Merge pull request #1950
f5bd3465
IOS CMAKE build settings (Jaquee)d8a88d05
add IOS CMAKE toolchain (Jaquee)
This commit is contained in:
commit
e9ca165b1a
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@ -27,6 +27,9 @@
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# THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
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# Parts of this file are originally copyright (c) 2012-2013 The Cryptonote developers
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if (IOS)
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INCLUDE(CmakeLists_IOS.txt)
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endif()
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cmake_minimum_required(VERSION 2.8.7)
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@ -77,7 +80,7 @@ if (ARM_TEST STREQUAL "arm")
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endif()
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endif()
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if (ARM_ID STREQUAL "aarch64")
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if (ARM_ID STREQUAL "aarch64" OR ARM_ID STREQUAL "arm64")
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set(ARM 1)
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set(ARM8 1)
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endif()
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@ -312,7 +315,7 @@ else()
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endif()
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# Handle OpenSSL, used for sha256sum on binary updates
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if (APPLE)
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if (APPLE AND NOT IOS)
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if (NOT OpenSSL_DIR)
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EXECUTE_PROCESS(COMMAND brew --prefix openssl
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OUTPUT_VARIABLE OPENSSL_ROOT_DIR
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@ -322,7 +325,7 @@ if (APPLE)
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endif()
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find_package(OpenSSL REQUIRED)
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if(STATIC)
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if(STATIC AND NOT IOS)
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if(UNIX)
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set(OPENSSL_LIBRARIES "${OPENSSL_LIBRARIES};${CMAKE_DL_LIBS}")
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endif()
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@ -337,7 +340,7 @@ endif()
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add_subdirectory(external)
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# Final setup for miniupnpc
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if(UPNP_STATIC)
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if(UPNP_STATIC OR IOS)
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add_definitions("-DUPNP_STATIC")
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else()
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add_definitions("-DUPNP_DYNAMIC")
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@ -541,8 +544,9 @@ else()
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endif(ARM)
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if(ANDROID AND NOT BUILD_GUI_DEPS STREQUAL "ON")
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if(ANDROID AND NOT BUILD_GUI_DEPS STREQUAL "ON" OR IOS)
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#From Android 5: "only position independent executables (PIE) are supported"
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message(STATUS "Enabling PIE executable")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIE")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIE")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_CXX_FLAGS} -fPIE -pie")
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@ -651,7 +655,7 @@ list(APPEND EXTRA_LIBRARIES ${CMAKE_DL_LIBS})
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if(ANDROID)
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set(ATOMIC libatomic.a)
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endif()
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if(CMAKE_C_COMPILER_ID STREQUAL "Clang" AND ARCH_WIDTH EQUAL "32")
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if(CMAKE_C_COMPILER_ID STREQUAL "Clang" AND ARCH_WIDTH EQUAL "32" AND NOT IOS)
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find_library(ATOMIC atomic)
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list(APPEND EXTRA_LIBRARIES ${ATOMIC})
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endif()
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@ -0,0 +1,164 @@
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# Portions Copyright (c) 2017, The Monero Project
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# This file is based off of the https://code.google.com/archive/p/ios-cmake/
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# It has been altered for Monero iOS development
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#
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#
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# Options:
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#
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# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
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# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
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# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
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# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
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#
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# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
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# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
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# If set manually, it will override the default location and force the user of a particular Developer Platform
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#
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# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
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# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
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# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
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# If set manually, this will force the use of a specific SDK version
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# Standard settings
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set (CMAKE_SYSTEM_NAME Darwin)
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set (CMAKE_SYSTEM_VERSION 1)
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set (UNIX True)
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set (APPLE True)
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set (IOS True)
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# Required as of cmake 2.8.10
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set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
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# Determine the cmake host system version so we know where to find the iOS SDKs
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find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
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if (CMAKE_UNAME)
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exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
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string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
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endif (CMAKE_UNAME)
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# Force the compilers to gcc for iOS
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include (CMakeForceCompiler)
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# set (MAKE_C_COMPILER "/usr/bin/gcc Apple")
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# set (CMAKE_CXX_COMPILER "/usr/bin/g++ Apple")
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set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
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# Skip the platform compiler checks for cross compiling
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set (CMAKE_CXX_COMPILER_WORKS TRUE)
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set (CMAKE_C_COMPILER_WORKS TRUE)
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# All iOS/Darwin specific settings - some may be redundant
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set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
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set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
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set (CMAKE_SHARED_MODULE_PREFIX "lib")
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set (CMAKE_SHARED_MODULE_SUFFIX ".so")
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set (CMAKE_MODULE_EXISTS 1)
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set (CMAKE_DL_LIBS "")
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set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
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set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
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set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
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set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
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# Hidden visibilty is required for cxx on iOS
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set (CMAKE_C_FLAGS_INIT "")
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set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")
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set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
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set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
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set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
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set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
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set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
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set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
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set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
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set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
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# Setup iOS platform unless specified manually with IOS_PLATFORM
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if (NOT DEFINED IOS_PLATFORM)
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set (IOS_PLATFORM "OS")
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endif (NOT DEFINED IOS_PLATFORM)
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set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
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# Setup building for arm64 or not
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if (NOT DEFINED BUILD_ARM64)
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set (BUILD_ARM64 true)
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endif (NOT DEFINED BUILD_ARM64)
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set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
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# Check the platform selection and setup for developer root
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if (${IOS_PLATFORM} STREQUAL "OS")
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set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
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# This causes the installers to properly locate the output libraries
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
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elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
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set (SIMULATOR true)
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set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
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# This causes the installers to properly locate the output libraries
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
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elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
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set (SIMULATOR true)
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set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
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# This causes the installers to properly locate the output libraries
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
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else (${IOS_PLATFORM} STREQUAL "OS")
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message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
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endif (${IOS_PLATFORM} STREQUAL "OS")
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# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
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# Note Xcode 4.3 changed the installation location, choose the most recent one available
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exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
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set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
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set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
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if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
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if (EXISTS ${XCODE_POST_43_ROOT})
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set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
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elseif(EXISTS ${XCODE_PRE_43_ROOT})
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set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
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endif (EXISTS ${XCODE_POST_43_ROOT})
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endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
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set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
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# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
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if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
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file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
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if (_CMAKE_IOS_SDKS)
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list (SORT _CMAKE_IOS_SDKS)
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list (REVERSE _CMAKE_IOS_SDKS)
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list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
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else (_CMAKE_IOS_SDKS)
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message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
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endif (_CMAKE_IOS_SDKS)
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message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
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endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
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set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
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# Set the sysroot default to the most recent SDK
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set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
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# set the architecture for iOS
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if (NOT DEFINED ARCH)
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set (ARCH armv7)
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endif()
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set (IOS_ARCH ${ARCH})
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set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
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message(STATUS "ios arch: ${IOS_ARCH}")
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# Set the find root to the iOS developer roots and to user defined paths
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set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
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# default to searching for frameworks first
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set (CMAKE_FIND_FRAMEWORK FIRST)
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# set up the default search directories for frameworks
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set (CMAKE_SYSTEM_FRAMEWORK_PATH
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${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
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${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
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${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
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)
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message(STATUS "IOS CMAKE conf finished")
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@ -34,11 +34,12 @@
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# We always compile if we are building statically to reduce static dependency issues...
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# ...except for FreeBSD, because FreeBSD is a special case that doesn't play well with
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# others.
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if(NOT IOS)
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find_package(Miniupnpc QUIET)
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endif()
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# If we have the correct shared version and we're not building static, use it
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if(STATIC)
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if(STATIC OR IOS)
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set(USE_SHARED_MINIUPNPC false)
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elseif(MINIUPNP_FOUND AND MINIUPNPC_VERSION_1_7_OR_HIGHER)
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set(USE_SHARED_MINIUPNPC true)
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@ -215,6 +215,11 @@ endif ()
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if (INSTALL_VENDORED_LIBUNBOUND)
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install(TARGETS unbound
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ARCHIVE DESTINATION lib)
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if(IOS)
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set(lib_folder lib-${ARCH})
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else()
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set(lib_folder lib)
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endif()
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install(TARGETS unbound
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ARCHIVE DESTINATION ${lib_folder})
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endif()
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@ -101,18 +101,24 @@ add_subdirectory(crypto)
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add_subdirectory(ringct)
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add_subdirectory(cryptonote_basic)
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add_subdirectory(cryptonote_core)
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if(NOT IOS)
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add_subdirectory(blockchain_db)
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endif()
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add_subdirectory(mnemonics)
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if(NOT IOS)
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add_subdirectory(rpc)
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endif()
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add_subdirectory(wallet)
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if(NOT IOS)
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add_subdirectory(p2p)
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endif()
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add_subdirectory(cryptonote_protocol)
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if(NOT IOS)
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add_subdirectory(simplewallet)
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add_subdirectory(daemonizer)
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add_subdirectory(daemon)
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add_subdirectory(blockchain_utilities)
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endif()
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if(PER_BLOCK_CHECKPOINT)
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add_subdirectory(blocks)
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@ -93,7 +93,7 @@ endif()
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# Because of the way Qt works on android with JNI, the code does not live in the main android thread
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# So this code runs with a 1 MB default stack size.
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# This will force the use of the heap for the allocation of the scratchpad
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if (ANDROID)
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if (ANDROID OR IOS)
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if( BUILD_GUI_DEPS )
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add_definitions(-DFORCE_USE_HEAP=1)
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endif()
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@ -132,8 +132,13 @@ if (BUILD_GUI_DEPS)
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list(APPEND objlibs $<TARGET_OBJECTS:obj_${lib}>) # matches naming convention in src/CMakeLists.txt
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endforeach()
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add_library(wallet_merged STATIC ${objlibs})
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if(IOS)
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set(lib_folder lib-${ARCH})
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else()
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set(lib_folder lib)
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endif()
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install(TARGETS wallet_merged
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ARCHIVE DESTINATION lib)
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ARCHIVE DESTINATION ${lib_folder})
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install(FILES ${wallet_api_headers}
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DESTINATION include/wallet)
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