synapse-old/tests/handlers/test_presence.py

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# Copyright 2016 OpenMarket Ltd
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from typing import Optional
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from unittest.mock import Mock, call
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from signedjson.key import generate_signing_key
from synapse.api.constants import EventTypes, Membership, PresenceState
from synapse.api.presence import UserPresenceState
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from synapse.api.room_versions import KNOWN_ROOM_VERSIONS
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from synapse.events.builder import EventBuilder
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from synapse.federation.sender import FederationSender
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from synapse.handlers.presence import (
EXTERNAL_PROCESS_EXPIRY,
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FEDERATION_PING_INTERVAL,
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FEDERATION_TIMEOUT,
IDLE_TIMER,
LAST_ACTIVE_GRANULARITY,
SYNC_ONLINE_TIMEOUT,
handle_timeout,
handle_update,
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)
from synapse.rest import admin
from synapse.rest.client import room
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from synapse.types import UserID, get_domain_from_id
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from tests import unittest
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class PresenceUpdateTestCase(unittest.HomeserverTestCase):
servlets = [admin.register_servlets]
def prepare(self, reactor, clock, homeserver):
self.store = homeserver.get_datastores().main
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def test_offline_to_online(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertTrue(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(state.last_federation_update_ts, now)
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self.assertEqual(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
call(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
),
],
any_order=True,
)
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def test_online_to_online(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
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)
new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertFalse(persist_and_notify)
self.assertTrue(federation_ping)
self.assertTrue(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(state.last_federation_update_ts, now)
self.assertEqual(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
call(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
),
],
any_order=True,
)
def test_online_to_online_last_active_noop(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 10,
currently_active=True,
)
new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertFalse(persist_and_notify)
self.assertTrue(federation_ping)
self.assertTrue(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(state.last_federation_update_ts, now)
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self.assertEqual(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
call(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
),
],
any_order=True,
)
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def test_online_to_online_last_active(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
currently_active=True,
)
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new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
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state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertFalse(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(state.last_federation_update_ts, now)
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self.assertEqual(wheel_timer.insert.call_count, 2)
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wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
],
any_order=True,
)
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def test_remote_ping_timer(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
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state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=False, wheel_timer=wheel_timer, now=now
)
self.assertFalse(persist_and_notify)
self.assertFalse(federation_ping)
self.assertFalse(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
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self.assertEqual(wheel_timer.insert.call_count, 1)
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wheel_timer.insert.assert_has_calls(
[
call(
now=now,
obj=user_id,
then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT,
)
],
any_order=True,
)
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def test_online_to_offline(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.OFFLINE)
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state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertEqual(new_state.state, state.state)
self.assertEqual(state.last_federation_update_ts, now)
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self.assertEqual(wheel_timer.insert.call_count, 0)
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def test_online_to_idle(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.UNAVAILABLE)
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state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertEqual(new_state.state, state.state)
self.assertEqual(state.last_federation_update_ts, now)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
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self.assertEqual(wheel_timer.insert.call_count, 1)
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wheel_timer.insert.assert_has_calls(
[
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
)
],
any_order=True,
)
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def test_persisting_presence_updates(self):
"""Tests that the latest presence state for each user is persisted correctly"""
# Create some test users and presence states for them
presence_states = []
for i in range(5):
user_id = self.register_user(f"user_{i}", "password")
presence_state = UserPresenceState(
user_id=user_id,
state="online",
last_active_ts=1,
last_federation_update_ts=1,
last_user_sync_ts=1,
status_msg="I'm online!",
currently_active=True,
)
presence_states.append(presence_state)
# Persist these presence updates to the database
self.get_success(self.store.update_presence(presence_states))
# Check that each update is present in the database
db_presence_states = self.get_success(
self.store.get_all_presence_updates(
instance_name="master",
last_id=0,
current_id=len(presence_states) + 1,
limit=len(presence_states),
)
)
# Extract presence update user ID and state information into lists of tuples
db_presence_states = [(ps[0], ps[1]) for _, ps in db_presence_states[0]]
presence_states_compare = [(ps.user_id, ps.state) for ps in presence_states]
# Compare what we put into the storage with what we got out.
# They should be identical.
self.assertEqual(presence_states_compare, db_presence_states)
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class PresenceTimeoutTestCase(unittest.TestCase):
"""Tests different timers and that the timer does not change `status_msg` of user."""
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def test_idle_timer(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
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now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - IDLE_TIMER - 1,
last_user_sync_ts=now,
status_msg=status_msg,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.UNAVAILABLE)
self.assertEqual(new_state.status_msg, status_msg)
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def test_busy_no_idle(self):
"""
Tests that a user setting their presence to busy but idling doesn't turn their
presence state into unavailable.
"""
user_id = "@foo:bar"
status_msg = "I'm here!"
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now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.BUSY,
last_active_ts=now - IDLE_TIMER - 1,
last_user_sync_ts=now,
status_msg=status_msg,
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)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.BUSY)
self.assertEqual(new_state.status_msg, status_msg)
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def test_sync_timeout(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
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now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=0,
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last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
status_msg=status_msg,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.OFFLINE)
self.assertEqual(new_state.status_msg, status_msg)
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def test_sync_online(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
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now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - SYNC_ONLINE_TIMEOUT - 1,
last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
status_msg=status_msg,
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)
new_state = handle_timeout(
state, is_mine=True, syncing_user_ids={user_id}, now=now
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)
self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.ONLINE)
self.assertEqual(new_state.status_msg, status_msg)
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def test_federation_ping(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
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now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now - FEDERATION_PING_INTERVAL - 1,
status_msg=status_msg,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
self.assertEqual(state, new_state)
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def test_no_timeout(self):
user_id = "@foo:bar"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now,
)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNone(new_state)
def test_federation_timeout(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
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now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now - FEDERATION_TIMEOUT - 1,
status_msg=status_msg,
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)
new_state = handle_timeout(
state, is_mine=False, syncing_user_ids=set(), now=now
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)
self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.OFFLINE)
self.assertEqual(new_state.status_msg, status_msg)
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def test_last_active(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
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now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
last_user_sync_ts=now,
last_federation_update_ts=now,
status_msg=status_msg,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
self.assertEqual(state, new_state)
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class PresenceHandlerTestCase(unittest.HomeserverTestCase):
def prepare(self, reactor, clock, hs):
self.presence_handler = hs.get_presence_handler()
self.clock = hs.get_clock()
def test_external_process_timeout(self):
"""Test that if an external process doesn't update the records for a while
we time out their syncing users presence.
"""
process_id = 1
user_id = "@test:server"
# Notify handler that a user is now syncing.
self.get_success(
self.presence_handler.update_external_syncs_row(
process_id, user_id, True, self.clock.time_msec()
)
)
# Check that if we wait a while without telling the handler the user has
# stopped syncing that their presence state doesn't get timed out.
self.reactor.advance(EXTERNAL_PROCESS_EXPIRY / 2)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.ONLINE)
# Check that if the external process timeout fires, then the syncing
# user gets timed out
self.reactor.advance(EXTERNAL_PROCESS_EXPIRY)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.OFFLINE)
def test_user_goes_offline_by_timeout_status_msg_remain(self):
"""Test that if a user doesn't update the records for a while
users presence goes `OFFLINE` because of timeout and `status_msg` remains.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Check that if we wait a while without telling the handler the user has
# stopped syncing that their presence state doesn't get timed out.
self.reactor.advance(SYNC_ONLINE_TIMEOUT / 2)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.ONLINE)
self.assertEqual(state.status_msg, status_msg)
# Check that if the timeout fires, then the syncing user gets timed out
self.reactor.advance(SYNC_ONLINE_TIMEOUT)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# status_msg should remain even after going offline
self.assertEqual(state.state, PresenceState.OFFLINE)
self.assertEqual(state.status_msg, status_msg)
def test_user_goes_offline_manually_with_no_status_msg(self):
"""Test that if a user change presence manually to `OFFLINE`
and no status is set, that `status_msg` is `None`.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as offline
self.get_success(
self.presence_handler.set_state(
UserID.from_string(user_id), {"presence": PresenceState.OFFLINE}
)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.OFFLINE)
self.assertEqual(state.status_msg, None)
def test_user_goes_offline_manually_with_status_msg(self):
"""Test that if a user change presence manually to `OFFLINE`
and a status is set, that `status_msg` appears.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as offline
self._set_presencestate_with_status_msg(
user_id, PresenceState.OFFLINE, "And now here."
)
def test_user_reset_online_with_no_status(self):
"""Test that if a user set again the presence manually
and no status is set, that `status_msg` is `None`.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as online again
self.get_success(
self.presence_handler.set_state(
UserID.from_string(user_id), {"presence": PresenceState.ONLINE}
)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# status_msg should remain even after going offline
self.assertEqual(state.state, PresenceState.ONLINE)
self.assertEqual(state.status_msg, None)
def test_set_presence_with_status_msg_none(self):
"""Test that if a user set again the presence manually
and status is `None`, that `status_msg` is `None`.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as online and `status_msg = None`
self._set_presencestate_with_status_msg(user_id, PresenceState.ONLINE, None)
def test_set_presence_from_syncing_not_set(self):
"""Test that presence is not set by syncing if affect_presence is false"""
user_id = "@test:server"
status_msg = "I'm here!"
self._set_presencestate_with_status_msg(
user_id, PresenceState.UNAVAILABLE, status_msg
)
self.get_success(
self.presence_handler.user_syncing(user_id, False, PresenceState.ONLINE)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# we should still be unavailable
self.assertEqual(state.state, PresenceState.UNAVAILABLE)
# and status message should still be the same
self.assertEqual(state.status_msg, status_msg)
def test_set_presence_from_syncing_is_set(self):
"""Test that presence is set by syncing if affect_presence is true"""
user_id = "@test:server"
status_msg = "I'm here!"
self._set_presencestate_with_status_msg(
user_id, PresenceState.UNAVAILABLE, status_msg
)
self.get_success(
self.presence_handler.user_syncing(user_id, True, PresenceState.ONLINE)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# we should now be online
self.assertEqual(state.state, PresenceState.ONLINE)
def test_set_presence_from_syncing_keeps_status(self):
"""Test that presence set by syncing retains status message"""
user_id = "@test:server"
status_msg = "I'm here!"
self._set_presencestate_with_status_msg(
user_id, PresenceState.UNAVAILABLE, status_msg
)
self.get_success(
self.presence_handler.user_syncing(user_id, True, PresenceState.ONLINE)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# our status message should be the same as it was before
self.assertEqual(state.status_msg, status_msg)
def test_set_presence_from_syncing_keeps_busy(self):
"""Test that presence set by syncing doesn't affect busy status"""
# while this isn't the default
self.presence_handler._busy_presence_enabled = True
user_id = "@test:server"
status_msg = "I'm busy!"
self._set_presencestate_with_status_msg(user_id, PresenceState.BUSY, status_msg)
self.get_success(
self.presence_handler.user_syncing(user_id, True, PresenceState.ONLINE)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# we should still be busy
self.assertEqual(state.state, PresenceState.BUSY)
def _set_presencestate_with_status_msg(
self, user_id: str, state: str, status_msg: Optional[str]
):
"""Set a PresenceState and status_msg and check the result.
Args:
user_id: User for that the status is to be set.
state: The new PresenceState.
status_msg: Status message that is to be set.
"""
self.get_success(
self.presence_handler.set_state(
UserID.from_string(user_id),
{"presence": state, "status_msg": status_msg},
)
)
new_state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(new_state.state, state)
self.assertEqual(new_state.status_msg, status_msg)
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class PresenceFederationQueueTestCase(unittest.HomeserverTestCase):
def prepare(self, reactor, clock, hs):
self.presence_handler = hs.get_presence_handler()
self.clock = hs.get_clock()
self.instance_name = hs.get_instance_name()
self.queue = self.presence_handler.get_federation_queue()
def test_send_and_get(self):
state1 = UserPresenceState.default("@user1:test")
state2 = UserPresenceState.default("@user2:test")
state3 = UserPresenceState.default("@user3:test")
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.queue.send_presence_to_destinations((state3,), ("dest3",))
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(1, ("dest1", "@user1:test")),
(1, ("dest2", "@user1:test")),
(1, ("dest1", "@user2:test")),
(1, ("dest2", "@user2:test")),
(2, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, expected_rows)
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", upto_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
self.assertCountEqual(rows, [])
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def test_send_and_get_split(self):
state1 = UserPresenceState.default("@user1:test")
state2 = UserPresenceState.default("@user2:test")
state3 = UserPresenceState.default("@user3:test")
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
now_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state3,), ("dest3",))
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(1, ("dest1", "@user1:test")),
(1, ("dest2", "@user1:test")),
(1, ("dest1", "@user2:test")),
(1, ("dest2", "@user2:test")),
]
self.assertCountEqual(rows, expected_rows)
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", upto_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(2, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, expected_rows)
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def test_clear_queue_all(self):
state1 = UserPresenceState.default("@user1:test")
state2 = UserPresenceState.default("@user2:test")
state3 = UserPresenceState.default("@user3:test")
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.queue.send_presence_to_destinations((state3,), ("dest3",))
self.reactor.advance(10 * 60 * 1000)
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
self.assertCountEqual(rows, [])
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.queue.send_presence_to_destinations((state3,), ("dest3",))
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(3, ("dest1", "@user1:test")),
(3, ("dest2", "@user1:test")),
(3, ("dest1", "@user2:test")),
(3, ("dest2", "@user2:test")),
(4, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, expected_rows)
def test_partially_clear_queue(self):
state1 = UserPresenceState.default("@user1:test")
state2 = UserPresenceState.default("@user2:test")
state3 = UserPresenceState.default("@user3:test")
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.reactor.advance(2 * 60 * 1000)
self.queue.send_presence_to_destinations((state3,), ("dest3",))
self.reactor.advance(4 * 60 * 1000)
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(2, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, [])
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.queue.send_presence_to_destinations((state3,), ("dest3",))
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(3, ("dest1", "@user1:test")),
(3, ("dest2", "@user1:test")),
(3, ("dest1", "@user2:test")),
(3, ("dest2", "@user2:test")),
(4, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, expected_rows)
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class PresenceJoinTestCase(unittest.HomeserverTestCase):
"""Tests remote servers get told about presence of users in the room when
they join and when new local users join.
"""
user_id = "@test:server"
servlets = [room.register_servlets]
def make_homeserver(self, reactor, clock):
hs = self.setup_test_homeserver(
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"server",
federation_http_client=None,
federation_sender=Mock(spec=FederationSender),
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)
return hs
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def default_config(self):
config = super().default_config()
config["send_federation"] = True
return config
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def prepare(self, reactor, clock, hs):
self.federation_sender = hs.get_federation_sender()
self.event_builder_factory = hs.get_event_builder_factory()
self.federation_event_handler = hs.get_federation_event_handler()
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self.presence_handler = hs.get_presence_handler()
# self.event_builder_for_2 = EventBuilderFactory(hs)
# self.event_builder_for_2.hostname = "test2"
self.store = hs.get_datastores().main
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self.state = hs.get_state_handler()
self._event_auth_handler = hs.get_event_auth_handler()
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# We don't actually check signatures in tests, so lets just create a
# random key to use.
self.random_signing_key = generate_signing_key("ver")
def test_remote_joins(self):
# We advance time to something that isn't 0, as we use 0 as a special
# value.
self.reactor.advance(1000000000000)
# Create a room with two local users
room_id = self.helper.create_room_as(self.user_id)
self.helper.join(room_id, "@test2:server")
# Mark test2 as online, test will be offline with a last_active of 0
self.get_success(
self.presence_handler.set_state(
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
)
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)
self.reactor.pump([0]) # Wait for presence updates to be handled
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#
# Test that a new server gets told about existing presence
#
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self.federation_sender.reset_mock()
# Add a new remote server to the room
self._add_new_user(room_id, "@alice:server2")
# When new server is joined we send it the local users presence states.
# We expect to only see user @test2:server, as @test:server is offline
# and has a zero last_active_ts
expected_state = self.get_success(
self.presence_handler.current_state_for_user("@test2:server")
)
self.assertEqual(expected_state.state, PresenceState.ONLINE)
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
destinations={"server2"}, states=[expected_state]
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)
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#
# Test that only the new server gets sent presence and not existing servers
#
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self.federation_sender.reset_mock()
self._add_new_user(room_id, "@bob:server3")
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
destinations={"server3"}, states=[expected_state]
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)
def test_remote_gets_presence_when_local_user_joins(self):
# We advance time to something that isn't 0, as we use 0 as a special
# value.
self.reactor.advance(1000000000000)
# Create a room with one local users
room_id = self.helper.create_room_as(self.user_id)
# Mark test as online
self.get_success(
self.presence_handler.set_state(
UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE}
)
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)
# Mark test2 as online, test will be offline with a last_active of 0.
# Note we don't join them to the room yet
self.get_success(
self.presence_handler.set_state(
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
)
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)
# Add servers to the room
self._add_new_user(room_id, "@alice:server2")
self._add_new_user(room_id, "@bob:server3")
self.reactor.pump([0]) # Wait for presence updates to be handled
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#
# Test that when a local join happens remote servers get told about it
#
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self.federation_sender.reset_mock()
# Join local user to room
self.helper.join(room_id, "@test2:server")
self.reactor.pump([0]) # Wait for presence updates to be handled
# We expect to only send test2 presence to server2 and server3
expected_state = self.get_success(
self.presence_handler.current_state_for_user("@test2:server")
)
self.assertEqual(expected_state.state, PresenceState.ONLINE)
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
destinations={"server2", "server3"}, states=[expected_state]
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)
def _add_new_user(self, room_id, user_id):
"""Add new user to the room by creating an event and poking the federation API."""
hostname = get_domain_from_id(user_id)
room_version = self.get_success(self.store.get_room_version_id(room_id))
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builder = EventBuilder(
state=self.state,
event_auth_handler=self._event_auth_handler,
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store=self.store,
clock=self.clock,
hostname=hostname,
signing_key=self.random_signing_key,
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room_version=KNOWN_ROOM_VERSIONS[room_version],
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room_id=room_id,
type=EventTypes.Member,
sender=user_id,
state_key=user_id,
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content={"membership": Membership.JOIN},
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)
prev_event_ids = self.get_success(
self.store.get_latest_event_ids_in_room(room_id)
)
event = self.get_success(
builder.build(prev_event_ids=prev_event_ids, auth_event_ids=None)
)
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self.get_success(self.federation_event_handler.on_receive_pdu(hostname, event))
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# Check that it was successfully persisted.
self.get_success(self.store.get_event(event.event_id))
self.get_success(self.store.get_event(event.event_id))