The current device has to be passed to the dialog constructors and then
on to the Dialog_Base_Constructor. Note that the Dialog_Partition_New
constructor is already passed the current device, however it still needs
to pass it on to Dialog_Base_Constructor.
This is ready so that snap_to_*() methods can access the current device
when they are called from within these dialogs.
* Pass Parameter to Base Class Constructor while creating Derived class
Object
https://stackoverflow.com/questions/16585856/pass-parameter-to-base-class-constructor-while-creating-derived-class-objectCloses#48 - Error when moving locked LUKS-encrypted partition
Struct FS and struct FS_Limits are strongly related to the FileSystem
class, both being return values from members and associated with storing
file system attributes. Move their definitions from Utils.h into
FileSystem.h.
Refactor Win_GParted::activate_paste() to query the file system size
limits using the new get_filesystem_limits() method and pass those
limits into the the dialog class as struct FS_Limits.
Bug 787204 - Minimum and maximum size of the UDF partition/disk
It made the code look a little messy, is easily resolved in the build
system and made the dependencies more complicated than needed. Each
GParted header was tracked via multiple different names (different
numbers of "../include/" prefixes). For example just looking at how
DialogFeatures.o depends on Utils.h:
$ cd src
$ make DialogFeatures.o
$ egrep ' [^ ]*Utils.h' .deps/DialogFeatures.Po
../include/DialogFeatures.h ../include/../include/Utils.h \
../include/../include/../include/../include/../include/../include/Utils.h \
../include/../include/../include/Utils.h \
After removing "../include/" from the GParted header #includes, just
need to add "-I../include" to the compile command via the AM_CPPFLAGS in
src/Makefile.am. Now the dependencies on GParted header files are
tracked under a single name (with a single "../include/" prefix). Now
DialogFeatures.o only depends on a single name to Utils.h:
$ make DialogFeatures.o
$ egrep ' [^ ]*Utils.h' .deps/DialogFeatures.Po
../include/DialogFeatures.h ../include/Utils.h ../include/i18n.h \
The sector_size parameter is unnecessary as the value can be retrieved
from the sector size of the selected Partition object on which the
create new, copy & paste or resize/move operation is being performed.
For the create new and resize/move operations it is trivial as the
existing unallocated or in use Partition object on which the operation
is being perform already contains the correct sector size. For the copy
& paste operation, which can copy across disk devices of different
sector sizes, we merely have to use the sector size of the existing
selected (destination) Partition object rather than copied (source)
Partition object. Hence these relevant lines in the new code:
Dialog_Partition_Copy::set_data(selected_partition, copied_partition)
new_partition = copied_partition.clone();
...
new_partition->sector_size = selected_partition.sector_size;
Now use a pointer to the Partition object in Dialog_Base_Partition class
and derived classes, Dialog_Partition_{Copy,New,Resize_Move}. This is
equivalent to how the Partition objects are managed in the Operation and
derived classes.
The Partition object is allocated and copy constructed in each derived
classes' set_data() method, called from each constructor and deallocated
in the destructors. Considering the remaining Big 3, these classes are
never copy constructed or copy assigned so provide private definitions
and no implementations so the compiler enforces this.
Bug 759726 - Implement Partition object polymorphism
Lots of files which use the Partition class relied on the declaration
being included via other header files. This is bad practice.
Add #include "Partition.h" into every file which uses the Partition
class which doesn't already include it. Header file #include guards are
specifically to allow this.
Return newly constructed partition object by reference rather than by
copy from the Copy, Resize/Move and New dialog classes. This is another
case of stopping copying partition objects in preparation for using
polymorphic Partition objects. In C++ polymorphism has to use pass by
pointer and reference and not pass by value, copying, to avoid object
slicing.
The returned reference to the partition is only valid until the dialog
object containing the new_partition member is destroyed. This is okay
because in all three cases the returned referenced partition is copied
into a context with new lifetime expectations before the dialog object
is destroyed.
Case 1: GParted_Core::activate_paste()
Referenced new_partition is copied in the OperationCopy constructor
before the dialog object goes out of scope.
Operation * operation = new OperationCopy( ...,
dialog.Get_New_Partition( ... ),
... );
Case 2: GParted_Core::activate_new()
Referenced new_partition is copied in the OperationCreate
constructor before the dialog object goes out of scope.
Operation * operation = new OperationCreate( ...,
dialog.Get_New_Partition( ... ) );
Case 3: GParted_Core::activate_resize()
Temporary partition object is copied from the referenced
new_partition before the dialog object goes out of scope.
Partition part_temp = dialog.Get_New_Partition( ... );
Bug 757671 - Rework Dialog_Partition_New::Get_New_Partition() a bit
The copy, resize/move and new dialog classes (Dialog_Partition_Copy,
Dialog_Partition_Resize_Move and Dialog_Partition_New respectively) had
to be used like this:
construct dialog object passing some parameters
call Set_Data() to pass more parameters
run() dialog
call Get_New_Partition()
There is nothing in the classes which forces Set_Data() to be called,
but it must be called for the dialogs to work and prevent GParted from
crashing.
Make these class APIs safer by making it impossible to program
incorrectly in this regard. Move all the additional parameters from
each Set_Data() method to each constructor. The constructors just call
the now private set_data() methods.
BUF in the copy dialog class, Dialog_Partition_Copy, is use to adjust
limits in 2 cases:
1) Minimum size when copying an XFS file system
Minimum size was set to the used space + 2 * cylinder size (typically
plus ~16 MiB). This commit from 2004-12-20 added it:
a54b52ea33
xfs copy now uses xfsdump and xfsrestore. icw some hacks in the other 2
Issues:
* This is increasing the minimum XFS file system size when copying it,
which doesn't happen in the resize case for other file systems.
* It allows an XFS file system to be created which is smaller than the
minimum size allowed by GParted. Copying an empty XFS file system can
create a new file system as small as 26 MiB. This is smaller than the
minimum GParted allows of 32 MiB because that is the minimum
xfs_repair can handle.
Remove this addition when copying an XFS file system and enforce minimum
file system size.
2) Maximum size when copying a file system into empty space larger than
it's maximum size
Maximum size was set to maximum file system size - cylinder size
(typically minus ~8 MiB). Only applied to FAT16 which has a maximum
file system size set in and can be grown. Added by this commit from
2004-12-15:
10e8f3338d
:get_fs now returns a const reference. in copy and resizedialog
...
* in copy and resizedialog filesystems with MAX set now have a max size of MAX - one cylinder .
Issue:
* This is applying a lower maximum resize when copying the file system
compared to that when creating the file system.
NOTE:
GParted currently allows all file systems to be resize to any size,
regardless of the maximum file system size. This is probably an
oversight, but it does allow libparted to convert FAT16 to FAT32 file
system when resizing.
Remove this lower maximum file system size when copying and resizing,
compared to creating.
Bug 749867 - Some limits are adjusted by arcane cylinder size amount
when copying and resizing in a single operation
This commit from 2010-05-20 removed use of cylinder size increase in the
minimum, and cylinder size decrease in the maximum file system sizes
from the resize/move dialog.
e62a23b5b5
Add partition alignment option to align to MiB (#617409)
This cylinder size limit adjustments were being performed using the
Dialog_Base_Partition::BUF member variable. Now in the
Dialog_Partition_Resize_Move class it is never accessed, and only
unnecessarily set. Move BUF from the common base class into the
Dialog_Partition_Copy class where it is still used.
Bug 749867 - Some limits are adjusted by arcane cylinder size amount
when copying and resizing in a single operation
This is part of parent bug:
Bug #721455 - Obsolete info in license text on multiple modules
and GNOME Goal:
https://wiki.gnome.org/Initiatives/GnomeGoals/Proposals
* verify all source files to make sure they have a license and a
copyright, and that both are up-to-date
Bug #721565 - License text contains obsolete FSF postal address
Include guards need to be unique within GParted code and all included
library header files.
http://en.wikipedia.org/wiki/Include_guard#Difficulties
Use this model for all include guards:
#ifndef GPARTED_FILE_NAME_H
#define GPARTED_FILE_NAME_H
...
#endif /* GPARTED_FILE_NAME_H */
Closes Bug #539297 - Make include guards unique
* implemented some stuff to find a good blocksize to use for
copy/move. Actually i'm not really happy with it, because probing
seems suboptimal, but it's better than nothing. As soon as i have
some time i should do some research on the subject to find a better
solution.
* include/Dialog_Partition_Copy.h,
include/GParted_Core.h,
include/OperationCopy.h,
include/Win_GParted.h,
src/Dialog_Partition_Copy.cc,
src/GParted_Core.cc,
src/OperationCopy.cc,
src/Win_GParted.cc: made blocksize settable by the user.
* in some places i still used MiB's instead of sectors to store sizes.
this has been fixed everywhere. Only the spinbuttons still use
MiB's. I have a few ideas on how to solve this, but i'll take it up
with #usability first.
* Added cylsize to Device and made Operation contain a Device instead of only the path and lenght.
This way i was able to dump Get_Cyl_Size in the Core. Besides that, i used cylsize in WinGparted and made a lot of
cosmetic changes. Most of them were pretty useless, but hey, i'm bored ;)
* added MIN and MAX to filesystemstruct to set min. and max sizes of a filesystem. So instead of checking per filesystem
i now simply check the fs.MIN or fs.MAX. this results in less and cleaner code. Also this will come in handy when adding
support for new filesystems. (This also fixed several minor bugs with filesystemsizes and gained some improvement in resizer
performance)
* Again way too many chances to create a detailed entry (i'm glad i'm the only dev atm :P ).
Resizing of ext2/3 works perfect now. I've even tested it on the partition holding my SG seasons =)
Implemented checking of filesystems (only internally used atm).
Done some overall tweaking, finetuning etc.. release 0.0.7 is getting shape.