* changed the way devices and partitions store their devicepaths.
Instead of holding a 'realpath' and a symbolic path we store paths
in a list. This allows for improved detection of mountpoins, free
space, etc..
Also fixed a nasty bug which showed up when you copy a partition
from one device to another. (thanks to mario for the report)
* in some places i still used MiB's instead of sectors to store sizes.
this has been fixed everywhere. Only the spinbuttons still use
MiB's. I have a few ideas on how to solve this, but i'll take it up
with #usability first.
* wrap mount/umount/swapon/swapoff instead of implementing it
ourselves (#330641)
* moved execute_command() to Utils and made the filesystems use it. All
in all this decreased the size of the binary with 10% and made stuff
more readable.
* use Glib::get_tmp_dir() instead of hardcoding it as '/tmp'
* use Glib::find_program_in_path() instead af a system/which combi
* display current device in windowtitle
* correct partitiontype of destination is now set while copying
* resizing now return correct status (sometimes it would report
succes even when some of the suboperationes failed)
* fixed some issues with resizing and cylindersizes.
* removed Execute_Command() and replaced it by execute_command().
The latter uses Glib::spawn_sync instead of popen().
also made the filesystems call execute_command rather than calling
Glib::spawn_sync themselves.
* added detailed progressfeedback. It still needs some polishing, but
is already far better then the old situation. And what's more, it's
finally threadsafe :p
* hmmz, lots of shimmery internals..
Instead of using a boolean to indicate support for certain
features i now use and enum (NONE, LIBPARTED, EXTENDED).
This allowed me to clean up some stuff that annoyed me ;)
Still.. the core could use a bit more love...
* The Filesystemclasses: Changed 'bool Create( const Glib::ustring & device_path, const Partition & new_partition )'
to 'bool Create( const Partition & new_partition )'. Since i now use external tools for all filesystems, the partitionpath will suffice.
* Replaced boolean 'resize' with 'shrink' and 'grow'. It seems some filesystems only support growing (e.g. xfs) so i need
two flags to control the behaviour of the filesystemclasses.
* added MIN and MAX to filesystemstruct to set min. and max sizes of a filesystem. So instead of checking per filesystem
i now simply check the fs.MIN or fs.MAX. this results in less and cleaner code. Also this will come in handy when adding
support for new filesystems. (This also fixed several minor bugs with filesystemsizes and gained some improvement in resizer
performance)
* include/FileSystem.h,
src/FileSystem.cc: Execute_Command() now returns exit status of executed command
* the filesystemclasses: returnvalue (bool) is now set according to the return status of the command
* Again way too many chances to create a detailed entry (i'm glad i'm the only dev atm :P ).
Resizing of ext2/3 works perfect now. I've even tested it on the partition holding my SG seasons =)
Implemented checking of filesystems (only internally used atm).
Done some overall tweaking, finetuning etc.. release 0.0.7 is getting shape.
* Rewrote a large part of gparteds internal code. Filesystemssupport is now much more separated from the rest of gparted and
adding support for other filesystems should be a piece of cake now (hope that's true :P)
It still needs a lot of love, but the foundations are laid =)