Merge pull request #10814 from missionfloyd/gamepad-disconnect
Only poll gamepads while connected
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commit
11a6a669d1
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@ -1,7 +1,9 @@
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let gamepads = [];
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window.addEventListener('gamepadconnected', (e) => {
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window.addEventListener('gamepadconnected', (e) => {
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const index = e.gamepad.index;
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const index = e.gamepad.index;
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let isWaiting = false;
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let isWaiting = false;
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setInterval(async() => {
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gamepads[index] = setInterval(async() => {
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if (!opts.js_modal_lightbox_gamepad || isWaiting) return;
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if (!opts.js_modal_lightbox_gamepad || isWaiting) return;
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const gamepad = navigator.getGamepads()[index];
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const gamepad = navigator.getGamepads()[index];
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const xValue = gamepad.axes[0];
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const xValue = gamepad.axes[0];
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@ -24,6 +26,10 @@ window.addEventListener('gamepadconnected', (e) => {
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}, 10);
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}, 10);
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});
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});
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window.addEventListener('gamepaddisconnected', (e) => {
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clearInterval(gamepads[e.gamepad.index]);
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});
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/*
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/*
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Primarily for vr controller type pointer devices.
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Primarily for vr controller type pointer devices.
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I use the wheel event because there's currently no way to do it properly with web xr.
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I use the wheel event because there's currently no way to do it properly with web xr.
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