* The Filesystemclasses: Changed 'bool Create( const Glib::ustring & device_path, const Partition & new_partition )'
to 'bool Create( const Partition & new_partition )'. Since i now use external tools for all filesystems, the partitionpath will suffice.
* added support for jfs (create, copy, grow) and hfs (create, copy)
* fixed a bug in copying xfs filesystems.
* fixed a number of small bugs/annoying issues.
* include/FileSystem.h,
src/FileSystem.cc: Execute_Command() now returns exit status of executed command
* the filesystemclasses: returnvalue (bool) is now set according to the return status of the command
* Harddisks without disklabel are now properly initizalized and shown in the menu. When one tries to create a new partition on
such a disk a dialog pops up with some blabla about disklabels and offers to create a disklabel. sweet :P (special thanks to mantiena-baltix
for bringing this issue to my attention)
* fixed minor annoyance with refreshing detailed deviceinfo after a 'deep refresh'
* Again way too many chances to create a detailed entry (i'm glad i'm the only dev atm :P ).
Resizing of ext2/3 works perfect now. I've even tested it on the partition holding my SG seasons =)
Implemented checking of filesystems (only internally used atm).
Done some overall tweaking, finetuning etc.. release 0.0.7 is getting shape.
* Rewrote a large part of gparteds internal code. Filesystemssupport is now much more separated from the rest of gparted and
adding support for other filesystems should be a piece of cake now (hope that's true :P)
It still needs a lot of love, but the foundations are laid =)