#pragma once #include #include #include #include #include #include #include namespace gptq_marlin { // 8 warps are a good choice since every SM has 4 schedulers and having more // than 1 warp per schedule allows some more latency hiding. At the same time, // we want relatively few warps to have many registers per warp and small tiles. static constexpr int default_threads = 256; static constexpr int pipe_stages = 4; // 4 pipeline stages fit into shared memory static constexpr int min_thread_n = 64; static constexpr int min_thread_k = 64; static constexpr int tile_size = 16; static constexpr int max_par = 16; template struct Vec { T elems[n]; __device__ T& operator[](int i) { return elems[i]; } }; using I4 = Vec; constexpr int div_ceil(int a, int b) { return (a + b - 1) / b; } #if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800 // No support for async #else __device__ inline void cp_async4_pred(void* smem_ptr, const void* glob_ptr, bool pred = true) { const int BYTES = 16; uint32_t smem = static_cast(__cvta_generic_to_shared(smem_ptr)); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %0, 0;\n" " @p cp.async.cg.shared.global [%1], [%2], %3;\n" "}\n" ::"r"((int)pred), "r"(smem), "l"(glob_ptr), "n"(BYTES)); } __device__ inline void cp_async4(void* smem_ptr, const void* glob_ptr) { const int BYTES = 16; uint32_t smem = static_cast(__cvta_generic_to_shared(smem_ptr)); asm volatile( "{\n" " cp.async.cg.shared.global [%0], [%1], %2;\n" "}\n" ::"r"(smem), "l"(glob_ptr), "n"(BYTES)); } __device__ inline void cp_async_fence() { asm volatile("cp.async.commit_group;\n" ::); } template __device__ inline void cp_async_wait() { asm volatile("cp.async.wait_group %0;\n" ::"n"(n)); } #endif } // namespace gptq_marlin