Make gamepad navigation optional
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@ -1,27 +1,24 @@
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let delay = 350//ms
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const delay = 250//ms
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window.addEventListener('gamepadconnected', (e) => {
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console.log("Gamepad connected!")
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const gamepad = e.gamepad;
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setInterval(() => {
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const xValue = gamepad.axes[0].toFixed(2);
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if (!opts.js_modal_lightbox_gamepad) return;
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const gamepad = navigator.getGamepads()[0];
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const xValue = gamepad.axes[0];
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if (xValue < -0.3) {
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modalPrevImage(e);
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} else if (xValue > 0.3) {
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modalNextImage(e);
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}
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}, delay);
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});
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/*
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Primarily for vr controller type pointer devices.
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I use the wheel event because there's currently no way to do it properly with web xr.
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*/
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let isScrolling = false;
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window.addEventListener('wheel', (e) => {
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if (isScrolling) return;
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if (!opts.js_modal_lightbox_gamepad || isScrolling) return;
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isScrolling = true;
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if (e.deltaX <= -0.6) {
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@ -399,6 +399,7 @@ options_templates.update(options_section(('ui', "User interface"), {
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"font": OptionInfo("", "Font for image grids that have text"),
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"js_modal_lightbox": OptionInfo(True, "Enable full page image viewer"),
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"js_modal_lightbox_initially_zoomed": OptionInfo(True, "Show images zoomed in by default in full page image viewer"),
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"js_modal_lightbox_gamepad": OptionInfo(True, "Navagete image viewer with gamepad"),
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"show_progress_in_title": OptionInfo(True, "Show generation progress in window title."),
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"samplers_in_dropdown": OptionInfo(True, "Use dropdown for sampler selection instead of radio group"),
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"dimensions_and_batch_together": OptionInfo(True, "Show Width/Height and Batch sliders in same row"),
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