103 lines
2.6 KiB
TypeScript
103 lines
2.6 KiB
TypeScript
import { useRef } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import { Box } from "@react-three/drei";
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import { InferenceResult } from "../types";
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import HeightMapImage from "./HeightMapImage";
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import ImagePlane from "./ImagePlane";
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// import { Effects } from "@react-three/drei";
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// import { ShaderPass, VerticalTiltShiftShader} from "three-stdlib";
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// extend({ ShaderPass });
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// Fun shaders:
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// RGBShiftShader
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// VerticalBlurShader
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// VerticalTiltShiftShader
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interface SpectrogramViewerProps {
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paused: boolean;
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inferenceResults: InferenceResult[];
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getTime: () => number;
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use_height_map?: boolean;
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}
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/**
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* Spectrogram drawing code.
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*/
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export default function SpectrogramViewer({
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paused,
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inferenceResults,
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getTime,
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use_height_map = true,
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}: SpectrogramViewerProps) {
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const { camera } = useThree();
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const playheadRef = useRef(null);
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// Move the camera based on the clock
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useFrame(() => {
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const time = getTime();
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const velocity = -1.0; // [m/s]
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const position = velocity * time; // [m]
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camera.position.y = position;
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playheadRef.current.position.y = camera.position.y;
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});
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const playbarShift = 3.6; // [m]
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return (
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<group>
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{/* <Effects
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multisamping={8}
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renderIndex={1}
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disableGamma={false}
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disableRenderPass={false}
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disableRender={false}
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>
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<shaderPass attachArray="passes" args={[VerticalTiltShiftShader]} />
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</Effects> */}
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{inferenceResults.map((result: InferenceResult, index: number) => {
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const duration_s = result.duration_s;
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const position = duration_s * (-0.55 - result.counter) + playbarShift;
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if (use_height_map) {
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return (
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<HeightMapImage
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url={result.image}
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position={[0, position, 0]}
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rotation={[0, 0, -Math.PI / 2]}
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scale={[duration_s, 5, 1]}
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key={index}
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/>
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);
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} else {
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return (
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<ImagePlane
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url={result.image}
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height={position}
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duration={duration_s}
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key={index}
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/>
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);
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}
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})}
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{/* Playhead as as transparent red box. */}
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{/* TODO(hayk): Synchronize this better with the audio. */}
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<group ref={playheadRef}>
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<Box
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args={[5.5, 2.0, 0.15]}
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rotation={[Math.PI / 2 - 0.2, 0, 0]}
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position={[0, playbarShift, -0.5]}
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>
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<meshBasicMaterial color="#ee2211" transparent opacity={0.8} />
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</Box>
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</group>
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</group>
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);
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}
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