mirror of https://github.com/slackhq/nebula.git
210 lines
5.6 KiB
Go
210 lines
5.6 KiB
Go
package nebula
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import (
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"net"
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"os"
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"os/signal"
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"sync/atomic"
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"syscall"
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"github.com/sirupsen/logrus"
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"github.com/slackhq/nebula/cert"
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)
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// Every interaction here needs to take extra care to copy memory and not return or use arguments "as is" when touching
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// core. This means copying IP objects, slices, de-referencing pointers and taking the actual value, etc
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type Control struct {
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f *Interface
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l *logrus.Logger
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sshStart func()
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statsStart func()
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dnsStart func()
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}
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type ControlHostInfo struct {
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VpnIP net.IP `json:"vpnIp"`
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LocalIndex uint32 `json:"localIndex"`
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RemoteIndex uint32 `json:"remoteIndex"`
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RemoteAddrs []*udpAddr `json:"remoteAddrs"`
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CachedPackets int `json:"cachedPackets"`
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Cert *cert.NebulaCertificate `json:"cert"`
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MessageCounter uint64 `json:"messageCounter"`
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CurrentRemote *udpAddr `json:"currentRemote"`
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}
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// Start actually runs nebula, this is a nonblocking call. To block use Control.ShutdownBlock()
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func (c *Control) Start() {
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// Activate the interface
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c.f.activate()
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// Call all the delayed funcs that waited patiently for the interface to be created.
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if c.sshStart != nil {
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go c.sshStart()
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}
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if c.statsStart != nil {
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go c.statsStart()
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}
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if c.dnsStart != nil {
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go c.dnsStart()
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}
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// Start reading packets.
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c.f.run()
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}
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// Stop signals nebula to shutdown, returns after the shutdown is complete
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func (c *Control) Stop() {
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//TODO: stop tun and udp routines, the lock on hostMap effectively does that though
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c.CloseAllTunnels(false)
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c.l.Info("Goodbye")
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}
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// ShutdownBlock will listen for and block on term and interrupt signals, calling Control.Stop() once signalled
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func (c *Control) ShutdownBlock() {
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sigChan := make(chan os.Signal)
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signal.Notify(sigChan, syscall.SIGTERM)
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signal.Notify(sigChan, syscall.SIGINT)
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rawSig := <-sigChan
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sig := rawSig.String()
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c.l.WithField("signal", sig).Info("Caught signal, shutting down")
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c.Stop()
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}
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// RebindUDPServer asks the UDP listener to rebind it's listener. Mainly used on mobile clients when interfaces change
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func (c *Control) RebindUDPServer() {
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_ = c.f.outside.Rebind()
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// Trigger a lighthouse update, useful for mobile clients that should have an update interval of 0
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c.f.lightHouse.SendUpdate(c.f)
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// Let the main interface know that we rebound so that underlying tunnels know to trigger punches from their remotes
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c.f.rebindCount++
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}
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// ListHostmap returns details about the actual or pending (handshaking) hostmap
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func (c *Control) ListHostmap(pendingMap bool) []ControlHostInfo {
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if pendingMap {
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return listHostMap(c.f.handshakeManager.pendingHostMap)
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} else {
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return listHostMap(c.f.hostMap)
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}
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}
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// GetHostInfoByVpnIP returns a single tunnels hostInfo, or nil if not found
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func (c *Control) GetHostInfoByVpnIP(vpnIP uint32, pending bool) *ControlHostInfo {
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var hm *HostMap
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if pending {
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hm = c.f.handshakeManager.pendingHostMap
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} else {
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hm = c.f.hostMap
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}
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h, err := hm.QueryVpnIP(vpnIP)
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if err != nil {
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return nil
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}
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ch := copyHostInfo(h, c.f.hostMap.preferredRanges)
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return &ch
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}
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// SetRemoteForTunnel forces a tunnel to use a specific remote
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func (c *Control) SetRemoteForTunnel(vpnIP uint32, addr udpAddr) *ControlHostInfo {
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hostInfo, err := c.f.hostMap.QueryVpnIP(vpnIP)
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if err != nil {
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return nil
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}
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hostInfo.SetRemote(addr.Copy())
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ch := copyHostInfo(hostInfo, c.f.hostMap.preferredRanges)
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return &ch
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}
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// CloseTunnel closes a fully established tunnel. If localOnly is false it will notify the remote end as well.
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func (c *Control) CloseTunnel(vpnIP uint32, localOnly bool) bool {
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hostInfo, err := c.f.hostMap.QueryVpnIP(vpnIP)
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if err != nil {
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return false
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}
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if !localOnly {
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c.f.send(
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closeTunnel,
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0,
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hostInfo.ConnectionState,
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hostInfo,
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hostInfo.remote,
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[]byte{},
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make([]byte, 12, 12),
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make([]byte, mtu),
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)
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}
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c.f.closeTunnel(hostInfo, false)
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return true
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}
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// CloseAllTunnels is just like CloseTunnel except it goes through and shuts them all down, optionally you can avoid shutting down lighthouse tunnels
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// the int returned is a count of tunnels closed
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func (c *Control) CloseAllTunnels(excludeLighthouses bool) (closed int) {
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//TODO: this is probably better as a function in ConnectionManager or HostMap directly
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c.f.hostMap.Lock()
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for _, h := range c.f.hostMap.Hosts {
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if excludeLighthouses {
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if _, ok := c.f.lightHouse.lighthouses[h.hostId]; ok {
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continue
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}
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}
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if h.ConnectionState.ready {
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c.f.send(closeTunnel, 0, h.ConnectionState, h, h.remote, []byte{}, make([]byte, 12, 12), make([]byte, mtu))
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c.f.closeTunnel(h, true)
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c.l.WithField("vpnIp", IntIp(h.hostId)).WithField("udpAddr", h.remote).
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Debug("Sending close tunnel message")
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closed++
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}
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}
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c.f.hostMap.Unlock()
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return
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}
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func copyHostInfo(h *HostInfo, preferredRanges []*net.IPNet) ControlHostInfo {
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chi := ControlHostInfo{
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VpnIP: int2ip(h.hostId),
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LocalIndex: h.localIndexId,
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RemoteIndex: h.remoteIndexId,
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RemoteAddrs: h.remotes.CopyAddrs(preferredRanges),
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CachedPackets: len(h.packetStore),
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}
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if h.ConnectionState != nil {
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chi.MessageCounter = atomic.LoadUint64(&h.ConnectionState.atomicMessageCounter)
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}
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if c := h.GetCert(); c != nil {
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chi.Cert = c.Copy()
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}
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if h.remote != nil {
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chi.CurrentRemote = h.remote.Copy()
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}
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return chi
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}
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func listHostMap(hm *HostMap) []ControlHostInfo {
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hm.RLock()
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hosts := make([]ControlHostInfo, len(hm.Hosts))
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i := 0
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for _, v := range hm.Hosts {
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hosts[i] = copyHostInfo(v, hm.preferredRanges)
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i++
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}
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hm.RUnlock()
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return hosts
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}
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