1137 lines
44 KiB
Plaintext
1137 lines
44 KiB
Plaintext
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/*
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* Modified by Neural Magic
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* Copyright (C) Marlin.2024 Elias Frantar
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <torch/all.h>
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#include <ATen/cuda/CUDAContext.h>
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#include <c10/cuda/CUDAGuard.h>
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#include <cuda.h>
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#include <cuda_fp16.h>
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#include <cuda_runtime.h>
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#include <iostream>
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template <typename T>
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inline std::string str(T x) {
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return std::to_string(x);
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}
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namespace marlin {
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constexpr int ceildiv(int a, int b) { return (a + b - 1) / b; }
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#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 800
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// Instances of `Vec` are used to organize groups of >>registers<<, as needed
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// for instance as inputs to tensor core operations. Consequently, all
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// corresponding index accesses must be compile-time constants, which is why we
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// extensively use `#pragma unroll` throughout the kernel code to guarantee
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// this.
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template <typename T, int n>
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struct Vec {
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T elems[n];
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__device__ T& operator[](int i) { return elems[i]; }
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};
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using I4 = Vec<int, 4>;
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// Matrix fragments for tensor core instructions; their precise layout is
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// documented here:
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// https://docs.nvidia.com/cuda/parallel-thread-execution/index.html#matrix-fragments-for-mma-m16n8k16-with-floating-point-type
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using FragA = Vec<half2, 4>;
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using FragB = Vec<half2, 2>;
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using FragC = Vec<float, 4>;
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using FragS = Vec<half2, 1>; // quantization scales
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// Predicated asynchronous global->shared copy; used for inputs A where we apply
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// predication to handle batchsizes that are not multiples of 16.
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__device__ inline void cp_async4_pred(void* smem_ptr, const void* glob_ptr,
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bool pred = true) {
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const int BYTES = 16;
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uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
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asm volatile(
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"{\n"
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" .reg .pred p;\n"
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" setp.ne.b32 p, %0, 0;\n"
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" @p cp.async.cg.shared.global [%1], [%2], %3;\n"
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"}\n" ::"r"((int)pred),
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"r"(smem), "l"(glob_ptr), "n"(BYTES));
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}
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// Asynchronous global->shared copy
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__device__ inline void cp_async4(void* smem_ptr, const void* glob_ptr) {
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const int BYTES = 16;
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uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
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asm volatile(
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"{\n"
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" cp.async.cg.shared.global [%0], [%1], %2;\n"
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"}\n" ::"r"(smem),
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"l"(glob_ptr), "n"(BYTES));
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}
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// Async copy fence.
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__device__ inline void cp_async_fence() {
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asm volatile("cp.async.commit_group;\n" ::);
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}
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// Wait until at most `n` async copy stages are still pending.
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template <int n>
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__device__ inline void cp_async_wait() {
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asm volatile("cp.async.wait_group %0;\n" ::"n"(n));
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}
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// m16n8k16 tensor core mma instruction with fp16 inputs and fp32
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// output/accumulation.
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__device__ inline void mma(const FragA& a_frag, const FragB& frag_b,
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FragC& frag_c) {
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const uint32_t* a = reinterpret_cast<const uint32_t*>(&a_frag);
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const uint32_t* b = reinterpret_cast<const uint32_t*>(&frag_b);
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float* c = reinterpret_cast<float*>(&frag_c);
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asm volatile(
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"mma.sync.aligned.m16n8k16.row.col.f32.f16.f16.f32 "
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"{%0,%1,%2,%3}, {%4,%5,%6,%7}, {%8,%9}, {%10,%11,%12,%13};\n"
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: "=f"(c[0]), "=f"(c[1]), "=f"(c[2]), "=f"(c[3])
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: "r"(a[0]), "r"(a[1]), "r"(a[2]), "r"(a[3]), "r"(b[0]), "r"(b[1]),
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"f"(c[0]), "f"(c[1]), "f"(c[2]), "f"(c[3]));
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}
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// Instruction for loading a full 16x16 matrix fragment of operand A from shared
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// memory, directly in tensor core layout.
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__device__ inline void ldsm4(FragA& frag_a, const void* smem_ptr) {
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uint32_t* a = reinterpret_cast<uint32_t*>(&frag_a);
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uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
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asm volatile("ldmatrix.sync.aligned.m8n8.x4.shared.b16 {%0,%1,%2,%3}, [%4];\n"
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: "=r"(a[0]), "=r"(a[1]), "=r"(a[2]), "=r"(a[3])
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: "r"(smem));
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}
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// Lookup-table based 3-input logical operation; explicitly used for
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// dequantization as the compiler does not seem to automatically recognize it in
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// all cases.
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template <int lut>
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__device__ inline int lop3(int a, int b, int c) {
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int res;
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asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
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: "=r"(res)
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: "r"(a), "r"(b), "r"(c), "n"(lut));
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return res;
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}
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// Efficiently dequantize an int32 value into a full B-fragment of 4 fp16
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// values. We mostly follow the strategy in the link below, with some small
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// changes:
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// https://github.com/NVIDIA/FasterTransformer/blob/main/src/fastertransformer/cutlass_extensions/include/cutlass_extensions/interleaved_numeric_conversion.h
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__device__ inline FragB dequant(int q) {
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const int LO = 0x000f000f;
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const int HI = 0x00f000f0;
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const int EX = 0x64006400;
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// Guarantee that the `(a & b) | c` operations are LOP3s.
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int lo = lop3<(0xf0 & 0xcc) | 0xaa>(q, LO, EX);
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int hi = lop3<(0xf0 & 0xcc) | 0xaa>(q, HI, EX);
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// We want signed int4 outputs, hence we fuse the `-8` symmetric zero point
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// directly into `SUB` and `ADD`.
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const int SUB = 0x64086408;
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const int MUL = 0x2c002c00;
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const int ADD = 0xd480d480;
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FragB frag_b;
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frag_b[0] = __hsub2(*reinterpret_cast<half2*>(&lo),
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*reinterpret_cast<const half2*>(&SUB));
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frag_b[1] = __hfma2(*reinterpret_cast<half2*>(&hi),
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*reinterpret_cast<const half2*>(&MUL),
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*reinterpret_cast<const half2*>(&ADD));
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return frag_b;
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}
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// Multiply dequantized values by the corresponding quantization scale; used
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// only for grouped quantization.
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__device__ inline void scale(FragB& frag_b, FragS& frag_s, int i) {
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half2 s = __half2half2(reinterpret_cast<__half*>(&frag_s)[i]);
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frag_b[0] = __hmul2(frag_b[0], s);
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frag_b[1] = __hmul2(frag_b[1], s);
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}
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// Wait until barrier reaches `count`, then lock for current threadblock.
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__device__ inline void barrier_acquire(int* lock, int count) {
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if (threadIdx.x == 0) {
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int state = -1;
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do
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// Guarantee that subsequent writes by this threadblock will be visible
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// globally.
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asm volatile("ld.global.acquire.gpu.b32 %0, [%1];\n"
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: "=r"(state)
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: "l"(lock));
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while (state != count);
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}
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__syncthreads();
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}
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// Release barrier and increment visitation count.
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__device__ inline void barrier_release(int* lock, bool reset = false) {
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__syncthreads();
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if (threadIdx.x == 0) {
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if (reset) {
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lock[0] = 0;
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return;
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}
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int val = 1;
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// Make sure that all writes since acquiring this barrier are visible
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// globally, while releasing the barrier.
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asm volatile("fence.acq_rel.gpu;\n");
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asm volatile("red.relaxed.gpu.global.add.s32 [%0], %1;\n"
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:
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: "l"(lock), "r"(val));
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}
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}
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template <const int threads, // number of threads in a threadblock
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const int thread_m_blocks, // number of 16x16 blocks in the m
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// dimension (batchsize) of the
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// threadblock
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const int thread_n_blocks, // same for n dimension (output)
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const int thread_k_blocks, // same for k dimension (reduction)
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const int stages, // number of stages for the async global->shared
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// fetch pipeline
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const int group_blocks = -1 // number of consecutive 16x16 blocks
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// with a separate quantization scale
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>
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__global__ void Marlin(
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const int4* __restrict__ A, // fp16 input matrix of shape mxk
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const int4* __restrict__ B, // 4bit quantized weight matrix of shape kxn
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int4* __restrict__ C, // fp16 output buffer of shape mxn
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const int4* __restrict__ s, // fp16 quantization scales of shape
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// (k/groupsize)xn
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int prob_m, // batch dimension m
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int prob_n, // output dimension n
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int prob_k, // reduction dimension k
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int* locks // extra global storage for barrier synchronization
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) {
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// Each threadblock processes one "stripe" of the B matrix with (roughly) the
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// same size, which might involve multiple column "slices" (of width 16 *
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// `thread_n_blocks`). Stripes are defined as shown in the 3x3 matrix 5 SM
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// example:
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// 0 1 3
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// 0 2 3
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// 1 2 4
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// While this kind of partitioning makes things somewhat more complicated, it
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// ensures good utilization of all SMs for many kinds of shape and GPU
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// configurations, while requiring as few slow global cross-threadblock
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// reductions as possible.
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// For larger GEMMs we run multiple batchsize 64 versions in parallel for a
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// better partitioning with less reductions
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int parallel = 1;
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if (prob_m > 16 * thread_m_blocks) {
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parallel = prob_m / (16 * thread_m_blocks);
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prob_m = 16 * thread_m_blocks;
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}
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int k_tiles = prob_k / 16 / thread_k_blocks;
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int n_tiles = prob_n / 16 / thread_n_blocks;
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int iters = ceildiv(k_tiles * n_tiles * parallel, gridDim.x);
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// Ensure that the number of tiles in each stripe is a multiple of the
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// groupsize; this avoids an annoying special case where a stripe starts in
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// the middle of group.
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if (group_blocks != -1)
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iters = (group_blocks / thread_k_blocks) *
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ceildiv(iters, (group_blocks / thread_k_blocks));
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int slice_row = (iters * blockIdx.x) % k_tiles;
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int slice_col_par = (iters * blockIdx.x) / k_tiles;
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int slice_col = slice_col_par;
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int slice_iters; // number of threadblock tiles in the current slice
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int slice_count =
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0; // total number of active threadblocks in the current slice
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int slice_idx; // index of threadblock in current slice; numbered bottom to
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// top
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// We can easily implement parallel problem execution by just remapping
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// indices and advancing global pointers
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if (slice_col_par >= n_tiles) {
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A += (slice_col_par / n_tiles) * 16 * thread_m_blocks * prob_k / 8;
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C += (slice_col_par / n_tiles) * 16 * thread_m_blocks * prob_n / 8;
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locks += (slice_col_par / n_tiles) * n_tiles;
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slice_col = slice_col_par % n_tiles;
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}
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// Compute all information about the current slice which is required for
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// synchronization.
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auto init_slice = [&]() {
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slice_iters =
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iters * (blockIdx.x + 1) - (k_tiles * slice_col_par + slice_row);
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if (slice_iters < 0 || slice_col_par >= n_tiles * parallel) slice_iters = 0;
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if (slice_iters == 0) return;
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if (slice_row + slice_iters > k_tiles) slice_iters = k_tiles - slice_row;
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slice_count = 1;
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slice_idx = 0;
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int col_first = iters * ceildiv(k_tiles * slice_col_par, iters);
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if (col_first <= k_tiles * (slice_col_par + 1)) {
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int col_off = col_first - k_tiles * slice_col_par;
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slice_count = ceildiv(k_tiles - col_off, iters);
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if (col_off > 0) slice_count++;
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int delta_first = iters * blockIdx.x - col_first;
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if (delta_first < 0 || (col_off == 0 && delta_first == 0))
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slice_idx = slice_count - 1;
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else {
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slice_idx = slice_count - 1 - delta_first / iters;
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if (col_off > 0) slice_idx--;
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}
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}
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if (slice_col == n_tiles) {
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A += 16 * thread_m_blocks * prob_k / 8;
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C += 16 * thread_m_blocks * prob_n / 8;
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locks += n_tiles;
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slice_col = 0;
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}
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};
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init_slice();
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int a_gl_stride = prob_k / 8; // stride of the A matrix in global memory
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// We typically use `constexpr` to indicate that this value is a compile-time
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// constant
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constexpr int a_sh_stride =
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16 * thread_k_blocks / 8; // stride of an A matrix tile in shared memory
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constexpr int a_gl_rd_delta_o =
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16 * thread_k_blocks /
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8; // delta between subsequent A tiles in global memory
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int a_gl_rd_delta_i =
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a_gl_stride *
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(threads / a_gl_rd_delta_o); // between subsequent accesses within a tile
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constexpr int a_sh_wr_delta =
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a_sh_stride *
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(threads / a_gl_rd_delta_o); // between shared memory writes
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constexpr int a_sh_rd_delta_o =
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2 * ((threads / 32) /
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(thread_n_blocks / 4)); // between shared memory tile reads
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constexpr int a_sh_rd_delta_i =
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a_sh_stride * 16; // within a shared memory tile
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constexpr int a_sh_stage =
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a_sh_stride * (16 * thread_m_blocks); // overall size of a tile
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constexpr int a_sh_wr_iters =
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ceildiv(a_sh_stage,
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a_sh_wr_delta); // number of shared write iterations for a tile
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int b_gl_stride = 16 * prob_n / 32;
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constexpr int b_sh_stride = 32 * thread_n_blocks / 4;
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int b_gl_rd_delta_o = b_gl_stride * thread_k_blocks;
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int b_gl_rd_delta_i = b_gl_stride * (threads / b_sh_stride);
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constexpr int b_sh_wr_delta = threads;
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constexpr int b_sh_rd_delta = threads;
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constexpr int b_sh_stage = b_sh_stride * thread_k_blocks;
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constexpr int b_sh_wr_iters = b_sh_stage / b_sh_wr_delta;
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int s_gl_stride = prob_n / 8;
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constexpr int s_sh_stride = 16 * thread_n_blocks / 8;
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constexpr int s_sh_stage = s_sh_stride;
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int s_gl_rd_delta = s_gl_stride;
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// Global A read index of current thread.
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int a_gl_rd = a_gl_stride * (threadIdx.x / a_gl_rd_delta_o) +
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(threadIdx.x % a_gl_rd_delta_o);
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a_gl_rd += a_gl_rd_delta_o * slice_row;
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// Shared write index of current thread.
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int a_sh_wr = a_sh_stride * (threadIdx.x / a_gl_rd_delta_o) +
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(threadIdx.x % a_gl_rd_delta_o);
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// Shared read index.
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int a_sh_rd =
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a_sh_stride * ((threadIdx.x % 32) % 16) + (threadIdx.x % 32) / 16;
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a_sh_rd += 2 * ((threadIdx.x / 32) / (thread_n_blocks / 4));
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int b_gl_rd =
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b_gl_stride * (threadIdx.x / b_sh_stride) + (threadIdx.x % b_sh_stride);
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b_gl_rd += b_sh_stride * slice_col;
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b_gl_rd += b_gl_rd_delta_o * slice_row;
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int b_sh_wr = threadIdx.x;
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int b_sh_rd = threadIdx.x;
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|
|
||
|
int s_gl_rd = s_gl_stride * ((thread_k_blocks * slice_row) / group_blocks) +
|
||
|
s_sh_stride * slice_col + threadIdx.x;
|
||
|
int s_sh_wr = threadIdx.x;
|
||
|
int s_sh_rd;
|
||
|
// We use a different scale layout for grouped and column-wise quantization as
|
||
|
// we scale a `half2` tile in column-major layout in the former and in
|
||
|
// row-major in the latter case.
|
||
|
if (group_blocks != -1)
|
||
|
s_sh_rd = 8 * ((threadIdx.x / 32) % (thread_n_blocks / 4)) +
|
||
|
(threadIdx.x % 32) / 4;
|
||
|
else
|
||
|
s_sh_rd = 8 * ((threadIdx.x / 32) % (thread_n_blocks / 4)) +
|
||
|
(threadIdx.x % 32) % 4;
|
||
|
|
||
|
// Precompute which thread should not read memory in which iterations; this is
|
||
|
// needed if there are more threads than required for a certain tilesize or
|
||
|
// when the batchsize is not a multiple of 16.
|
||
|
bool a_sh_wr_pred[a_sh_wr_iters];
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < a_sh_wr_iters; i++)
|
||
|
a_sh_wr_pred[i] = a_sh_wr_delta * i + a_sh_wr < a_sh_stride * prob_m;
|
||
|
bool s_sh_wr_pred = threadIdx.x < s_sh_stride;
|
||
|
|
||
|
// To ensure that writing and reading A tiles to/from shared memory, the
|
||
|
// latter in fragment format, is fully bank conflict free, we need to use a
|
||
|
// rather fancy XOR-based layout. The key here is that neither reads nor
|
||
|
// writes of the 16-byte `int4` blocks of 8 consecutive threads involve the
|
||
|
// same shared memory banks. Further, it seems (based on NSight-Compute) that
|
||
|
// each warp must also write a consecutive memory segment?
|
||
|
auto transform_a = [&](int i) {
|
||
|
int row = i / a_gl_rd_delta_o;
|
||
|
return a_gl_rd_delta_o * row + (i % a_gl_rd_delta_o) ^ row;
|
||
|
};
|
||
|
// Since the computation of this remapping is non-trivial and, due to our main
|
||
|
// loop unrolls, all shared memory accesses are static, we simply precompute
|
||
|
// both transformed reads and writes.
|
||
|
int a_sh_wr_trans[a_sh_wr_iters];
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < a_sh_wr_iters; i++)
|
||
|
a_sh_wr_trans[i] = transform_a(a_sh_wr_delta * i + a_sh_wr);
|
||
|
int a_sh_rd_trans[b_sh_wr_iters][thread_m_blocks];
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < b_sh_wr_iters; i++) {
|
||
|
#pragma unroll
|
||
|
for (int j = 0; j < thread_m_blocks; j++)
|
||
|
a_sh_rd_trans[i][j] =
|
||
|
transform_a(a_sh_rd_delta_o * i + a_sh_rd_delta_i * j + a_sh_rd);
|
||
|
}
|
||
|
|
||
|
// Since B-accesses have non-constant stride they have to be computed at
|
||
|
// runtime; we break dependencies between subsequent accesses with a tile by
|
||
|
// maintining multiple pointers (we have enough registers), a tiny
|
||
|
// optimization.
|
||
|
const int4* B_ptr[b_sh_wr_iters];
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < b_sh_wr_iters; i++)
|
||
|
B_ptr[i] = B + b_gl_rd_delta_i * i + b_gl_rd;
|
||
|
|
||
|
extern __shared__ int4 sh[];
|
||
|
// Shared memory storage for global fetch pipelines.
|
||
|
int4* sh_a = sh;
|
||
|
int4* sh_b = sh_a + (stages * a_sh_stage);
|
||
|
int4* sh_s = sh_b + (stages * b_sh_stage);
|
||
|
// Register storage for double buffer of shared memory reads.
|
||
|
FragA frag_a[2][thread_m_blocks];
|
||
|
I4 frag_b_quant[2];
|
||
|
FragC frag_c[thread_m_blocks][4][2];
|
||
|
FragS frag_s[2][4];
|
||
|
|
||
|
// Zero accumulators.
|
||
|
auto zero_accums = [&]() {
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < thread_m_blocks * 4 * 2 * 4; i++)
|
||
|
reinterpret_cast<float*>(frag_c)[i] = 0;
|
||
|
};
|
||
|
|
||
|
// Asynchronously fetch the next A, B and s tile from global to the next
|
||
|
// shared memory pipeline location.
|
||
|
auto fetch_to_shared = [&](int pipe, int a_off, bool pred = true) {
|
||
|
if (pred) {
|
||
|
int4* sh_a_stage = sh_a + a_sh_stage * pipe;
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < a_sh_wr_iters; i++) {
|
||
|
cp_async4_pred(
|
||
|
&sh_a_stage[a_sh_wr_trans[i]],
|
||
|
&A[a_gl_rd_delta_i * i + a_gl_rd + a_gl_rd_delta_o * a_off],
|
||
|
a_sh_wr_pred[i]);
|
||
|
}
|
||
|
int4* sh_b_stage = sh_b + b_sh_stage * pipe;
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < b_sh_wr_iters; i++) {
|
||
|
cp_async4(&sh_b_stage[b_sh_wr_delta * i + b_sh_wr], B_ptr[i]);
|
||
|
B_ptr[i] += b_gl_rd_delta_o;
|
||
|
}
|
||
|
// Only fetch scales if this tile starts a new group
|
||
|
if (group_blocks != -1 && pipe % (group_blocks / thread_k_blocks) == 0) {
|
||
|
int4* sh_s_stage = sh_s + s_sh_stage * pipe;
|
||
|
if (s_sh_wr_pred) cp_async4(&sh_s_stage[s_sh_wr], &s[s_gl_rd]);
|
||
|
s_gl_rd += s_gl_rd_delta;
|
||
|
}
|
||
|
}
|
||
|
// Insert a fence even when we are winding down the pipeline to ensure that
|
||
|
// waiting is also correct at this point.
|
||
|
cp_async_fence();
|
||
|
};
|
||
|
|
||
|
// Wait until the next thread tile has been loaded to shared memory.
|
||
|
auto wait_for_stage = [&]() {
|
||
|
// We only have `stages - 2` active fetches since we are double buffering
|
||
|
// and can only issue the next fetch when it is guaranteed that the previous
|
||
|
// shared memory load is fully complete (as it may otherwise be
|
||
|
// overwritten).
|
||
|
cp_async_wait<stages - 2>();
|
||
|
__syncthreads();
|
||
|
};
|
||
|
|
||
|
// Load the next sub-tile from the current location in the shared memory pipe
|
||
|
// into the current register buffer.
|
||
|
auto fetch_to_registers = [&](int k, int pipe) {
|
||
|
// It may seem inefficient that we reload the groups for every sub-tile;
|
||
|
// however, this does not seem to be a significant bottleneck, while some
|
||
|
// theoretically better attempts have lead to bad instruction ordering by
|
||
|
// the compiler and correspondingly a noticeable drop in performance.
|
||
|
if (group_blocks != -1) {
|
||
|
int4* sh_s_stage =
|
||
|
sh_s + s_sh_stage * ((group_blocks / thread_k_blocks) *
|
||
|
(pipe / (group_blocks / thread_k_blocks)));
|
||
|
reinterpret_cast<int4*>(&frag_s[k % 2])[0] = sh_s_stage[s_sh_rd];
|
||
|
}
|
||
|
int4* sh_a_stage = sh_a + a_sh_stage * pipe;
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < thread_m_blocks; i++)
|
||
|
ldsm4(frag_a[k % 2][i], &sh_a_stage[a_sh_rd_trans[k % b_sh_wr_iters][i]]);
|
||
|
int4* sh_b_stage = sh_b + b_sh_stage * pipe;
|
||
|
frag_b_quant[k % 2] = *reinterpret_cast<I4*>(
|
||
|
&sh_b_stage[b_sh_rd_delta * (k % b_sh_wr_iters) + b_sh_rd]);
|
||
|
};
|
||
|
|
||
|
// Execute the actual tensor core matmul of a sub-tile.
|
||
|
auto matmul = [&](int k) {
|
||
|
// We have the m dimension as the inner loop in order to encourage overlapping
|
||
|
// dequantization and matmul operations.
|
||
|
#pragma unroll
|
||
|
for (int j = 0; j < 4; j++) {
|
||
|
int b_quant = frag_b_quant[k % 2][j];
|
||
|
int b_quant_shift = b_quant >> 8;
|
||
|
FragB frag_b0 = dequant(b_quant);
|
||
|
// If there are no groups, we can just scale the final output once and can
|
||
|
// avoid doing so for each weight.
|
||
|
if (group_blocks != -1) scale(frag_b0, frag_s[k % 2][j], 0);
|
||
|
FragB frag_b1 = dequant(b_quant_shift);
|
||
|
if (group_blocks != -1) scale(frag_b1, frag_s[k % 2][j], 1);
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < thread_m_blocks; i++) {
|
||
|
mma(frag_a[k % 2][i], frag_b0, frag_c[i][j][0]);
|
||
|
mma(frag_a[k % 2][i], frag_b1, frag_c[i][j][1]);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Since we slice across the k dimension of a tile in order to increase the
|
||
|
// number of warps while keeping the n dimension of a tile reasonable, we have
|
||
|
// multiple warps that accumulate their partial sums of the same output
|
||
|
// location; which we have to reduce over in the end. We do in shared memory.
|
||
|
auto thread_block_reduce = [&]() {
|
||
|
constexpr int red_off = threads / b_sh_stride / 2;
|
||
|
if (red_off >= 1) {
|
||
|
int red_idx = threadIdx.x / b_sh_stride;
|
||
|
constexpr int red_sh_stride = b_sh_stride * 4 * 2;
|
||
|
constexpr int red_sh_delta = b_sh_stride;
|
||
|
int red_sh_rd = red_sh_stride * (threadIdx.x / b_sh_stride) +
|
||
|
(threadIdx.x % b_sh_stride);
|
||
|
|
||
|
// Parallel logarithmic shared memory reduction. We make sure to avoid any
|
||
|
// unnecessary read or write iterations, e.g., for two warps we write only
|
||
|
// once by warp 1 and read only once by warp 0.
|
||
|
|
||
|
#pragma unroll
|
||
|
for (int m_block = 0; m_block < thread_m_blocks; m_block++) {
|
||
|
#pragma unroll
|
||
|
for (int i = red_off; i > 0; i /= 2) {
|
||
|
if (i <= red_idx && red_idx < 2 * i) {
|
||
|
#pragma unroll
|
||
|
for (int j = 0; j < 4 * 2; j++) {
|
||
|
int red_sh_wr =
|
||
|
red_sh_delta * j + (red_sh_rd - red_sh_stride * i);
|
||
|
if (i < red_off) {
|
||
|
float* c_rd =
|
||
|
reinterpret_cast<float*>(&sh[red_sh_delta * j + red_sh_rd]);
|
||
|
float* c_wr = reinterpret_cast<float*>(&sh[red_sh_wr]);
|
||
|
#pragma unroll
|
||
|
for (int k = 0; k < 4; k++)
|
||
|
reinterpret_cast<FragC*>(frag_c)[4 * 2 * m_block + j][k] +=
|
||
|
c_rd[k] + c_wr[k];
|
||
|
}
|
||
|
sh[red_sh_wr] =
|
||
|
reinterpret_cast<int4*>(&frag_c)[4 * 2 * m_block + j];
|
||
|
}
|
||
|
}
|
||
|
__syncthreads();
|
||
|
}
|
||
|
if (red_idx == 0) {
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < 4 * 2; i++) {
|
||
|
float* c_rd =
|
||
|
reinterpret_cast<float*>(&sh[red_sh_delta * i + red_sh_rd]);
|
||
|
#pragma unroll
|
||
|
for (int j = 0; j < 4; j++)
|
||
|
reinterpret_cast<FragC*>(frag_c)[4 * 2 * m_block + i][j] +=
|
||
|
c_rd[j];
|
||
|
}
|
||
|
}
|
||
|
__syncthreads();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Since multiple threadblocks may process parts of the same column slice, we
|
||
|
// finally have to globally reduce over the results. As the striped
|
||
|
// partitioning minimizes the number of such reductions and our outputs are
|
||
|
// usually rather small, we perform this reduction serially in L2 cache.
|
||
|
auto global_reduce = [&](bool first = false, bool last = false) {
|
||
|
// We are very careful here to reduce directly in the output buffer to
|
||
|
// maximize L2 cache utilization in this step. To do this, we write out
|
||
|
// results in FP16 (but still reduce with FP32 compute).
|
||
|
constexpr int active_threads = 32 * thread_n_blocks / 4;
|
||
|
if (threadIdx.x < active_threads) {
|
||
|
int c_gl_stride = prob_n / 8;
|
||
|
int c_gl_wr_delta_o = 8 * c_gl_stride;
|
||
|
int c_gl_wr_delta_i = 4 * (active_threads / 32);
|
||
|
int c_gl_wr = c_gl_stride * ((threadIdx.x % 32) / 4) +
|
||
|
4 * (threadIdx.x / 32) + threadIdx.x % 4;
|
||
|
c_gl_wr += (2 * thread_n_blocks) * slice_col;
|
||
|
constexpr int c_sh_wr_delta = active_threads;
|
||
|
int c_sh_wr = threadIdx.x;
|
||
|
|
||
|
int row = (threadIdx.x % 32) / 4;
|
||
|
|
||
|
if (!first) {
|
||
|
// Interestingly, doing direct global accesses here really seems to mess up
|
||
|
// the compiler and lead to slowdowns, hence we also use async-copies even
|
||
|
// though these fetches are not actually asynchronous.
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < thread_m_blocks * 4; i++) {
|
||
|
cp_async4_pred(
|
||
|
&sh[c_sh_wr + c_sh_wr_delta * i],
|
||
|
&C[c_gl_wr + c_gl_wr_delta_o * (i / 2) +
|
||
|
c_gl_wr_delta_i * (i % 2)],
|
||
|
i < (thread_m_blocks - 1) * 4 || 8 * (i / 2) + row < prob_m);
|
||
|
}
|
||
|
cp_async_fence();
|
||
|
cp_async_wait<0>();
|
||
|
}
|
||
|
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < thread_m_blocks * 4; i++) {
|
||
|
if (i < (thread_m_blocks - 1) * 4 || 8 * (i / 2) + row < prob_m) {
|
||
|
if (!first) {
|
||
|
int4 c_red = sh[c_sh_wr + i * c_sh_wr_delta];
|
||
|
#pragma unroll
|
||
|
for (int j = 0; j < 2 * 4; j++) {
|
||
|
reinterpret_cast<float*>(
|
||
|
&frag_c)[4 * 2 * 4 * (i / 4) + 4 * j + (i % 4)] +=
|
||
|
__half2float(reinterpret_cast<__half*>(&c_red)[j]);
|
||
|
}
|
||
|
}
|
||
|
if (!last) {
|
||
|
int4 c;
|
||
|
#pragma unroll
|
||
|
for (int j = 0; j < 2 * 4; j++) {
|
||
|
reinterpret_cast<__half*>(&c)[j] =
|
||
|
__float2half(reinterpret_cast<float*>(
|
||
|
&frag_c)[4 * 2 * 4 * (i / 4) + 4 * j + (i % 4)]);
|
||
|
}
|
||
|
C[c_gl_wr + c_gl_wr_delta_o * (i / 2) + c_gl_wr_delta_i * (i % 2)] =
|
||
|
c;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Write out the reduce final result in the correct layout. We only actually
|
||
|
// reshuffle matrix fragments in this step, the reduction above is performed
|
||
|
// in fragment layout.
|
||
|
auto write_result = [&]() {
|
||
|
int c_gl_stride = prob_n / 8;
|
||
|
constexpr int c_sh_stride = 2 * thread_n_blocks + 1;
|
||
|
int c_gl_wr_delta = c_gl_stride * (threads / (2 * thread_n_blocks));
|
||
|
constexpr int c_sh_rd_delta =
|
||
|
c_sh_stride * (threads / (2 * thread_n_blocks));
|
||
|
|
||
|
int c_gl_wr = c_gl_stride * (threadIdx.x / (2 * thread_n_blocks)) +
|
||
|
(threadIdx.x % (2 * thread_n_blocks));
|
||
|
c_gl_wr += (2 * thread_n_blocks) * slice_col;
|
||
|
int c_sh_wr =
|
||
|
(4 * c_sh_stride) * ((threadIdx.x % 32) / 4) + (threadIdx.x % 32) % 4;
|
||
|
c_sh_wr += 32 * (threadIdx.x / 32);
|
||
|
int c_sh_rd = c_sh_stride * (threadIdx.x / (2 * thread_n_blocks)) +
|
||
|
(threadIdx.x % (2 * thread_n_blocks));
|
||
|
|
||
|
int c_gl_wr_end = c_gl_stride * prob_m;
|
||
|
|
||
|
// We first reorder in shared memory to guarantee the most efficient final
|
||
|
// global write patterns
|
||
|
auto write = [&](int idx, float c0, float c1, FragS& s) {
|
||
|
half2 res = __halves2half2(__float2half(c0), __float2half(c1));
|
||
|
if (group_blocks ==
|
||
|
-1) // for per-column quantization we finally apply the scale here
|
||
|
res = __hmul2(res, s[0]);
|
||
|
((half2*)sh)[idx] = res;
|
||
|
};
|
||
|
if (threadIdx.x / 32 < thread_n_blocks / 4) {
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < thread_m_blocks; i++) {
|
||
|
#pragma unroll
|
||
|
for (int j = 0; j < 4; j++) {
|
||
|
int wr = c_sh_wr + 8 * j;
|
||
|
write(wr + (4 * c_sh_stride) * 0 + 0, frag_c[i][j][0][0],
|
||
|
frag_c[i][j][0][1], frag_s[j / 2][2 * (j % 2) + 0]);
|
||
|
write(wr + (4 * c_sh_stride) * 8 + 0, frag_c[i][j][0][2],
|
||
|
frag_c[i][j][0][3], frag_s[j / 2][2 * (j % 2) + 0]);
|
||
|
write(wr + (4 * c_sh_stride) * 0 + 4, frag_c[i][j][1][0],
|
||
|
frag_c[i][j][1][1], frag_s[j / 2][2 * (j % 2) + 1]);
|
||
|
write(wr + (4 * c_sh_stride) * 8 + 4, frag_c[i][j][1][2],
|
||
|
frag_c[i][j][1][3], frag_s[j / 2][2 * (j % 2) + 1]);
|
||
|
}
|
||
|
c_sh_wr += 16 * (4 * c_sh_stride);
|
||
|
}
|
||
|
}
|
||
|
__syncthreads();
|
||
|
|
||
|
#pragma unroll
|
||
|
for (int i = 0;
|
||
|
i < ceildiv(16 * thread_m_blocks, threads / (2 * thread_n_blocks));
|
||
|
i++) {
|
||
|
if (c_gl_wr < c_gl_wr_end) {
|
||
|
C[c_gl_wr] = sh[c_sh_rd];
|
||
|
c_gl_wr += c_gl_wr_delta;
|
||
|
c_sh_rd += c_sh_rd_delta;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Start global fetch and register load pipelines.
|
||
|
auto start_pipes = [&]() {
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < stages - 1; i++) fetch_to_shared(i, i, i < slice_iters);
|
||
|
zero_accums();
|
||
|
wait_for_stage();
|
||
|
fetch_to_registers(0, 0);
|
||
|
a_gl_rd += a_gl_rd_delta_o * (stages - 1);
|
||
|
};
|
||
|
start_pipes();
|
||
|
|
||
|
// Main loop.
|
||
|
while (slice_iters) {
|
||
|
// We unroll over both the global fetch and the register load pipeline to
|
||
|
// ensure all shared memory accesses are static. Note that both pipelines have
|
||
|
// even length meaning that the next iteration will always start at index 0.
|
||
|
#pragma unroll
|
||
|
for (int pipe = 0; pipe < stages;) {
|
||
|
#pragma unroll
|
||
|
for (int k = 0; k < b_sh_wr_iters; k++) {
|
||
|
fetch_to_registers(k + 1, pipe % stages);
|
||
|
if (k == b_sh_wr_iters - 2) {
|
||
|
fetch_to_shared((pipe + stages - 1) % stages, pipe,
|
||
|
slice_iters >= stages);
|
||
|
pipe++;
|
||
|
wait_for_stage();
|
||
|
}
|
||
|
matmul(k);
|
||
|
}
|
||
|
slice_iters--;
|
||
|
if (slice_iters == 0) break;
|
||
|
}
|
||
|
a_gl_rd += a_gl_rd_delta_o * stages;
|
||
|
|
||
|
// Process results and, if necessary, proceed to the next column slice.
|
||
|
// While this pattern may not be the most readable, other ways of writing
|
||
|
// the loop seemed to noticeably worse performance after compilation.
|
||
|
if (slice_iters == 0) {
|
||
|
cp_async_wait<0>();
|
||
|
bool last = slice_idx == slice_count - 1;
|
||
|
// For per-column scales, we only fetch them here in the final step before
|
||
|
// write-out
|
||
|
if (group_blocks == -1 && last) {
|
||
|
if (s_sh_wr_pred) cp_async4(&sh_s[s_sh_wr], &s[s_gl_rd]);
|
||
|
cp_async_fence();
|
||
|
}
|
||
|
thread_block_reduce();
|
||
|
if (group_blocks == -1 && last) {
|
||
|
cp_async_wait<0>();
|
||
|
__syncthreads();
|
||
|
if (threadIdx.x / 32 < thread_n_blocks / 4) {
|
||
|
reinterpret_cast<int4*>(&frag_s)[0] = sh_s[s_sh_rd + 0];
|
||
|
reinterpret_cast<int4*>(&frag_s)[1] = sh_s[s_sh_rd + 4];
|
||
|
}
|
||
|
}
|
||
|
if (slice_count > 1) { // only globally reduce if there is more than one
|
||
|
// block in a slice
|
||
|
barrier_acquire(&locks[slice_col], slice_idx);
|
||
|
global_reduce(slice_idx == 0, last);
|
||
|
barrier_release(&locks[slice_col], last);
|
||
|
}
|
||
|
if (last) // only the last block in a slice actually writes the result
|
||
|
write_result();
|
||
|
slice_row = 0;
|
||
|
slice_col_par++;
|
||
|
slice_col++;
|
||
|
init_slice();
|
||
|
if (slice_iters) {
|
||
|
a_gl_rd = a_gl_stride * (threadIdx.x / a_gl_rd_delta_o) +
|
||
|
(threadIdx.x % a_gl_rd_delta_o);
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < b_sh_wr_iters; i++)
|
||
|
B_ptr[i] += b_sh_stride - b_gl_rd_delta_o * k_tiles;
|
||
|
if (slice_col == 0) {
|
||
|
#pragma unroll
|
||
|
for (int i = 0; i < b_sh_wr_iters; i++) B_ptr[i] -= b_gl_stride;
|
||
|
}
|
||
|
s_gl_rd = s_sh_stride * slice_col + threadIdx.x;
|
||
|
start_pipes();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
|
||
|
template <const int threads, // number of threads in a threadblock
|
||
|
const int thread_m_blocks, // number of 16x16 blocks in the m
|
||
|
// dimension (batchsize) of the
|
||
|
// threadblock
|
||
|
const int thread_n_blocks, // same for n dimension (output)
|
||
|
const int thread_k_blocks, // same for k dimension (reduction)
|
||
|
const int stages, // number of stages for the async global->shared
|
||
|
// fetch pipeline
|
||
|
const int group_blocks = -1 // number of consecutive 16x16 blocks
|
||
|
// with a separate quantization scale
|
||
|
>
|
||
|
__global__ void Marlin(
|
||
|
const int4* __restrict__ A, // fp16 input matrix of shape mxk
|
||
|
const int4* __restrict__ B, // 4bit quantized weight matrix of shape kxn
|
||
|
int4* __restrict__ C, // fp16 output buffer of shape mxn
|
||
|
const int4* __restrict__ s, // fp16 quantization scales of shape
|
||
|
// (k/groupsize)xn
|
||
|
int prob_m, // batch dimension m
|
||
|
int prob_n, // output dimension n
|
||
|
int prob_k, // reduction dimension k
|
||
|
int* locks // extra global storage for barrier synchronization
|
||
|
) {
|
||
|
// Marlin is not implemented yet for SM < 8.0
|
||
|
assert(false);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
// 8 warps are a good choice since every SM has 4 schedulers and having more
|
||
|
// than 1 warp per schedule allows some more latency hiding. At the same time,
|
||
|
// we want relatively few warps to have many registers per warp and small tiles.
|
||
|
const int USER_THREADS =
|
||
|
256; // Note: This is only used with user-provided thread_k/n
|
||
|
const int STAGES = 4; // 4 pipeline stages fit into shared memory
|
||
|
const int SHARED_MEM =
|
||
|
96 * 1024; // max shared memory on compute capability 8.6 (< 8.0)
|
||
|
|
||
|
static constexpr int min_thread_n = 64;
|
||
|
static constexpr int min_thread_k = 64;
|
||
|
|
||
|
static constexpr int tile_size = 16;
|
||
|
static constexpr int max_par = 16;
|
||
|
|
||
|
static constexpr int pack_factor_4bit =
|
||
|
8; // We have 8 4-bit vals inside a 32 bit
|
||
|
|
||
|
#define __CALL_IF(THREAD_M_BLOCKS, THREAD_N_BLOCKS, THREAD_K_BLOCKS, \
|
||
|
GROUP_BLOCKS, NUM_THREADS) \
|
||
|
else if (thread_m_blocks == THREAD_M_BLOCKS && \
|
||
|
thread_n_blocks == THREAD_N_BLOCKS && \
|
||
|
thread_k_blocks == THREAD_K_BLOCKS && \
|
||
|
group_blocks == GROUP_BLOCKS && num_threads == NUM_THREADS) { \
|
||
|
cudaFuncSetAttribute(Marlin<NUM_THREADS, THREAD_M_BLOCKS, THREAD_N_BLOCKS, \
|
||
|
THREAD_K_BLOCKS, STAGES, GROUP_BLOCKS>, \
|
||
|
cudaFuncAttributeMaxDynamicSharedMemorySize, \
|
||
|
SHARED_MEM); \
|
||
|
Marlin<NUM_THREADS, THREAD_M_BLOCKS, THREAD_N_BLOCKS, THREAD_K_BLOCKS, \
|
||
|
STAGES, GROUP_BLOCKS><<<blocks, NUM_THREADS, SHARED_MEM, stream>>>( \
|
||
|
A_ptr, B_ptr, C_ptr, s_ptr, prob_m, prob_n, prob_k, locks); \
|
||
|
}
|
||
|
|
||
|
typedef struct {
|
||
|
int thread_k;
|
||
|
int thread_n;
|
||
|
int num_threads;
|
||
|
} thread_config_t;
|
||
|
|
||
|
thread_config_t small_batch_thread_configs[] = {
|
||
|
// Ordered by priority
|
||
|
|
||
|
// thread_k, thread_n, num_threads
|
||
|
{128, 128, 256}, // Default
|
||
|
{128, 64, 128}, // Reduce N 2X, same K
|
||
|
{64, 256, 256}, // Reduce K 2X, increase N 2X
|
||
|
{64, 128, 128}, // Reduce K 2X, same N
|
||
|
};
|
||
|
|
||
|
thread_config_t large_batch_thread_configs[] = {
|
||
|
// Ordered by priority
|
||
|
|
||
|
// thread_k, thread_n, num_threads
|
||
|
{64, 256, 256}, // Default
|
||
|
{128, 128, 256}, // Reduce N 2X, increase K 2X
|
||
|
{64, 128, 128}, // Reduce N 2X, same K
|
||
|
{128, 64, 128}, // Reduce N 4X, increase K 2X
|
||
|
};
|
||
|
|
||
|
bool is_valid_config(thread_config_t const& th_config, int prob_m, int prob_n,
|
||
|
int prob_k) {
|
||
|
// Sanity
|
||
|
if (th_config.thread_k == -1 || th_config.thread_n == -1 ||
|
||
|
th_config.num_threads == -1) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Verify K/N are divisible by thread K/N
|
||
|
if (prob_k % th_config.thread_k != 0 || prob_n % th_config.thread_n != 0) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// thread_k can be only 128 or 64 (because it must be less than groupsize
|
||
|
// which is 128)
|
||
|
if (th_config.thread_k != 128 && th_config.thread_k != 64) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Verify min for thread K/N
|
||
|
if (th_config.thread_n < min_thread_n || th_config.thread_k < min_thread_k) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// num_threads must be at least 128 (= 4 warps)
|
||
|
if (th_config.num_threads < 128) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
thread_config_t determine_thread_config(int prob_m, int prob_n, int prob_k) {
|
||
|
if (prob_m <= 16) {
|
||
|
for (auto th_config : small_batch_thread_configs) {
|
||
|
if (is_valid_config(th_config, prob_m, prob_n, prob_k)) {
|
||
|
return th_config;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
for (auto th_config : large_batch_thread_configs) {
|
||
|
if (is_valid_config(th_config, prob_m, prob_n, prob_k)) {
|
||
|
return th_config;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return thread_config_t{-1, -1, -1};
|
||
|
}
|
||
|
|
||
|
#define CALL_IF(N_BLOCKS, K_BLOCKS, NUM_THREADS) \
|
||
|
__CALL_IF(1, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
|
||
|
__CALL_IF(1, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS) \
|
||
|
__CALL_IF(1, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
|
||
|
__CALL_IF(1, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS) \
|
||
|
__CALL_IF(2, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
|
||
|
__CALL_IF(2, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS) \
|
||
|
__CALL_IF(3, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
|
||
|
__CALL_IF(3, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS) \
|
||
|
__CALL_IF(4, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
|
||
|
__CALL_IF(4, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS)
|
||
|
|
||
|
void marlin_cuda(const void* A, const void* B, void* C, void* s, int prob_m,
|
||
|
int prob_n, int prob_k, void* workspace, int groupsize = -1,
|
||
|
int dev = 0, cudaStream_t stream = 0, int thread_k = -1,
|
||
|
int thread_n = -1, int sms = -1, int max_par = 16) {
|
||
|
int tot_m = prob_m;
|
||
|
int tot_m_blocks = ceildiv(tot_m, 16);
|
||
|
int pad = 16 * tot_m_blocks - tot_m;
|
||
|
|
||
|
if (sms == -1)
|
||
|
cudaDeviceGetAttribute(&sms, cudaDevAttrMultiProcessorCount, dev);
|
||
|
|
||
|
// Set thread config
|
||
|
thread_config_t th_config;
|
||
|
if (thread_k != -1 && thread_n != -1) {
|
||
|
// User-defined config
|
||
|
th_config = thread_config_t{thread_k, thread_n, USER_THREADS};
|
||
|
} else {
|
||
|
// Auto config
|
||
|
th_config = determine_thread_config(prob_m, prob_n, prob_k);
|
||
|
}
|
||
|
|
||
|
if (!is_valid_config(th_config, prob_m, prob_n, prob_k)) {
|
||
|
throw std::runtime_error(
|
||
|
"Invalid thread config: thread_k = " + str(th_config.thread_k) +
|
||
|
", thread_n = " + str(th_config.thread_n) +
|
||
|
", num_threads = " + str(th_config.num_threads) + " for MKN = [" +
|
||
|
str(prob_m) + ", " + str(prob_k) + ", " + str(prob_n) + "]");
|
||
|
}
|
||
|
|
||
|
// Uncomment for debug
|
||
|
// std::cout << "Using thread_config: thread_k = " + str(th_config.thread_k) +
|
||
|
// ", thread_n = " + str(th_config.thread_n) +
|
||
|
// ", num_threads = " + str(th_config.num_threads) + " for
|
||
|
// MKN = [" + str(prob_m) +
|
||
|
// ", " + str(prob_k) + ", " + str(prob_n) + "]\n";
|
||
|
|
||
|
int num_threads = th_config.num_threads;
|
||
|
thread_k = th_config.thread_k;
|
||
|
thread_n = th_config.thread_n;
|
||
|
|
||
|
int thread_k_blocks = thread_k / 16;
|
||
|
int thread_n_blocks = thread_n / 16;
|
||
|
int group_blocks = (groupsize == -1) ? -1 : groupsize / 16;
|
||
|
int blocks = sms;
|
||
|
|
||
|
if (prob_m == 0 || prob_n == 0 || prob_k == 0) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
TORCH_CHECK(prob_n % thread_n == 0, "prob_n = ", prob_n,
|
||
|
" is not divisible by thread_n = ", thread_n);
|
||
|
TORCH_CHECK(prob_k % thread_k == 0, "prob_k = ", prob_k,
|
||
|
" is not divisible by thread_k = ", thread_k);
|
||
|
if (group_blocks != -1) {
|
||
|
TORCH_CHECK(prob_k % group_blocks == 0, "prob_k = ", prob_k,
|
||
|
" is not divisible by group_blocks = ", group_blocks);
|
||
|
}
|
||
|
|
||
|
const int4* A_ptr = (const int4*)A;
|
||
|
const int4* B_ptr = (const int4*)B;
|
||
|
int4* C_ptr = (int4*)C;
|
||
|
const int4* s_ptr = (const int4*)s;
|
||
|
|
||
|
int* locks = (int*)workspace;
|
||
|
|
||
|
for (int i = 0; i < tot_m_blocks; i += 4) {
|
||
|
int thread_m_blocks = tot_m_blocks - i;
|
||
|
prob_m = tot_m - 16 * i;
|
||
|
int par = 1;
|
||
|
if (thread_m_blocks > 4) {
|
||
|
// Note that parallel > 1 currently only works for inputs without any
|
||
|
// padding
|
||
|
par = (16 * thread_m_blocks - pad) / 64;
|
||
|
if (par > max_par) par = max_par;
|
||
|
prob_m = 64 * par;
|
||
|
i += 4 * (par - 1);
|
||
|
thread_m_blocks = 4;
|
||
|
}
|
||
|
|
||
|
// For compilation speed, we only define the kernel configurations that have
|
||
|
// seemed useful (in terms of performance) in our testing, however many more
|
||
|
// are, in principle, possible.
|
||
|
if (false) {
|
||
|
}
|
||
|
CALL_IF(8, 8, 256)
|
||
|
CALL_IF(16, 4, 256)
|
||
|
CALL_IF(8, 4, 128)
|
||
|
CALL_IF(4, 8, 128)
|
||
|
else {
|
||
|
throw std::runtime_error("Unsupported shapes: MKN = [" + str(prob_m) +
|
||
|
", " + str(prob_k) + ", " + str(prob_n) + "]" +
|
||
|
", groupsize = " + str(groupsize) +
|
||
|
", thread_m_blocks = " + str(thread_m_blocks) +
|
||
|
", thread_n_blocks = " + str(thread_n_blocks) +
|
||
|
", thread_k_blocks = " + str(thread_k_blocks));
|
||
|
}
|
||
|
|
||
|
A_ptr += 16 * thread_m_blocks * (prob_k / 8) * par;
|
||
|
C_ptr += 16 * thread_m_blocks * (prob_n / 8) * par;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} // namespace marlin
|
||
|
|
||
|
torch::Tensor marlin_gemm(torch::Tensor& a, torch::Tensor& b_q_weight,
|
||
|
torch::Tensor& b_scales, torch::Tensor& workspace,
|
||
|
int64_t size_m, int64_t size_n, int64_t size_k) {
|
||
|
// Verify M
|
||
|
TORCH_CHECK(size_m == a.size(0),
|
||
|
"Shape mismatch: a.size(0) = " + str(a.size(0)) +
|
||
|
", size_m = " + str(size_m));
|
||
|
|
||
|
// Verify K
|
||
|
TORCH_CHECK(size_k == a.size(1),
|
||
|
"Shape mismatch: a.size(1) = " + str(a.size(1)) +
|
||
|
", size_k = " + str(size_k));
|
||
|
TORCH_CHECK(size_k % marlin::tile_size == 0,
|
||
|
"size_k = " + str(size_k) +
|
||
|
" is not divisible by tile_size = " + str(marlin::tile_size));
|
||
|
TORCH_CHECK((size_k / marlin::tile_size) == b_q_weight.size(0),
|
||
|
"Shape mismatch: b_q_weight.size(0) = " +
|
||
|
str(b_q_weight.size(0)) + ", size_k = " + str(size_k) +
|
||
|
", tile_size = " + str(marlin::tile_size));
|
||
|
|
||
|
// Verify N
|
||
|
TORCH_CHECK(b_scales.size(1) == size_n,
|
||
|
"b_scales.size(1) = " + str(b_scales.size(1)) +
|
||
|
", size_n = " + str(size_n));
|
||
|
TORCH_CHECK(b_q_weight.size(1) % marlin::tile_size == 0,
|
||
|
"b_q_weight.size(1) = " + str(b_q_weight.size(1)) +
|
||
|
" is not divisible by tile_size = " + str(marlin::tile_size));
|
||
|
|
||
|
int actual_size_n =
|
||
|
(b_q_weight.size(1) / marlin::tile_size) * marlin::pack_factor_4bit;
|
||
|
TORCH_CHECK(
|
||
|
size_n == actual_size_n,
|
||
|
"size_n = " + str(size_n) + ", actual_size_n = " + str(actual_size_n));
|
||
|
|
||
|
// Verify A device and strides
|
||
|
TORCH_CHECK(a.device().is_cuda(), "A is not on GPU");
|
||
|
TORCH_CHECK(a.is_contiguous(), "A is not contiguous");
|
||
|
|
||
|
// Verify B device and strides
|
||
|
TORCH_CHECK(b_q_weight.device().is_cuda(), "b_q_weight is not on GPU");
|
||
|
TORCH_CHECK(b_q_weight.is_contiguous(), "b_q_weight is not contiguous");
|
||
|
|
||
|
// Verify scales device and strides
|
||
|
TORCH_CHECK(b_scales.device().is_cuda(), "b_scales is not on GPU");
|
||
|
TORCH_CHECK(b_scales.is_contiguous(), "b_scales is not contiguous");
|
||
|
|
||
|
// Alloc C matrix
|
||
|
const at::cuda::OptionalCUDAGuard device_guard(device_of(a));
|
||
|
auto options = torch::TensorOptions().dtype(a.dtype()).device(a.device());
|
||
|
torch::Tensor c = torch::empty({size_m, size_n}, options);
|
||
|
|
||
|
// thread_k: `k` size of a thread_tile in `weights` (can usually be left as
|
||
|
// auto -1)
|
||
|
int thread_k = -1;
|
||
|
// thread_n: `n` size of a thread_tile in `weights` (can usually be left as
|
||
|
// auto -1)
|
||
|
int thread_n = -1;
|
||
|
// sms: number of SMs to use for the kernel (can usually be left as auto -1)
|
||
|
int sms = -1;
|
||
|
|
||
|
// Detect groupsize
|
||
|
if (b_scales.size(0) != 1) {
|
||
|
TORCH_CHECK(size_k % b_scales.size(0) == 0,
|
||
|
"size_k = " + str(size_k) +
|
||
|
", is not divisible by b_scales.size(0) = " +
|
||
|
str(b_scales.size(0)));
|
||
|
}
|
||
|
int groupsize = b_scales.size(0) == 1 ? -1 : size_k / b_scales.size(0);
|
||
|
|
||
|
// Verify groupsize
|
||
|
TORCH_CHECK(groupsize == -1 || groupsize == 128,
|
||
|
"Unexpected groupsize = " + str(groupsize));
|
||
|
|
||
|
// Verify workspace size
|
||
|
TORCH_CHECK(
|
||
|
size_n % marlin::min_thread_n == 0,
|
||
|
"size_n = " + str(size_n) +
|
||
|
", is not divisible by min_thread_n = " + str(marlin::min_thread_n));
|
||
|
int min_workspace_size = (size_n / marlin::min_thread_n) * marlin::max_par;
|
||
|
TORCH_CHECK(workspace.numel() >= min_workspace_size,
|
||
|
"workspace.numel = " + str(workspace.numel()) +
|
||
|
" is below min_workspace_size = " + str(min_workspace_size));
|
||
|
|
||
|
int dev = a.get_device();
|
||
|
marlin::marlin_cuda(a.data_ptr(), b_q_weight.data_ptr(), c.data_ptr(),
|
||
|
b_scales.data_ptr(), size_m, size_n, size_k,
|
||
|
workspace.data_ptr(), groupsize, dev,
|
||
|
at::cuda::getCurrentCUDAStream(dev), thread_k, thread_n,
|
||
|
sms, marlin::max_par);
|
||
|
|
||
|
return c;
|
||
|
}
|