//go:build !e2e_testing // +build !e2e_testing package overlay import ( "fmt" "net" "os" "path/filepath" "runtime" "syscall" "github.com/sirupsen/logrus" "github.com/slackhq/nebula/config" ) func newTunFromFd(_ *config.C, _ *logrus.Logger, _ int, _ *net.IPNet) (Device, error) { return nil, fmt.Errorf("newTunFromFd not supported in Windows") } func newTun(c *config.C, l *logrus.Logger, cidr *net.IPNet, multiqueue bool) (Device, error) { useWintun := true if err := checkWinTunExists(); err != nil { l.WithError(err).Warn("Check Wintun driver failed, fallback to wintap driver") useWintun = false } if useWintun { device, err := newWinTun(c, l, cidr, multiqueue) if err != nil { return nil, fmt.Errorf("create Wintun interface failed, %w", err) } return device, nil } device, err := newWaterTun(c, l, cidr, multiqueue) if err != nil { return nil, fmt.Errorf("create wintap driver failed, %w", err) } return device, nil } func checkWinTunExists() error { myPath, err := os.Executable() if err != nil { return err } arch := runtime.GOARCH switch arch { case "386": //NOTE: wintun bundles 386 as x86 arch = "x86" } _, err = syscall.LoadDLL(filepath.Join(filepath.Dir(myPath), "dist", "windows", "wintun", "bin", arch, "wintun.dll")) return err }