It made the code look a little messy, is easily resolved in the build
system and made the dependencies more complicated than needed. Each
GParted header was tracked via multiple different names (different
numbers of "../include/" prefixes). For example just looking at how
DialogFeatures.o depends on Utils.h:
$ cd src
$ make DialogFeatures.o
$ egrep ' [^ ]*Utils.h' .deps/DialogFeatures.Po
../include/DialogFeatures.h ../include/../include/Utils.h \
../include/../include/../include/../include/../include/../include/Utils.h \
../include/../include/../include/Utils.h \
After removing "../include/" from the GParted header #includes, just
need to add "-I../include" to the compile command via the AM_CPPFLAGS in
src/Makefile.am. Now the dependencies on GParted header files are
tracked under a single name (with a single "../include/" prefix). Now
DialogFeatures.o only depends on a single name to Utils.h:
$ make DialogFeatures.o
$ egrep ' [^ ]*Utils.h' .deps/DialogFeatures.Po
../include/DialogFeatures.h ../include/Utils.h ../include/i18n.h \
Now use a pointer to the Partition object in Dialog_Base_Partition class
and derived classes, Dialog_Partition_{Copy,New,Resize_Move}. This is
equivalent to how the Partition objects are managed in the Operation and
derived classes.
The Partition object is allocated and copy constructed in each derived
classes' set_data() method, called from each constructor and deallocated
in the destructors. Considering the remaining Big 3, these classes are
never copy constructed or copy assigned so provide private definitions
and no implementations so the compiler enforces this.
Bug 759726 - Implement Partition object polymorphism
The copy, resize/move and new dialog classes (Dialog_Partition_Copy,
Dialog_Partition_Resize_Move and Dialog_Partition_New respectively) had
to be used like this:
construct dialog object passing some parameters
call Set_Data() to pass more parameters
run() dialog
call Get_New_Partition()
There is nothing in the classes which forces Set_Data() to be called,
but it must be called for the dialogs to work and prevent GParted from
crashing.
Make these class APIs safer by making it impossible to program
incorrectly in this regard. Move all the additional parameters from
each Set_Data() method to each constructor. The constructors just call
the now private set_data() methods.
This commit from 2010-05-20 removed use of cylinder size increase in the
minimum, and cylinder size decrease in the maximum file system sizes
from the resize/move dialog.
e62a23b5b5
Add partition alignment option to align to MiB (#617409)
This cylinder size limit adjustments were being performed using the
Dialog_Base_Partition::BUF member variable. Now in the
Dialog_Partition_Resize_Move class it is never accessed, and only
unnecessarily set. Move BUF from the common base class into the
Dialog_Partition_Copy class where it is still used.
Bug 749867 - Some limits are adjusted by arcane cylinder size amount
when copying and resizing in a single operation
This is part of parent bug:
Bug #721455 - Obsolete info in license text on multiple modules
and GNOME Goal:
https://wiki.gnome.org/Initiatives/GnomeGoals/Proposals
* verify all source files to make sure they have a license and a
copyright, and that both are up-to-date
Bug #721565 - License text contains obsolete FSF postal address
Include guards need to be unique within GParted code and all included
library header files.
http://en.wikipedia.org/wiki/Include_guard#Difficulties
Use this model for all include guards:
#ifndef GPARTED_FILE_NAME_H
#define GPARTED_FILE_NAME_H
...
#endif /* GPARTED_FILE_NAME_H */
Closes Bug #539297 - Make include guards unique
* in some places i still used MiB's instead of sectors to store sizes.
this has been fixed everywhere. Only the spinbuttons still use
MiB's. I have a few ideas on how to solve this, but i'll take it up
with #usability first.
* Added cylsize to Device and made Operation contain a Device instead of only the path and lenght.
This way i was able to dump Get_Cyl_Size in the Core. Besides that, i used cylsize in WinGparted and made a lot of
cosmetic changes. Most of them were pretty useless, but hey, i'm bored ;)
* Again way too many chances to create a detailed entry (i'm glad i'm the only dev atm :P ).
Resizing of ext2/3 works perfect now. I've even tested it on the partition holding my SG seasons =)
Implemented checking of filesystems (only internally used atm).
Done some overall tweaking, finetuning etc.. release 0.0.7 is getting shape.
* Rewrote a large part of gparteds internal code. Filesystemssupport is now much more separated from the rest of gparted and
adding support for other filesystems should be a piece of cake now (hope that's true :P)
It still needs a lot of love, but the foundations are laid =)
* include/Dialog_Partition_Resize_Move.h,
src/Dialog_Partition_Resize_Move.cc: fixed some bugs with minimum size of resizable partition + some codecleanups.