riffusion-app/components/HeightMapImage.tsx

53 lines
1.4 KiB
TypeScript

import { DoubleSide, RepeatWrapping, sRGBEncoding } from "three";
import {
useTexture,
} from "@react-three/drei";
import { vertexShader, fragmentShader } from "../shaders";
interface HeightMapImageProps {
url: string;
position: [number, number, number];
rotation: [number, number, number];
scale: [number, number, number];
}
export default function HeightMapImage(props: HeightMapImageProps) {
const url = props.url;
// Load the heightmap image
const heightMap = useTexture(url);
heightMap.wrapS = RepeatWrapping;
heightMap.wrapT = RepeatWrapping;
// Load the texture map
const textureMap = useTexture(url);
textureMap.wrapS = RepeatWrapping;
textureMap.wrapT = RepeatWrapping;
return (
<mesh
position={props.position}
rotation={props.rotation}
scale={props.scale}
>
{/* TODO hayk reduce */}
<planeGeometry args={[1, 1, 256, 256]} />
<shaderMaterial
uniforms={{
// Feed the heightmap
bumpTexture: { value: heightMap },
// Feed the scaling constant for the heightmap
bumpScale: { value: -0.1 },
// Feed the texture map
terrainTexture: { value: textureMap },
}}
// Feed the shaders as strings
vertexShader={vertexShader}
fragmentShader={fragmentShader}
side={DoubleSide}
/>
</mesh>
);
}