synapse-old/synapse/util/presentable_names.py

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# -*- coding: utf-8 -*-
# Copyright 2016 OpenMarket Ltd
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import re
# intentionally looser than what aliases we allow to be registered since
# other HSes may allow aliases that we would not
ALIAS_RE = re.compile(r"^#.*:.+$")
ALL_ALONE = "Empty Room"
def calculate_room_name(room_state, user_id, fallback_to_members=True):
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"""
Works out a user-facing name for the given room as per Matrix
spec recommendations.
Does not yet support internationalisation.
Args:
room_state: Dictionary of the room's state
user_id: The ID of the user to whom the room name is being presented
fallback_to_members: If False, return None instead of generating a name
based on the room's members if the room has no
title or aliases.
Returns:
(string or None) A human readable name for the room.
"""
# does it have a name?
if ("m.room.name", "") in room_state:
m_room_name = room_state[("m.room.name", "")]
if m_room_name.content and m_room_name.content["name"]:
return m_room_name.content["name"]
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# does it have a canonical alias?
if ("m.room.canonical_alias", "") in room_state:
canon_alias = room_state[("m.room.canonical_alias", "")]
if (
canon_alias.content and canon_alias.content["alias"] and
_looks_like_an_alias(canon_alias.content["alias"])
):
return canon_alias.content["alias"]
# at this point we're going to need to search the state by all state keys
# for an event type, so rearrange the data structure
room_state_bytype = _state_as_two_level_dict(room_state)
# right then, any aliases at all?
if "m.room.aliases" in room_state_bytype:
m_room_aliases = room_state_bytype["m.room.aliases"]
if len(m_room_aliases.values()) > 0:
first_alias_event = m_room_aliases.values()[0]
if first_alias_event.content and first_alias_event.content["aliases"]:
the_aliases = first_alias_event.content["aliases"]
if len(the_aliases) > 0 and _looks_like_an_alias(the_aliases[0]):
return the_aliases[0]
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if not fallback_to_members:
return None
my_member_event = None
if ("m.room.member", user_id) in room_state:
my_member_event = room_state[("m.room.member", user_id)]
if (
my_member_event is not None and
my_member_event.content['membership'] == "invite"
):
if ("m.room.member", my_member_event.sender) in room_state:
inviter_member_event = room_state[("m.room.member", my_member_event.sender)]
return "Invite from %s" % (name_from_member_event(inviter_member_event),)
else:
return "Room Invite"
# we're going to have to generate a name based on who's in the room,
# so find out who is in the room that isn't the user.
if "m.room.member" in room_state_bytype:
all_members = [
ev for ev in room_state_bytype["m.room.member"].values()
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if ev.content['membership'] == "join" or ev.content['membership'] == "invite"
]
# Sort the member events oldest-first so the we name people in the
# order the joined (it should at least be deterministic rather than
# dictionary iteration order)
all_members.sort(key=lambda e: e.origin_server_ts)
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other_members = [m for m in all_members if m.state_key != user_id]
else:
other_members = []
all_members = []
if len(other_members) == 0:
if len(all_members) == 1:
# self-chat, peeked room with 1 participant,
# or inbound invite, or outbound 3PID invite.
if all_members[0].sender == user_id:
if "m.room.third_party_invite" in room_state_bytype:
third_party_invites = room_state_bytype["m.room.third_party_invite"]
if len(third_party_invites) > 0:
# technically third party invite events are not member
# events, but they are close enough
return "Inviting %s" (
descriptor_from_member_events(third_party_invites)
)
else:
return ALL_ALONE
else:
return name_from_member_event(all_members[0])
else:
return ALL_ALONE
else:
return descriptor_from_member_events(other_members)
def descriptor_from_member_events(member_events):
if len(member_events) == 0:
return "nobody"
elif len(member_events) == 1:
return name_from_member_event(member_events[0])
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elif len(member_events) == 2:
return "%s and %s" % (
name_from_member_event(member_events[0]),
name_from_member_event(member_events[1]),
)
else:
return "%s and %d others" % (
name_from_member_event(member_events[0]),
len(member_events) - 1,
)
def name_from_member_event(member_event):
if (
member_event.content and "displayname" in member_event.content and
member_event.content["displayname"]
):
return member_event.content["displayname"]
return member_event.state_key
def _state_as_two_level_dict(state):
ret = {}
for k, v in state.items():
ret.setdefault(k[0], {})[k[1]] = v
return ret
def _looks_like_an_alias(string):
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return ALIAS_RE.match(string) is not None