package nebula import ( "sync/atomic" "time" "github.com/sirupsen/logrus" "github.com/slackhq/nebula/config" ) type Punchy struct { punch atomic.Bool respond atomic.Bool delay atomic.Int64 respondDelay atomic.Int64 punchEverything atomic.Bool l *logrus.Logger } func NewPunchyFromConfig(l *logrus.Logger, c *config.C) *Punchy { p := &Punchy{l: l} p.reload(c, true) c.RegisterReloadCallback(func(c *config.C) { p.reload(c, false) }) return p } func (p *Punchy) reload(c *config.C, initial bool) { if initial { var yes bool if c.IsSet("punchy.punch") { yes = c.GetBool("punchy.punch", false) } else { // Deprecated fallback yes = c.GetBool("punchy", false) } p.punch.Store(yes) if yes { p.l.Info("punchy enabled") } else { p.l.Info("punchy disabled") } } else if c.HasChanged("punchy.punch") || c.HasChanged("punchy") { //TODO: it should be relatively easy to support this, just need to be able to cancel the goroutine and boot it up from here p.l.Warn("Changing punchy.punch with reload is not supported, ignoring.") } if initial || c.HasChanged("punchy.respond") || c.HasChanged("punch_back") { var yes bool if c.IsSet("punchy.respond") { yes = c.GetBool("punchy.respond", false) } else { // Deprecated fallback yes = c.GetBool("punch_back", false) } p.respond.Store(yes) if !initial { p.l.Infof("punchy.respond changed to %v", p.GetRespond()) } } //NOTE: this will not apply to any in progress operations, only the next one if initial || c.HasChanged("punchy.delay") { p.delay.Store((int64)(c.GetDuration("punchy.delay", time.Second))) if !initial { p.l.Infof("punchy.delay changed to %s", p.GetDelay()) } } if initial || c.HasChanged("punchy.target_all_remotes") { p.punchEverything.Store(c.GetBool("punchy.target_all_remotes", true)) if !initial { p.l.WithField("target_all_remotes", p.GetTargetEverything()).Info("punchy.target_all_remotes changed") } } if initial || c.HasChanged("punchy.respond_delay") { p.respondDelay.Store((int64)(c.GetDuration("punchy.respond_delay", 5*time.Second))) if !initial { p.l.Infof("punchy.respond_delay changed to %s", p.GetRespondDelay()) } } } func (p *Punchy) GetPunch() bool { return p.punch.Load() } func (p *Punchy) GetRespond() bool { return p.respond.Load() } func (p *Punchy) GetDelay() time.Duration { return (time.Duration)(p.delay.Load()) } func (p *Punchy) GetRespondDelay() time.Duration { return (time.Duration)(p.respondDelay.Load()) } func (p *Punchy) GetTargetEverything() bool { return p.punchEverything.Load() }