import { useEffect, useState } from "react"; import * as Tone from "tone"; import { InferenceResult } from "../types"; interface AudioPlayerProps { paused: boolean; inferenceResults: InferenceResult[]; nowPlayingCallback: (result: InferenceResult, playerTime: number) => void; playerIsBehindCallback: (isBehind: boolean) => void; } /** * Audio player with Tone.js * * TODO(hayk): Look into https://github.com/E-Kuerschner/useAudioPlayer as an alternative. */ export default function AudioPlayer({ paused, inferenceResults, nowPlayingCallback, playerIsBehindCallback, }: AudioPlayerProps) { const [tonePlayer, setTonePlayer] = useState(null); const [numClipsPlayed, setNumClipsPlayed] = useState(0); const [prevNumClipsPlayed, setPrevNumClipsPlayed] = useState(0); const [resultCounter, setResultCounter] = useState(0); // On load, create a player synced to the tone transport useEffect(() => { if (tonePlayer) { return; } if (inferenceResults.length === 0) { return; } const result = inferenceResults[0]; const player = new Tone.Player(result.audio, () => { player.loop = true; player.sync().start(0); // Set up a callback to increment numClipsPlayed at the edge of each clip const bufferLength = player.sampleTime * player.buffer.length; // TODO(hayk): Set this callback up to vary each time using duration_s Tone.Transport.scheduleRepeat((time) => { setNumClipsPlayed((n) => n + 1); }, bufferLength); setTonePlayer(player); // Make further load callbacks do nothing. player.buffer.onload = () => {}; }).toDestination(); }, [tonePlayer, inferenceResults]); // On play/pause button, play/pause the audio with the tone transport useEffect(() => { if (!paused) { if (Tone.context.state == "suspended") { Tone.context.resume(); } if (tonePlayer) { Tone.Transport.start(); } } else { if (tonePlayer) { Tone.Transport.pause(); } } }, [paused, tonePlayer]); // If there is a new clip, switch to it useEffect(() => { if (numClipsPlayed == prevNumClipsPlayed) { return; } const maxResultCounter = Math.max( ...inferenceResults.map((r) => r.counter) ); if (maxResultCounter < resultCounter) { console.info( "No new result available, looping previous clip", resultCounter, maxResultCounter ); playerIsBehindCallback(true); return; } playerIsBehindCallback(false); const result = inferenceResults.find( (r: InferenceResult) => r.counter == resultCounter ); setResultCounter((c) => c + 1); tonePlayer.load(result.audio).then(() => { // Re-jigger the transport so it stops playing old buffers. It seems like this doesn't // introduce a gap, but watch out for that. Tone.Transport.pause(); if (!paused) { Tone.Transport.start(); } const playerTime = Tone.Transport.seconds; nowPlayingCallback(result, playerTime); }); setPrevNumClipsPlayed(numClipsPlayed); }, [ numClipsPlayed, prevNumClipsPlayed, resultCounter, inferenceResults, paused, nowPlayingCallback, playerIsBehindCallback, tonePlayer, ]); return null; }