* added MIN and MAX to filesystemstruct to set min. and max sizes of a filesystem. So instead of checking per filesystem
i now simply check the fs.MIN or fs.MAX. this results in less and cleaner code. Also this will come in handy when adding
support for new filesystems. (This also fixed several minor bugs with filesystemsizes and gained some improvement in resizer
performance)
* include/FileSystem.h,
src/FileSystem.cc: Execute_Command() now returns exit status of executed command
* the filesystemclasses: returnvalue (bool) is now set according to the return status of the command
* Again way too many chances to create a detailed entry (i'm glad i'm the only dev atm :P ).
Resizing of ext2/3 works perfect now. I've even tested it on the partition holding my SG seasons =)
Implemented checking of filesystems (only internally used atm).
Done some overall tweaking, finetuning etc.. release 0.0.7 is getting shape.
* Rewrote a large part of gparteds internal code. Filesystemssupport is now much more separated from the rest of gparted and
adding support for other filesystems should be a piece of cake now (hope that's true :P)
It still needs a lot of love, but the foundations are laid =)