riffusion-app/components/AudioPlayer.tsx

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import { useEffect, useState } from "react";
import * as Tone from "tone";
import { InferenceResult } from "../types";
interface AudioPlayerProps {
paused: boolean;
inferenceResults: InferenceResult[];
nowPlayingCallback: (result: InferenceResult, playerTime: number) => void;
playerIsBehindCallback: (isBehind: boolean) => void;
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}
/**
* Audio player with Tone.js
*
* TODO(hayk): Look into https://github.com/E-Kuerschner/useAudioPlayer as an alternative.
*/
export default function AudioPlayer({
paused,
inferenceResults,
nowPlayingCallback,
playerIsBehindCallback,
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}: AudioPlayerProps) {
const [tonePlayer, setTonePlayer] = useState<Tone.Player>(null);
const [numClipsPlayed, setNumClipsPlayed] = useState(0);
const [prevNumClipsPlayed, setPrevNumClipsPlayed] = useState(0);
const [resultCounter, setResultCounter] = useState(0);
// On load, create a player synced to the tone transport
useEffect(() => {
if (tonePlayer) {
return;
}
if (inferenceResults.length === 0) {
return;
}
const result = inferenceResults[0];
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const player = new Tone.Player(result.audio, () => {
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player.loop = true;
player.sync().start(0);
// Set up a callback to increment numClipsPlayed at the edge of each clip
const bufferLength = player.sampleTime * player.buffer.length;
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// TODO(hayk): Set this callback up to vary each time using duration_s
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Tone.Transport.scheduleRepeat((time) => {
setNumClipsPlayed((n) => n + 1);
}, bufferLength);
setTonePlayer(player);
// Make further load callbacks do nothing.
player.buffer.onload = () => {};
}).toDestination();
}, [tonePlayer, inferenceResults]);
// On play/pause button, play/pause the audio with the tone transport
useEffect(() => {
if (!paused) {
if (Tone.context.state == "suspended") {
Tone.context.resume();
}
if (tonePlayer) {
Tone.Transport.start();
}
} else {
if (tonePlayer) {
Tone.Transport.pause();
}
}
}, [paused, tonePlayer]);
// If there is a new clip, switch to it
useEffect(() => {
if (numClipsPlayed == prevNumClipsPlayed) {
return;
}
const maxResultCounter = Math.max(
...inferenceResults.map((r) => r.counter)
);
if (maxResultCounter < resultCounter) {
console.info(
"No new result available, looping previous clip",
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resultCounter,
maxResultCounter
);
playerIsBehindCallback(true);
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return;
}
playerIsBehindCallback(false);
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const result = inferenceResults.find(
(r: InferenceResult) => r.counter == resultCounter
);
setResultCounter((c) => c + 1);
tonePlayer.load(result.audio).then(() => {
// Re-jigger the transport so it stops playing old buffers. It seems like this doesn't
// introduce a gap, but watch out for that.
Tone.Transport.pause();
if (!paused) {
Tone.Transport.start();
}
const playerTime = Tone.Transport.seconds;
nowPlayingCallback(result, playerTime);
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});
setPrevNumClipsPlayed(numClipsPlayed);
}, [
numClipsPlayed,
prevNumClipsPlayed,
resultCounter,
inferenceResults,
paused,
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nowPlayingCallback,
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playerIsBehindCallback,
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tonePlayer,
]);
return null;
}