Remove async_blocked_mode_client

This commit is contained in:
Jeffrey Ryan 2022-06-17 00:27:06 -05:00
parent 3ee2174892
commit 552528b0ea
1 changed files with 0 additions and 113 deletions

View File

@ -688,119 +688,6 @@ namespace net_utils
std::atomic<uint64_t> m_bytes_sent;
std::atomic<uint64_t> m_bytes_received;
};
/************************************************************************/
/* */
/************************************************************************/
class async_blocked_mode_client: public blocked_mode_client
{
public:
async_blocked_mode_client():m_send_deadline(blocked_mode_client::m_io_service)
{
// No deadline is required until the first socket operation is started. We
// set the deadline to positive infinity so that the actor takes no action
// until a specific deadline is set.
m_send_deadline.expires_at(boost::posix_time::pos_infin);
// Start the persistent actor that checks for deadline expiry.
check_send_deadline();
}
~async_blocked_mode_client()
{
m_send_deadline.cancel();
}
bool shutdown()
{
blocked_mode_client::shutdown();
m_send_deadline.cancel();
return true;
}
inline
bool send(const void* data, size_t sz)
{
try
{
/*
m_send_deadline.expires_from_now(boost::posix_time::milliseconds(m_reciev_timeout));
// Set up the variable that receives the result of the asynchronous
// operation. The error code is set to would_block to signal that the
// operation is incomplete. Asio guarantees that its asynchronous
// operations will never fail with would_block, so any other value in
// ec indicates completion.
boost::system::error_code ec = boost::asio::error::would_block;
// Start the asynchronous operation itself. The boost::lambda function
// object is used as a callback and will update the ec variable when the
// operation completes. The blocking_udp_client.cpp example shows how you
// can use boost::bind rather than boost::lambda.
boost::asio::async_write(m_socket, boost::asio::buffer(data, sz), boost::lambda::var(ec) = boost::lambda::_1);
// Block until the asynchronous operation has completed.
while(ec == boost::asio::error::would_block)
{
m_io_service.run_one();
}*/
boost::system::error_code ec;
size_t writen = write(data, sz, ec);
if (!writen || ec)
{
LOG_PRINT_L3("Problems at write: " << ec.message());
return false;
}else
{
m_send_deadline.expires_at(boost::posix_time::pos_infin);
}
}
catch(const boost::system::system_error& er)
{
LOG_ERROR("Some problems at connect, message: " << er.what());
return false;
}
catch(...)
{
LOG_ERROR("Some fatal problems.");
return false;
}
return true;
}
private:
boost::asio::deadline_timer m_send_deadline;
void check_send_deadline()
{
// Check whether the deadline has passed. We compare the deadline against
// the current time since a new asynchronous operation may have moved the
// deadline before this actor had a chance to run.
if (m_send_deadline.expires_at() <= boost::asio::deadline_timer::traits_type::now())
{
// The deadline has passed. The socket is closed so that any outstanding
// asynchronous operations are cancelled. This allows the blocked
// connect(), read_line() or write_line() functions to return.
LOG_PRINT_L3("Timed out socket");
m_ssl_socket->next_layer().close();
// There is no longer an active deadline. The expiry is set to positive
// infinity so that the actor takes no action until a new deadline is set.
m_send_deadline.expires_at(boost::posix_time::pos_infin);
}
// Put the actor back to sleep.
m_send_deadline.async_wait(boost::bind(&async_blocked_mode_client::check_send_deadline, this));
}
};
}
}