Set up effect callbacks to swap audio buffers at end of clips

This commit is contained in:
Hayk Martiros 2022-11-24 16:55:32 -08:00
parent 9867c21111
commit 3da297315f
3 changed files with 98 additions and 32 deletions

View File

@ -1,5 +1,5 @@
import Head from "next/head"; import Head from "next/head";
import { useEffect, useState } from "react"; import { useEffect, useState, useRef } from "react";
import ThreeCanvas from "../components/ThreeCanvas"; import ThreeCanvas from "../components/ThreeCanvas";
import PromptPanel from "../components/PromptPanel"; import PromptPanel from "../components/PromptPanel";
@ -11,12 +11,15 @@ import { InferenceResult, PromptInput } from "../types";
import * as Tone from "tone"; import * as Tone from "tone";
const defaultPromptInputs = [ const defaultPromptInputs = [
{ prompt: "A jazz pianist playing a classical concerto"}, { prompt: "A jazz pianist playing a classical concerto" },
{ prompt: "Taylor Swift singing with a tropical beat"}, { prompt: "Taylor Swift singing with a tropical beat" },
{ prompt: "A typewriter in the bahamas"}, { prompt: "A typewriter in the bahamas" },
{ prompt: "Justin Bieber anger rap"}, { prompt: "Justin Bieber anger rap" },
{ prompt: "New york city rap, with a dust storm, cinematic score, dramatic, composition"}, {
{ prompt: "Jack Johnson playing a harmonica in the 1920s"}, prompt:
"New york city rap, with a dust storm, cinematic score, dramatic, composition",
},
{ prompt: "Jack Johnson playing a harmonica in the 1920s" },
]; ];
const defaultInferenceResults = [ const defaultInferenceResults = [
@ -30,6 +33,16 @@ const defaultInferenceResults = [
audio: "rap_sample.mp3", audio: "rap_sample.mp3",
counter: 0, counter: 0,
}, },
{
input: {
alpha: 0.0,
start: defaultPromptInputs[0],
end: defaultPromptInputs[1],
},
image: "pop_sample.jpg",
audio: "pop_sample.mp3",
counter: 1,
},
]; ];
// TODO(hayk): Do this as soon as sample comes back // TODO(hayk): Do this as soon as sample comes back
@ -50,34 +63,39 @@ export default function Home() {
const [tonePlayer, setTonePlayer] = useState<Tone.Player>(null); const [tonePlayer, setTonePlayer] = useState<Tone.Player>(null);
const [numClipsPlayed, setNumClipsPlayed] = useState(0);
const [prevNumClipsPlayed, setPrevNumClipsPlayed] = useState(0);
const [resultCounter, setResultCounter] = useState(0);
// On load, create a player synced to the tone transport
useEffect(() => { useEffect(() => {
// HACK(hayk): Kill const audioUrl = inferenceResults[0].audio;
if (tonePlayer) {
return;
}
if (inferenceResults.length == 0) { const player = new Tone.Player(audioUrl, () => {
return; console.log("Created player.");
}
console.log(inferenceResults);
const player = new Tone.Player( player.loop = true;
inferenceResults[inferenceResults.length - 1].audio, player.sync().start(0);
() => {
console.log("New player loaded.");
player.sync().start(0); // Set up a callback to increment numClipsPlayed at the edge of each clip
const bufferLength = player.sampleTime * player.buffer.length;
Tone.Transport.scheduleRepeat((time) => {
console.log(
"Edge of clip, t = ",
Tone.Transport.getSecondsAtTime(time)
);
setNumClipsPlayed((n) => n + 1);
}, bufferLength);
// if (tonePlayer) { setTonePlayer(player);
// tonePlayer.stop();
// tonePlayer.dispose();
// }
setTonePlayer(player);
}
).toDestination();
player.loop = true;
}, [inferenceResults]);
// Make further load callbacks do nothing.
player.buffer.onload = () => {};
}).toDestination();
}, []);
// On play/pause button, play/pause the audio with the tone transport
useEffect(() => { useEffect(() => {
if (!paused) { if (!paused) {
console.log("Play"); console.log("Play");
@ -98,14 +116,58 @@ export default function Home() {
} }
}, [paused, tonePlayer]); }, [paused, tonePlayer]);
useEffect(() => {
if (numClipsPlayed == prevNumClipsPlayed) {
return;
}
const maxResultCounter = Math.max(
...inferenceResults.map((r) => r.counter)
);
if (maxResultCounter <= resultCounter) {
console.info("not picking a new result, none available");
return;
}
const result = inferenceResults.find(
(r: InferenceResult) => r.counter == resultCounter
);
console.log("Incrementing result counter ", resultCounter, result);
setResultCounter((c) => c + 1);
tonePlayer.load(result.audio).then(() => {
console.log("Loaded new: ", result.audio);
// Re-jigger the transport so it stops playing old buffers. It seems like this doesn't
// introduce a gap, but watch out for that.
Tone.Transport.pause();
if (!paused) {
Tone.Transport.start();
}
});
setPrevNumClipsPlayed(numClipsPlayed);
}, [
numClipsPlayed,
prevNumClipsPlayed,
resultCounter,
inferenceResults,
paused,
tonePlayer,
]);
// ///////////// // /////////////
// Request a new inference prompt at a regular interval
// TODO(hayk): Rewrite this to request more frequently and max out
useEffect(() => { useEffect(() => {
console.log("setInterval"); console.log("setInterval");
setInterval(() => { setInterval(() => {
setInferenceResults((prevResults) => { setInferenceResults((prevResults) => {
const lastResult = prevResults[prevResults.length - 1]; const lastResult = prevResults[prevResults.length - 2];
const newResult = { ...lastResult, counter: lastResult.counter + 1 }; const newResult = { ...lastResult, counter: lastResult.counter + 2 };
let results = [...prevResults, newResult]; let results = [...prevResults, newResult];
@ -113,6 +175,8 @@ export default function Home() {
results = results.slice(1); results = results.slice(1);
} }
console.log(results);
return results; return results;
}); });
}, timeout); }, timeout);
@ -134,7 +198,9 @@ export default function Home() {
<ThreeCanvas <ThreeCanvas
paused={paused} paused={paused}
getTime={() => Tone.Transport.seconds} getTime={() => Tone.Transport.seconds}
audioLength={tonePlayer ? tonePlayer.sampleTime * tonePlayer.buffer.length : 5} audioLength={
tonePlayer ? tonePlayer.sampleTime * tonePlayer.buffer.length : 5
}
inferenceResults={inferenceResults} inferenceResults={inferenceResults}
/> />
</div> </div>

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