* include/Dialog_Partition_Copy.h,
include/GParted_Core.h,
include/OperationCopy.h,
include/Win_GParted.h,
src/Dialog_Partition_Copy.cc,
src/GParted_Core.cc,
src/OperationCopy.cc,
src/Win_GParted.cc: made blocksize settable by the user.
* in some places i still used MiB's instead of sectors to store sizes.
this has been fixed everywhere. Only the spinbuttons still use
MiB's. I have a few ideas on how to solve this, but i'll take it up
with #usability first.
* Added cylsize to Device and made Operation contain a Device instead of only the path and lenght.
This way i was able to dump Get_Cyl_Size in the Core. Besides that, i used cylsize in WinGparted and made a lot of
cosmetic changes. Most of them were pretty useless, but hey, i'm bored ;)
* added MIN and MAX to filesystemstruct to set min. and max sizes of a filesystem. So instead of checking per filesystem
i now simply check the fs.MIN or fs.MAX. this results in less and cleaner code. Also this will come in handy when adding
support for new filesystems. (This also fixed several minor bugs with filesystemsizes and gained some improvement in resizer
performance)
* Again way too many chances to create a detailed entry (i'm glad i'm the only dev atm :P ).
Resizing of ext2/3 works perfect now. I've even tested it on the partition holding my SG seasons =)
Implemented checking of filesystems (only internally used atm).
Done some overall tweaking, finetuning etc.. release 0.0.7 is getting shape.