Merge pull request #10295 from Splendide-Imaginarius/mk2-blur-mask
Split mask blur into X and Y components, patch Outpainting MK2 accordingly
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commit
f9606b8826
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@ -1150,7 +1150,7 @@ class StableDiffusionProcessingTxt2Img(StableDiffusionProcessing):
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class StableDiffusionProcessingImg2Img(StableDiffusionProcessing):
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sampler = None
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def __init__(self, init_images: list = None, resize_mode: int = 0, denoising_strength: float = 0.75, image_cfg_scale: float = None, mask: Any = None, mask_blur: int = 4, inpainting_fill: int = 0, inpaint_full_res: bool = True, inpaint_full_res_padding: int = 0, inpainting_mask_invert: int = 0, initial_noise_multiplier: float = None, **kwargs):
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def __init__(self, init_images: list = None, resize_mode: int = 0, denoising_strength: float = 0.75, image_cfg_scale: float = None, mask: Any = None, mask_blur: int = None, mask_blur_x: int = 4, mask_blur_y: int = 4, inpainting_fill: int = 0, inpaint_full_res: bool = True, inpaint_full_res_padding: int = 0, inpainting_mask_invert: int = 0, initial_noise_multiplier: float = None, **kwargs):
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super().__init__(**kwargs)
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self.init_images = init_images
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@ -1161,7 +1161,11 @@ class StableDiffusionProcessingImg2Img(StableDiffusionProcessing):
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self.image_mask = mask
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self.latent_mask = None
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self.mask_for_overlay = None
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self.mask_blur = mask_blur
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if mask_blur is not None:
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mask_blur_x = mask_blur
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mask_blur_y = mask_blur
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self.mask_blur_x = mask_blur_x
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self.mask_blur_y = mask_blur_y
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self.inpainting_fill = inpainting_fill
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self.inpaint_full_res = inpaint_full_res
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self.inpaint_full_res_padding = inpaint_full_res_padding
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@ -1183,8 +1187,17 @@ class StableDiffusionProcessingImg2Img(StableDiffusionProcessing):
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if self.inpainting_mask_invert:
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image_mask = ImageOps.invert(image_mask)
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if self.mask_blur > 0:
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image_mask = image_mask.filter(ImageFilter.GaussianBlur(self.mask_blur))
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if self.mask_blur_x > 0:
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np_mask = np.array(image_mask)
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kernel_size = 2 * int(4 * self.mask_blur_x + 0.5) + 1
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np_mask = cv2.GaussianBlur(np_mask, (kernel_size, 1), self.mask_blur_x)
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image_mask = Image.fromarray(np_mask)
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if self.mask_blur_y > 0:
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np_mask = np.array(image_mask)
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kernel_size = 2 * int(4 * self.mask_blur_y + 0.5) + 1
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np_mask = cv2.GaussianBlur(np_mask, (1, kernel_size), self.mask_blur_y)
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image_mask = Image.fromarray(np_mask)
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if self.inpaint_full_res:
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self.mask_for_overlay = image_mask
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@ -145,7 +145,6 @@ class Script(scripts.Script):
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process_width = p.width
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process_height = p.height
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p.mask_blur = mask_blur*4
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p.inpaint_full_res = False
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p.inpainting_fill = 1
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p.do_not_save_samples = True
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@ -156,6 +155,19 @@ class Script(scripts.Script):
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up = pixels if "up" in direction else 0
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down = pixels if "down" in direction else 0
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if left > 0 or right > 0:
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mask_blur_x = mask_blur
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else:
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mask_blur_x = 0
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if up > 0 or down > 0:
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mask_blur_y = mask_blur
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else:
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mask_blur_y = 0
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p.mask_blur_x = mask_blur_x*4
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p.mask_blur_y = mask_blur_y*4
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init_img = p.init_images[0]
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target_w = math.ceil((init_img.width + left + right) / 64) * 64
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target_h = math.ceil((init_img.height + up + down) / 64) * 64
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@ -191,10 +203,10 @@ class Script(scripts.Script):
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mask = Image.new("RGB", (process_res_w, process_res_h), "white")
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draw = ImageDraw.Draw(mask)
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draw.rectangle((
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expand_pixels + mask_blur if is_left else 0,
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expand_pixels + mask_blur if is_top else 0,
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mask.width - expand_pixels - mask_blur if is_right else res_w,
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mask.height - expand_pixels - mask_blur if is_bottom else res_h,
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expand_pixels + mask_blur_x if is_left else 0,
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expand_pixels + mask_blur_y if is_top else 0,
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mask.width - expand_pixels - mask_blur_x if is_right else res_w,
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mask.height - expand_pixels - mask_blur_y if is_bottom else res_h,
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), fill="black")
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np_image = (np.asarray(img) / 255.0).astype(np.float64)
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@ -224,10 +236,10 @@ class Script(scripts.Script):
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latent_mask = Image.new("RGB", (p.width, p.height), "white")
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draw = ImageDraw.Draw(latent_mask)
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draw.rectangle((
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expand_pixels + mask_blur * 2 if is_left else 0,
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expand_pixels + mask_blur * 2 if is_top else 0,
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mask.width - expand_pixels - mask_blur * 2 if is_right else res_w,
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mask.height - expand_pixels - mask_blur * 2 if is_bottom else res_h,
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expand_pixels + mask_blur_x * 2 if is_left else 0,
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expand_pixels + mask_blur_y * 2 if is_top else 0,
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mask.width - expand_pixels - mask_blur_x * 2 if is_right else res_w,
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mask.height - expand_pixels - mask_blur_y * 2 if is_bottom else res_h,
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), fill="black")
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p.latent_mask = latent_mask
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