riffusion-app/components/RotatingBox.tsx

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import * as THREE from "three";
import { useRef, useState } from "react";
import { useFrame, GroupProps } from "@react-three/fiber";
import { RoundedBox } from "@react-three/drei";
/**
* Component to draw rotating boxes.
*/
export default function RotatingBox(props: JSX.IntrinsicElements["mesh"]) {
const mesh = useRef<THREE.Mesh>(null);
// Track whether the boxes are hovered over and clicked
const [hovered, setHover] = useState(false);
const [active, setActive] = useState(false);
// Rotate the meshes every animation frame
useFrame(() => {
mesh.current.rotation.y += 0.01;
mesh.current.rotation.x += 0.01;
});
return (
<RoundedBox
// @ts-ignore
args={[1, 1, 1]}
radius={0.1}
smoothness={4}
{...props}
ref={mesh}
scale={active ? [.3, .3, .3] : [.2, .2, .2]}
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onClick={() => setActive(!active)}
onPointerOver={() => setHover(true)}
onPointerOut={() => setHover(false)}
>
<meshStandardMaterial
attach="material"
color={hovered ? "#2b6c76" : "#720b23"}
/>
</RoundedBox>
);
}