180 lines
5.6 KiB
Plaintext
180 lines
5.6 KiB
Plaintext
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/*
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Copyright (c) 2011, Micael Hildenborg
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Micael Hildenborg nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY Micael Hildenborg ''AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL Micael Hildenborg BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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Contributors:
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Gustav
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Several members in the gamedev.se forum.
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Gregory Petrosyan
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*/
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#include "sha1.h"
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namespace sha1 {
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namespace {// local
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// Rotate an integer value to left.
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inline const unsigned int rol(const unsigned int value,
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const unsigned int steps) {
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return ((value << steps) | (value >> (32 - steps)));
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}
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// Sets the first 16 integers in the buffert to zero.
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// Used for clearing the W buffert.
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inline void clearWBuffert(unsigned int* buffert) {
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for (int pos = 16; --pos >= 0;)
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{
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buffert[pos] = 0;
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}
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}
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inline
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void innerHash(unsigned int* result, unsigned int* w) {
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unsigned int a = result[0];
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unsigned int b = result[1];
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unsigned int c = result[2];
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unsigned int d = result[3];
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unsigned int e = result[4];
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int round = 0;
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#define sha1macro(func,val) \
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{ \
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const unsigned int t = rol(a, 5) + (func) + e + val + w[round]; \
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e = d; \
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d = c; \
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c = rol(b, 30); \
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b = a; \
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a = t; \
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}
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while (round < 16) {
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sha1macro((b & c) | (~b & d), 0x5a827999)
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++round;
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}
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while (round < 20) {
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w[round] = rol(
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(w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
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sha1macro((b & c) | (~b & d), 0x5a827999)
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++round;
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}
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while (round < 40) {
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w[round] = rol(
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(w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
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sha1macro(b ^ c ^ d, 0x6ed9eba1)
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++round;
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}
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while (round < 60) {
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w[round] = rol(
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(w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
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sha1macro((b & c) | (b & d) | (c & d), 0x8f1bbcdc)
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++round;
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}
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while (round < 80) {
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w[round] = rol(
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(w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
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sha1macro(b ^ c ^ d, 0xca62c1d6)
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++round;
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}
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#undef sha1macro
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result[0] += a;
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result[1] += b;
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result[2] += c;
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result[3] += d;
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result[4] += e;
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}
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} // namespace
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inline
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void calc(const void* src, const int bytelength, unsigned char* hash) {
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// Init the result array.
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unsigned int result[5] = { 0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476,
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0xc3d2e1f0 };
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// Cast the void src pointer to be the byte array we can work with.
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const unsigned char* sarray = (const unsigned char*) src;
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// The reusable round buffer
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unsigned int w[80];
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// Loop through all complete 64byte blocks.
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const int endOfFullBlocks = bytelength - 64;
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int endCurrentBlock;
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int currentBlock(0);
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while (currentBlock <= endOfFullBlocks) {
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endCurrentBlock = currentBlock + 64;
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// Init the round buffer with the 64 byte block data.
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for (int roundPos = 0; currentBlock < endCurrentBlock; currentBlock += 4)
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{
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// This line will swap endian on big endian and keep endian on little endian.
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w[roundPos++] = (unsigned int) sarray[currentBlock + 3]
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| (((unsigned int) sarray[currentBlock + 2]) << 8)
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| (((unsigned int) sarray[currentBlock + 1]) << 16)
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| (((unsigned int) sarray[currentBlock]) << 24);
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}
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innerHash(result, w);
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}
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// Handle the last and not full 64 byte block if existing.
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endCurrentBlock = bytelength - currentBlock;
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clearWBuffert(w);
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int lastBlockBytes = 0;
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for (; lastBlockBytes < endCurrentBlock; ++lastBlockBytes) {
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w[lastBlockBytes >> 2] |= (unsigned int) sarray[lastBlockBytes
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+ currentBlock] << ((3 - (lastBlockBytes & 3)) << 3);
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}
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w[lastBlockBytes >> 2] |= 0x80 << ((3 - (lastBlockBytes & 3)) << 3);
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if (endCurrentBlock >= 56) {
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innerHash(result, w);
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clearWBuffert(w);
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}
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w[15] = bytelength << 3;
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innerHash(result, w);
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// Store hash in result pointer, and make sure we get in in the correct order on both endian models.
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for (int hashByte = 20; --hashByte >= 0;) {
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hash[hashByte] = (result[hashByte >> 2] >> (((3 - hashByte) & 0x3) << 3))
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& 0xff;
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}
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}
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inline
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void toHexString(const unsigned char* hash, char* hexstring) {
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const char hexDigits[] = { "0123456789abcdef" };
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for (int hashByte = 20; --hashByte >= 0;)
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{
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hexstring[hashByte << 1] = hexDigits[(hash[hashByte] >> 4) & 0xf];
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hexstring[(hashByte << 1) + 1] = hexDigits[hash[hashByte] & 0xf];
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}
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hexstring[40] = 0;
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}
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} // namespace sha1
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