nebula/config/config.go

399 lines
7.9 KiB
Go
Raw Normal View History

package config
import (
"context"
"errors"
"fmt"
"math"
"os"
"os/signal"
"path/filepath"
"sort"
"strconv"
"strings"
"sync"
"syscall"
"time"
"dario.cat/mergo"
"github.com/sirupsen/logrus"
"gopkg.in/yaml.v2"
)
type C struct {
path string
files []string
Settings map[interface{}]interface{}
oldSettings map[interface{}]interface{}
callbacks []func(*C)
l *logrus.Logger
reloadLock sync.Mutex
}
func NewC(l *logrus.Logger) *C {
return &C{
Settings: make(map[interface{}]interface{}),
l: l,
}
}
// Load will find all yaml files within path and load them in lexical order
func (c *C) Load(path string) error {
c.path = path
c.files = make([]string, 0)
err := c.resolve(path, true)
if err != nil {
return err
}
if len(c.files) == 0 {
return fmt.Errorf("no config files found at %s", path)
}
sort.Strings(c.files)
err = c.parse()
if err != nil {
return err
}
return nil
}
func (c *C) LoadString(raw string) error {
if raw == "" {
return errors.New("Empty configuration")
}
return c.parseRaw([]byte(raw))
}
// RegisterReloadCallback stores a function to be called when a config reload is triggered. The functions registered
// here should decide if they need to make a change to the current process before making the change. HasChanged can be
// used to help decide if a change is necessary.
// These functions should return quickly or spawn their own go routine if they will take a while
func (c *C) RegisterReloadCallback(f func(*C)) {
c.callbacks = append(c.callbacks, f)
}
// InitialLoad returns true if this is the first load of the config, and ReloadConfig has not been called yet.
func (c *C) InitialLoad() bool {
return c.oldSettings == nil
}
// HasChanged checks if the underlying structure of the provided key has changed after a config reload. The value of
// k in both the old and new settings will be serialized, the result of the string comparison is returned.
// If k is an empty string the entire config is tested.
// It's important to note that this is very rudimentary and susceptible to configuration ordering issues indicating
// there is change when there actually wasn't any.
func (c *C) HasChanged(k string) bool {
if c.oldSettings == nil {
return false
}
var (
nv interface{}
ov interface{}
)
if k == "" {
nv = c.Settings
ov = c.oldSettings
k = "all settings"
} else {
nv = c.get(k, c.Settings)
ov = c.get(k, c.oldSettings)
}
newVals, err := yaml.Marshal(nv)
if err != nil {
c.l.WithField("config_path", k).WithError(err).Error("Error while marshaling new config")
}
oldVals, err := yaml.Marshal(ov)
if err != nil {
c.l.WithField("config_path", k).WithError(err).Error("Error while marshaling old config")
}
return string(newVals) != string(oldVals)
}
// CatchHUP will listen for the HUP signal in a go routine and reload all configs found in the
// original path provided to Load. The old settings are shallow copied for change detection after the reload.
func (c *C) CatchHUP(ctx context.Context) {
ch := make(chan os.Signal, 1)
signal.Notify(ch, syscall.SIGHUP)
go func() {
for {
select {
case <-ctx.Done():
signal.Stop(ch)
close(ch)
return
case <-ch:
c.l.Info("Caught HUP, reloading config")
c.ReloadConfig()
}
}
}()
}
func (c *C) ReloadConfig() {
c.reloadLock.Lock()
defer c.reloadLock.Unlock()
c.oldSettings = make(map[interface{}]interface{})
for k, v := range c.Settings {
c.oldSettings[k] = v
}
err := c.Load(c.path)
if err != nil {
c.l.WithField("config_path", c.path).WithError(err).Error("Error occurred while reloading config")
return
}
for _, v := range c.callbacks {
v(c)
}
}
func (c *C) ReloadConfigString(raw string) error {
c.reloadLock.Lock()
defer c.reloadLock.Unlock()
c.oldSettings = make(map[interface{}]interface{})
for k, v := range c.Settings {
c.oldSettings[k] = v
}
err := c.LoadString(raw)
if err != nil {
return err
}
for _, v := range c.callbacks {
v(c)
}
return nil
}
// GetString will get the string for k or return the default d if not found or invalid
func (c *C) GetString(k, d string) string {
r := c.Get(k)
if r == nil {
return d
}
return fmt.Sprintf("%v", r)
}
// GetStringSlice will get the slice of strings for k or return the default d if not found or invalid
func (c *C) GetStringSlice(k string, d []string) []string {
r := c.Get(k)
if r == nil {
return d
}
rv, ok := r.([]interface{})
if !ok {
return d
}
v := make([]string, len(rv))
for i := 0; i < len(v); i++ {
v[i] = fmt.Sprintf("%v", rv[i])
}
return v
}
// GetMap will get the map for k or return the default d if not found or invalid
func (c *C) GetMap(k string, d map[interface{}]interface{}) map[interface{}]interface{} {
r := c.Get(k)
if r == nil {
return d
}
v, ok := r.(map[interface{}]interface{})
if !ok {
return d
}
return v
}
// GetInt will get the int for k or return the default d if not found or invalid
func (c *C) GetInt(k string, d int) int {
r := c.GetString(k, strconv.Itoa(d))
v, err := strconv.Atoi(r)
if err != nil {
return d
}
return v
}
// GetUint32 will get the uint32 for k or return the default d if not found or invalid
func (c *C) GetUint32(k string, d uint32) uint32 {
r := c.GetInt(k, int(d))
if uint64(r) > uint64(math.MaxUint32) {
return d
}
return uint32(r)
}
// GetBool will get the bool for k or return the default d if not found or invalid
func (c *C) GetBool(k string, d bool) bool {
r := strings.ToLower(c.GetString(k, fmt.Sprintf("%v", d)))
v, err := strconv.ParseBool(r)
if err != nil {
switch r {
case "y", "yes":
return true
case "n", "no":
return false
}
return d
}
return v
}
// GetDuration will get the duration for k or return the default d if not found or invalid
func (c *C) GetDuration(k string, d time.Duration) time.Duration {
r := c.GetString(k, "")
v, err := time.ParseDuration(r)
if err != nil {
return d
}
return v
}
func (c *C) Get(k string) interface{} {
return c.get(k, c.Settings)
}
func (c *C) IsSet(k string) bool {
return c.get(k, c.Settings) != nil
}
func (c *C) get(k string, v interface{}) interface{} {
parts := strings.Split(k, ".")
for _, p := range parts {
m, ok := v.(map[interface{}]interface{})
if !ok {
return nil
}
v, ok = m[p]
if !ok {
return nil
}
}
return v
}
// direct signifies if this is the config path directly specified by the user,
// versus a file/dir found by recursing into that path
func (c *C) resolve(path string, direct bool) error {
i, err := os.Stat(path)
if err != nil {
return nil
}
if !i.IsDir() {
c.addFile(path, direct)
return nil
}
paths, err := readDirNames(path)
if err != nil {
return fmt.Errorf("problem while reading directory %s: %s", path, err)
}
for _, p := range paths {
err := c.resolve(filepath.Join(path, p), false)
if err != nil {
return err
}
}
return nil
}
func (c *C) addFile(path string, direct bool) error {
ext := filepath.Ext(path)
if !direct && ext != ".yaml" && ext != ".yml" {
return nil
}
ap, err := filepath.Abs(path)
if err != nil {
return err
}
c.files = append(c.files, ap)
return nil
}
func (c *C) parseRaw(b []byte) error {
var m map[interface{}]interface{}
err := yaml.Unmarshal(b, &m)
if err != nil {
return err
}
c.Settings = m
return nil
}
func (c *C) parse() error {
var m map[interface{}]interface{}
for _, path := range c.files {
b, err := os.ReadFile(path)
if err != nil {
return err
}
var nm map[interface{}]interface{}
err = yaml.Unmarshal(b, &nm)
if err != nil {
return err
}
// We need to use WithAppendSlice so that firewall rules in separate
// files are appended together
err = mergo.Merge(&nm, m, mergo.WithAppendSlice)
m = nm
if err != nil {
return err
}
}
c.Settings = m
return nil
}
func readDirNames(path string) ([]string, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
paths, err := f.Readdirnames(-1)
f.Close()
if err != nil {
return nil, err
}
sort.Strings(paths)
return paths, nil
}