fix windowing
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37266e2dbb
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@ -24,6 +24,9 @@ impl BlockAllocation {
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&self.allocated_slots
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}
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/// Extend an allocation by adding a new block
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/// If the allocation length > window size, repeats blocks and slots to cover the
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/// whole `required_blocks` and `required_slots`
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pub(crate) fn extend(&mut self) -> Result<(), AllocationError> {
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let (block, slots) = self.block_allocator.allocate_block()?;
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// Add block and slots to current allocation
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@ -48,6 +51,7 @@ impl BlockAllocation {
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}
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impl Drop for BlockAllocation {
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/// Free the blocks
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fn drop(&mut self) {
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let allocated_blocks = std::mem::take(&mut self.allocated_blocks);
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self.block_allocator.free(allocated_blocks)
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@ -114,66 +118,71 @@ impl BlockAllocator {
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let required_prompt_blocks = (prompt_tokens + self.block_size - 1) / self.block_size;
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// prompt blocks + a single block for decode
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let required_blocks = required_prompt_blocks + 1;
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let required_slots = required_blocks * self.block_size;
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// Slots and blocks required for the whole request
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let total_slots = prompt_tokens + decode_tokens;
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let total_required_blocks = (total_slots + self.block_size - 1) / self.block_size;
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let (clipped_required_blocks, repeats) = match self.window_size {
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// Nothing to do
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None => (required_blocks, 1),
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Some(window_size) => {
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Some(window_size) if required_slots >= window_size => {
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// Number of blocks for this window size
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let window_size_blocks = (window_size + self.block_size - 1) / self.block_size;
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if required_blocks > window_size_blocks {
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// Number of times we will need to repeat blocks to cover the required allocation
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let repeats = (required_blocks + window_size_blocks - 1) / window_size_blocks;
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(window_size_blocks, repeats)
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} else {
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(required_blocks, 1)
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}
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// Number of times we will need to repeat blocks to cover the total allocation
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let repeats = (total_slots + window_size - 1) / window_size;
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(window_size_blocks, repeats)
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}
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// Nothing to do
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_ => (required_blocks, 1),
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};
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// Scoped to drop the lock early
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let allocated_blocks = {
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let mut free_blocks = self.free_blocks.lock().expect("Lock could not be acquired");
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let clipped_required_blocks = clipped_required_blocks as usize;
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if clipped_required_blocks > free_blocks.len() {
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// Not enough blocks to cover this allocation
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// Early return
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return Err(AllocationError::NotEnoughPages);
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}
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// Take the blocks
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let n_free_blocks = free_blocks.len();
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free_blocks.split_off(n_free_blocks - clipped_required_blocks)
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};
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let repeats = repeats as usize;
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let required_blocks = required_blocks as usize;
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let clipped_required_blocks = clipped_required_blocks as usize;
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let total_slots = total_slots as usize;
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let total_required_blocks = total_required_blocks as usize;
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let mut free_blocks = self.free_blocks.lock().expect("Lock could not be acquired");
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if clipped_required_blocks > free_blocks.len() {
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Err(AllocationError::NotEnoughPages)
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let allocated_blocks = if repeats != 1 {
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let mut allocated_blocks = allocated_blocks.repeat(repeats);
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allocated_blocks.truncate(total_required_blocks);
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allocated_blocks
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} else {
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let n_free_blocks = free_blocks.len();
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let allocated_blocks = free_blocks.split_off(n_free_blocks - clipped_required_blocks);
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allocated_blocks
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};
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let allocated_blocks = if repeats != 1 {
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let mut allocated_blocks = allocated_blocks.repeat(repeats);
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allocated_blocks.truncate(required_blocks);
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allocated_blocks
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} else {
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allocated_blocks
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};
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let mut allocated_slots =
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Vec::with_capacity(allocated_blocks.len() * self.block_size as usize * repeats);
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let mut allocated_slots =
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Vec::with_capacity(allocated_blocks.len() * self.block_size as usize * repeats);
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let required_slots = (prompt_tokens + decode_tokens) as usize;
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'slots: for block_id in allocated_blocks.iter() {
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for s in (block_id * self.block_size)..((block_id + 1) * self.block_size) {
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allocated_slots.push(s);
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if allocated_slots.len() > required_slots {
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break 'slots;
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}
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'slots: for block_id in allocated_blocks.iter() {
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for s in (block_id * self.block_size)..((block_id + 1) * self.block_size) {
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allocated_slots.push(s);
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if allocated_slots.len() > total_slots {
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break 'slots;
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}
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}
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Ok(BlockAllocation {
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allocated_blocks,
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allocated_slots,
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required_blocks,
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required_slots,
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block_allocator: self.clone(),
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})
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}
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Ok(BlockAllocation {
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allocated_blocks,
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allocated_slots,
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required_blocks: total_required_blocks,
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required_slots: total_slots,
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block_allocator: self.clone(),
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})
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}
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pub(crate) fn free(&self, blocks: Vec<u32>) {
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@ -361,6 +361,7 @@ async fn decode(
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}
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/// Filter a `batch` and remove all requests not present in `entries`
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/// Ask the server to generate the full texts for entries in `terminated_entries`
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#[instrument(skip_all)]
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async fn filter_batch(
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client: &mut ShardedClient,
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@ -408,7 +409,10 @@ async fn filter_batch(
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}
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}
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///
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/// Send `InferStreamResponse::Intermediate` and the final `InferStreamResponse::End` messages
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/// to terminated requests
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/// It modifies the last `InferStreamResponse::Intermediate` to add the final full text in
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/// `terminated_generations`
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#[instrument(skip_all)]
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fn send_terminated_generations(
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terminated_generations: Vec<TerminatedGeneration>,
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@ -530,7 +534,7 @@ fn send_stream_responses(
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}
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/// Check if block allocations need to be extended
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/// If we don't have enough blocks, request will be filtered with be added to an IntMap of
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/// If we don't have enough blocks, request will be filtered and added to an IntMap of
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/// terminated entries.
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/// If at least one entry allocation was extended, we return true to force an update
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#[instrument(skip_all)]
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@ -592,6 +596,7 @@ fn filter_send_update_allocations(
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}
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/// Map `Generation` to `<(bool, Vec<(u64, InferStreamResponse)>)>`
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/// `bool` is `true` if the generation is finished
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fn map_generation(generation: Generation, entry: &Entry) -> (bool, Vec<InferStreamResponse>) {
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let mut finished = false;
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let mut stream_responses = Vec::with_capacity(16);
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