mirror of https://github.com/slackhq/nebula.git
466 lines
16 KiB
Go
466 lines
16 KiB
Go
package nebula
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import (
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"bytes"
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"context"
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"crypto/rand"
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"encoding/binary"
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"errors"
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"net"
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"time"
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"github.com/rcrowley/go-metrics"
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"github.com/sirupsen/logrus"
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"github.com/slackhq/nebula/header"
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"github.com/slackhq/nebula/iputil"
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"github.com/slackhq/nebula/udp"
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)
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const (
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DefaultHandshakeTryInterval = time.Millisecond * 100
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DefaultHandshakeRetries = 10
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DefaultHandshakeTriggerBuffer = 64
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DefaultUseRelays = true
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)
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var (
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defaultHandshakeConfig = HandshakeConfig{
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tryInterval: DefaultHandshakeTryInterval,
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retries: DefaultHandshakeRetries,
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triggerBuffer: DefaultHandshakeTriggerBuffer,
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useRelays: DefaultUseRelays,
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}
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)
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type HandshakeConfig struct {
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tryInterval time.Duration
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retries int
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triggerBuffer int
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useRelays bool
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messageMetrics *MessageMetrics
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}
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type HandshakeManager struct {
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pendingHostMap *HostMap
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mainHostMap *HostMap
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lightHouse *LightHouse
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outside *udp.Conn
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config HandshakeConfig
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OutboundHandshakeTimer *LockingTimerWheel[iputil.VpnIp]
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messageMetrics *MessageMetrics
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metricInitiated metrics.Counter
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metricTimedOut metrics.Counter
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l *logrus.Logger
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// vpnIps is another map similar to the pending hostmap but tracks entries in the wheel instead
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// this is to avoid situations where the same vpn ip enters the wheel and causes rapid fire handshaking
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vpnIps map[iputil.VpnIp]struct{}
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// can be used to trigger outbound handshake for the given vpnIp
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trigger chan iputil.VpnIp
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}
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func NewHandshakeManager(l *logrus.Logger, tunCidr *net.IPNet, preferredRanges []*net.IPNet, mainHostMap *HostMap, lightHouse *LightHouse, outside *udp.Conn, config HandshakeConfig) *HandshakeManager {
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return &HandshakeManager{
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pendingHostMap: NewHostMap(l, "pending", tunCidr, preferredRanges),
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mainHostMap: mainHostMap,
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lightHouse: lightHouse,
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outside: outside,
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config: config,
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trigger: make(chan iputil.VpnIp, config.triggerBuffer),
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OutboundHandshakeTimer: NewLockingTimerWheel[iputil.VpnIp](config.tryInterval, hsTimeout(config.retries, config.tryInterval)),
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vpnIps: map[iputil.VpnIp]struct{}{},
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messageMetrics: config.messageMetrics,
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metricInitiated: metrics.GetOrRegisterCounter("handshake_manager.initiated", nil),
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metricTimedOut: metrics.GetOrRegisterCounter("handshake_manager.timed_out", nil),
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l: l,
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}
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}
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func (c *HandshakeManager) Run(ctx context.Context, f udp.EncWriter) {
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clockSource := time.NewTicker(c.config.tryInterval)
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defer clockSource.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case vpnIP := <-c.trigger:
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c.handleOutbound(vpnIP, f, true)
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case now := <-clockSource.C:
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c.NextOutboundHandshakeTimerTick(now, f)
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}
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}
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}
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func (c *HandshakeManager) NextOutboundHandshakeTimerTick(now time.Time, f udp.EncWriter) {
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c.OutboundHandshakeTimer.Advance(now)
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for {
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vpnIp, has := c.OutboundHandshakeTimer.Purge()
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if !has {
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break
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}
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c.handleOutbound(vpnIp, f, false)
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}
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}
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func (c *HandshakeManager) handleOutbound(vpnIp iputil.VpnIp, f udp.EncWriter, lighthouseTriggered bool) {
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hostinfo, err := c.pendingHostMap.QueryVpnIp(vpnIp)
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if err != nil {
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delete(c.vpnIps, vpnIp)
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return
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}
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hostinfo.Lock()
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defer hostinfo.Unlock()
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// We may have raced to completion but now that we have a lock we should ensure we have not yet completed.
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if hostinfo.HandshakeComplete {
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// Ensure we don't exist in the pending hostmap anymore since we have completed
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c.pendingHostMap.DeleteHostInfo(hostinfo)
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return
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}
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// Check if we have a handshake packet to transmit yet
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if !hostinfo.HandshakeReady {
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// There is currently a slight race in getOrHandshake due to ConnectionState not being part of the HostInfo directly
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// Our hostinfo here was added to the pending map and the wheel may have ticked to us before we created ConnectionState
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c.OutboundHandshakeTimer.Add(vpnIp, c.config.tryInterval*time.Duration(hostinfo.HandshakeCounter))
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return
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}
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// If we are out of time, clean up
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if hostinfo.HandshakeCounter >= c.config.retries {
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hostinfo.logger(c.l).WithField("udpAddrs", hostinfo.remotes.CopyAddrs(c.pendingHostMap.preferredRanges)).
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WithField("initiatorIndex", hostinfo.localIndexId).
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WithField("remoteIndex", hostinfo.remoteIndexId).
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WithField("handshake", m{"stage": 1, "style": "ix_psk0"}).
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WithField("durationNs", time.Since(hostinfo.handshakeStart).Nanoseconds()).
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Info("Handshake timed out")
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c.metricTimedOut.Inc(1)
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c.pendingHostMap.DeleteHostInfo(hostinfo)
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return
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}
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// Get a remotes object if we don't already have one.
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// This is mainly to protect us as this should never be the case
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// NB ^ This comment doesn't jive. It's how the thing gets initialized.
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// It's the common path. Should it update every time, in case a future LH query/queries give us more info?
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if hostinfo.remotes == nil {
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hostinfo.remotes = c.lightHouse.QueryCache(vpnIp)
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}
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remotes := hostinfo.remotes.CopyAddrs(c.pendingHostMap.preferredRanges)
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remotesHaveChanged := !udp.AddrSlice(remotes).Equal(hostinfo.HandshakeLastRemotes)
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// We only care about a lighthouse trigger if we have new remotes to send to.
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// This is a very specific optimization for a fast lighthouse reply.
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if lighthouseTriggered && !remotesHaveChanged {
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// If we didn't return here a lighthouse could cause us to aggressively send handshakes
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return
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}
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hostinfo.HandshakeLastRemotes = remotes
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// TODO: this will generate a load of queries for hosts with only 1 ip
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// (such as ones registered to the lighthouse with only a private IP)
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// So we only do it one time after attempting 5 handshakes already.
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if len(remotes) <= 1 && hostinfo.HandshakeCounter == 5 {
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// If we only have 1 remote it is highly likely our query raced with the other host registered within the lighthouse
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// Our vpnIp here has a tunnel with a lighthouse but has yet to send a host update packet there so we only know about
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// the learned public ip for them. Query again to short circuit the promotion counter
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c.lightHouse.QueryServer(vpnIp, f)
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}
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// Send the handshake to all known ips, stage 2 takes care of assigning the hostinfo.remote based on the first to reply
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var sentTo []*udp.Addr
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hostinfo.remotes.ForEach(c.pendingHostMap.preferredRanges, func(addr *udp.Addr, _ bool) {
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c.messageMetrics.Tx(header.Handshake, header.MessageSubType(hostinfo.HandshakePacket[0][1]), 1)
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err = c.outside.WriteTo(hostinfo.HandshakePacket[0], addr)
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if err != nil {
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hostinfo.logger(c.l).WithField("udpAddr", addr).
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WithField("initiatorIndex", hostinfo.localIndexId).
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WithField("handshake", m{"stage": 1, "style": "ix_psk0"}).
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WithError(err).Error("Failed to send handshake message")
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} else {
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sentTo = append(sentTo, addr)
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}
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})
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// Don't be too noisy or confusing if we fail to send a handshake - if we don't get through we'll eventually log a timeout,
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// so only log when the list of remotes has changed
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if remotesHaveChanged {
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hostinfo.logger(c.l).WithField("udpAddrs", sentTo).
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WithField("initiatorIndex", hostinfo.localIndexId).
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WithField("handshake", m{"stage": 1, "style": "ix_psk0"}).
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Info("Handshake message sent")
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} else if c.l.IsLevelEnabled(logrus.DebugLevel) {
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hostinfo.logger(c.l).WithField("udpAddrs", sentTo).
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WithField("initiatorIndex", hostinfo.localIndexId).
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WithField("handshake", m{"stage": 1, "style": "ix_psk0"}).
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Debug("Handshake message sent")
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}
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if c.config.useRelays && len(hostinfo.remotes.relays) > 0 {
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hostinfo.logger(c.l).WithField("relayIps", hostinfo.remotes.relays).Info("Attempt to relay through hosts")
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// Send a RelayRequest to all known Relay IP's
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for _, relay := range hostinfo.remotes.relays {
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// Don't relay to myself, and don't relay through the host I'm trying to connect to
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if *relay == vpnIp || *relay == c.lightHouse.myVpnIp {
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continue
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}
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relayHostInfo, err := c.mainHostMap.QueryVpnIp(*relay)
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if err != nil || relayHostInfo.remote == nil {
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hostinfo.logger(c.l).WithError(err).WithField("relay", relay.String()).Info("Establish tunnel to relay target.")
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f.Handshake(*relay)
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continue
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}
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// Check the relay HostInfo to see if we already established a relay through it
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if existingRelay, ok := relayHostInfo.relayState.QueryRelayForByIp(vpnIp); ok {
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switch existingRelay.State {
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case Established:
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hostinfo.logger(c.l).WithField("relay", relay.String()).Info("Send handshake via relay")
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f.SendVia(relayHostInfo, existingRelay, hostinfo.HandshakePacket[0], make([]byte, 12), make([]byte, mtu), false)
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case Requested:
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hostinfo.logger(c.l).WithField("relay", relay.String()).Info("Re-send CreateRelay request")
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// Re-send the CreateRelay request, in case the previous one was lost.
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m := NebulaControl{
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Type: NebulaControl_CreateRelayRequest,
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InitiatorRelayIndex: existingRelay.LocalIndex,
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RelayFromIp: uint32(c.lightHouse.myVpnIp),
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RelayToIp: uint32(vpnIp),
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}
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msg, err := m.Marshal()
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if err != nil {
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hostinfo.logger(c.l).
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WithError(err).
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Error("Failed to marshal Control message to create relay")
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} else {
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f.SendMessageToVpnIp(header.Control, 0, *relay, msg, make([]byte, 12), make([]byte, mtu))
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}
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default:
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hostinfo.logger(c.l).
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WithField("vpnIp", vpnIp).
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WithField("state", existingRelay.State).
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WithField("relayVpnIp", relayHostInfo.vpnIp).
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Errorf("Relay unexpected state")
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}
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} else {
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// No relays exist or requested yet.
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if relayHostInfo.remote != nil {
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idx, err := AddRelay(c.l, relayHostInfo, c.mainHostMap, vpnIp, nil, TerminalType, Requested)
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if err != nil {
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hostinfo.logger(c.l).WithField("relay", relay.String()).WithError(err).Info("Failed to add relay to hostmap")
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}
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m := NebulaControl{
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Type: NebulaControl_CreateRelayRequest,
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InitiatorRelayIndex: idx,
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RelayFromIp: uint32(c.lightHouse.myVpnIp),
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RelayToIp: uint32(vpnIp),
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}
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msg, err := m.Marshal()
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if err != nil {
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hostinfo.logger(c.l).
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WithError(err).
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Error("Failed to marshal Control message to create relay")
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} else {
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f.SendMessageToVpnIp(header.Control, 0, *relay, msg, make([]byte, 12), make([]byte, mtu))
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}
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}
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}
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}
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}
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// Increment the counter to increase our delay, linear backoff
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hostinfo.HandshakeCounter++
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// If a lighthouse triggered this attempt then we are still in the timer wheel and do not need to re-add
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if !lighthouseTriggered {
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c.OutboundHandshakeTimer.Add(vpnIp, c.config.tryInterval*time.Duration(hostinfo.HandshakeCounter))
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}
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}
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func (c *HandshakeManager) AddVpnIp(vpnIp iputil.VpnIp, init func(*HostInfo)) *HostInfo {
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hostinfo, created := c.pendingHostMap.AddVpnIp(vpnIp, init)
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if created {
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if _, ok := c.vpnIps[vpnIp]; !ok {
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c.OutboundHandshakeTimer.Add(vpnIp, c.config.tryInterval)
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}
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c.vpnIps[vpnIp] = struct{}{}
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c.metricInitiated.Inc(1)
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}
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return hostinfo
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}
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var (
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ErrExistingHostInfo = errors.New("existing hostinfo")
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ErrAlreadySeen = errors.New("already seen")
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ErrLocalIndexCollision = errors.New("local index collision")
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)
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// CheckAndComplete checks for any conflicts in the main and pending hostmap
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// before adding hostinfo to main. If err is nil, it was added. Otherwise err will be:
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//
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// ErrAlreadySeen if we already have an entry in the hostmap that has seen the
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// exact same handshake packet
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//
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// ErrExistingHostInfo if we already have an entry in the hostmap for this
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// VpnIp and the new handshake was older than the one we currently have
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//
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// ErrLocalIndexCollision if we already have an entry in the main or pending
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// hostmap for the hostinfo.localIndexId.
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func (c *HandshakeManager) CheckAndComplete(hostinfo *HostInfo, handshakePacket uint8, f *Interface) (*HostInfo, error) {
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c.pendingHostMap.Lock()
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defer c.pendingHostMap.Unlock()
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c.mainHostMap.Lock()
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defer c.mainHostMap.Unlock()
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// Check if we already have a tunnel with this vpn ip
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existingHostInfo, found := c.mainHostMap.Hosts[hostinfo.vpnIp]
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if found && existingHostInfo != nil {
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testHostInfo := existingHostInfo
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for testHostInfo != nil {
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// Is it just a delayed handshake packet?
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if bytes.Equal(hostinfo.HandshakePacket[handshakePacket], existingHostInfo.HandshakePacket[handshakePacket]) {
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return existingHostInfo, ErrAlreadySeen
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}
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testHostInfo = testHostInfo.next
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}
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// Is this a newer handshake?
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if existingHostInfo.lastHandshakeTime >= hostinfo.lastHandshakeTime {
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return existingHostInfo, ErrExistingHostInfo
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}
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existingHostInfo.logger(c.l).Info("Taking new handshake")
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}
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existingIndex, found := c.mainHostMap.Indexes[hostinfo.localIndexId]
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if found {
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// We have a collision, but for a different hostinfo
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return existingIndex, ErrLocalIndexCollision
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}
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existingIndex, found = c.pendingHostMap.Indexes[hostinfo.localIndexId]
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if found && existingIndex != hostinfo {
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// We have a collision, but for a different hostinfo
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return existingIndex, ErrLocalIndexCollision
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}
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existingRemoteIndex, found := c.mainHostMap.RemoteIndexes[hostinfo.remoteIndexId]
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if found && existingRemoteIndex != nil && existingRemoteIndex.vpnIp != hostinfo.vpnIp {
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// We have a collision, but this can happen since we can't control
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// the remote ID. Just log about the situation as a note.
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hostinfo.logger(c.l).
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WithField("remoteIndex", hostinfo.remoteIndexId).WithField("collision", existingRemoteIndex.vpnIp).
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Info("New host shadows existing host remoteIndex")
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}
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c.mainHostMap.unlockedAddHostInfo(hostinfo, f)
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return existingHostInfo, nil
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}
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// Complete is a simpler version of CheckAndComplete when we already know we
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// won't have a localIndexId collision because we already have an entry in the
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// pendingHostMap. An existing hostinfo is returned if there was one.
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func (c *HandshakeManager) Complete(hostinfo *HostInfo, f *Interface) *HostInfo {
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c.pendingHostMap.Lock()
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defer c.pendingHostMap.Unlock()
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c.mainHostMap.Lock()
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defer c.mainHostMap.Unlock()
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existingRemoteIndex, found := c.mainHostMap.RemoteIndexes[hostinfo.remoteIndexId]
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if found && existingRemoteIndex != nil {
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// We have a collision, but this can happen since we can't control
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// the remote ID. Just log about the situation as a note.
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hostinfo.logger(c.l).
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WithField("remoteIndex", hostinfo.remoteIndexId).WithField("collision", existingRemoteIndex.vpnIp).
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Info("New host shadows existing host remoteIndex")
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}
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existingHostInfo := c.mainHostMap.Hosts[hostinfo.vpnIp]
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// We need to remove from the pending hostmap first to avoid undoing work when after to the main hostmap.
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c.pendingHostMap.unlockedDeleteHostInfo(hostinfo)
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c.mainHostMap.unlockedAddHostInfo(hostinfo, f)
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return existingHostInfo
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}
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// AddIndexHostInfo generates a unique localIndexId for this HostInfo
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// and adds it to the pendingHostMap. Will error if we are unable to generate
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// a unique localIndexId
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func (c *HandshakeManager) AddIndexHostInfo(h *HostInfo) error {
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c.pendingHostMap.Lock()
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defer c.pendingHostMap.Unlock()
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c.mainHostMap.RLock()
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defer c.mainHostMap.RUnlock()
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for i := 0; i < 32; i++ {
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index, err := generateIndex(c.l)
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if err != nil {
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return err
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}
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_, inPending := c.pendingHostMap.Indexes[index]
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_, inMain := c.mainHostMap.Indexes[index]
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if !inMain && !inPending {
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h.localIndexId = index
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c.pendingHostMap.Indexes[index] = h
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return nil
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}
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}
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return errors.New("failed to generate unique localIndexId")
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}
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func (c *HandshakeManager) addRemoteIndexHostInfo(index uint32, h *HostInfo) {
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c.pendingHostMap.addRemoteIndexHostInfo(index, h)
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}
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func (c *HandshakeManager) DeleteHostInfo(hostinfo *HostInfo) {
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//l.Debugln("Deleting pending hostinfo :", hostinfo)
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c.pendingHostMap.DeleteHostInfo(hostinfo)
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}
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func (c *HandshakeManager) QueryIndex(index uint32) (*HostInfo, error) {
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return c.pendingHostMap.QueryIndex(index)
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}
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func (c *HandshakeManager) EmitStats() {
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c.pendingHostMap.EmitStats("pending")
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c.mainHostMap.EmitStats("main")
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}
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// Utility functions below
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func generateIndex(l *logrus.Logger) (uint32, error) {
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b := make([]byte, 4)
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// Let zero mean we don't know the ID, so don't generate zero
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var index uint32
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for index == 0 {
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_, err := rand.Read(b)
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if err != nil {
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l.Errorln(err)
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return 0, err
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}
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index = binary.BigEndian.Uint32(b)
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}
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if l.Level >= logrus.DebugLevel {
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l.WithField("index", index).
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Debug("Generated index")
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}
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return index, nil
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}
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func hsTimeout(tries int, interval time.Duration) time.Duration {
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return time.Duration(tries / 2 * ((2 * int(interval)) + (tries-1)*int(interval)))
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}
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