdisk .set_selected( partition ) ;
|
||||
drawingarea_visualdisk .set_selected( partition ) ;
|
||||
else
|
||||
treeview_detail .set_selected( partition ) ;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue