Use event streams to calculate presence
Primarily this fixes a bug in the handling of remote users joining a room where the server sent out the presence for all local users in the room to all servers in the room. We also change to using the state delta stream, rather than the distributor, as it will make it easier to split processing out of the master process (as well as being more flexible). Finally, when sending presence states to newly joined servers we filter out old presence states to reduce the number sent. Initially we filter out states that are offline and have a last active more than a week ago, though this can be changed down the line. Fixes #3962
This commit is contained in:
parent
bbd244c7b2
commit
197fae1639
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@ -55,7 +55,12 @@ class FederationRemoteSendQueue(object):
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self.is_mine_id = hs.is_mine_id
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self.presence_map = {} # Pending presence map user_id -> UserPresenceState
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self.presence_changed = SortedDict() # Stream position -> user_id
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self.presence_changed = SortedDict() # Stream position -> list[user_id]
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# Stores the destinations we need to explicitly send presence to about a
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# given user.
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# Stream position -> (user_id, destinations)
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self.presence_destinations = SortedDict()
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self.keyed_edu = {} # (destination, key) -> EDU
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self.keyed_edu_changed = SortedDict() # stream position -> (destination, key)
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@ -77,7 +82,7 @@ class FederationRemoteSendQueue(object):
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for queue_name in [
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"presence_map", "presence_changed", "keyed_edu", "keyed_edu_changed",
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"edus", "device_messages", "pos_time",
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"edus", "device_messages", "pos_time", "presence_destinations",
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]:
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register(queue_name, getattr(self, queue_name))
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@ -121,6 +126,15 @@ class FederationRemoteSendQueue(object):
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for user_id in uids
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)
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keys = self.presence_destinations.keys()
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i = self.presence_destinations.bisect_left(position_to_delete)
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for key in keys[:i]:
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del self.presence_destinations[key]
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user_ids.update(
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user_id for user_id, _ in self.presence_destinations.values()
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)
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to_del = [
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user_id for user_id in self.presence_map if user_id not in user_ids
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]
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@ -209,6 +223,20 @@ class FederationRemoteSendQueue(object):
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self.notifier.on_new_replication_data()
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def send_presence_to_destinations(self, states, destinations):
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"""As per FederationSender
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Args:
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states (list[UserPresenceState])
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destinations (list[str])
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"""
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for state in states:
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pos = self._next_pos()
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self.presence_map.update({state.user_id: state for state in states})
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self.presence_destinations[pos] = (state.user_id, destinations)
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self.notifier.on_new_replication_data()
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def send_device_messages(self, destination):
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"""As per FederationSender"""
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pos = self._next_pos()
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@ -261,6 +289,16 @@ class FederationRemoteSendQueue(object):
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state=self.presence_map[user_id],
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)))
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# Fetch presence to send to destinations
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i = self.presence_destinations.bisect_right(from_token)
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j = self.presence_destinations.bisect_right(to_token) + 1
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for pos, (user_id, dests) in self.presence_destinations.items()[i:j]:
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rows.append((pos, PresenceDestinationsRow(
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state=self.presence_map[user_id],
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destinations=list(dests),
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)))
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# Fetch changes keyed edus
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i = self.keyed_edu_changed.bisect_right(from_token)
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j = self.keyed_edu_changed.bisect_right(to_token) + 1
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@ -357,6 +395,29 @@ class PresenceRow(BaseFederationRow, namedtuple("PresenceRow", (
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buff.presence.append(self.state)
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class PresenceDestinationsRow(BaseFederationRow, namedtuple("PresenceDestinationsRow", (
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"state", # UserPresenceState
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"destinations", # list[str]
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))):
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TypeId = "pd"
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@staticmethod
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def from_data(data):
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return PresenceDestinationsRow(
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state=UserPresenceState.from_dict(data["state"]),
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destinations=data["dests"],
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)
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def to_data(self):
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return {
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"state": self.state.as_dict(),
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"dests": self.destinations,
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}
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def add_to_buffer(self, buff):
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buff.presence_destinations.append((self.state, self.destinations))
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class KeyedEduRow(BaseFederationRow, namedtuple("KeyedEduRow", (
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"key", # tuple(str) - the edu key passed to send_edu
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"edu", # Edu
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@ -428,6 +489,7 @@ TypeToRow = {
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Row.TypeId: Row
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for Row in (
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PresenceRow,
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PresenceDestinationsRow,
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KeyedEduRow,
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EduRow,
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DeviceRow,
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@ -437,6 +499,7 @@ TypeToRow = {
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ParsedFederationStreamData = namedtuple("ParsedFederationStreamData", (
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"presence", # list(UserPresenceState)
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"presence_destinations", # list of tuples of UserPresenceState and destinations
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"keyed_edus", # dict of destination -> { key -> Edu }
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"edus", # dict of destination -> [Edu]
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"device_destinations", # set of destinations
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@ -458,6 +521,7 @@ def process_rows_for_federation(transaction_queue, rows):
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buff = ParsedFederationStreamData(
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presence=[],
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presence_destinations=[],
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keyed_edus={},
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edus={},
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device_destinations=set(),
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@ -476,6 +540,11 @@ def process_rows_for_federation(transaction_queue, rows):
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if buff.presence:
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transaction_queue.send_presence(buff.presence)
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for state, destinations in buff.presence_destinations:
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transaction_queue.send_presence_to_destinations(
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states=[state], destinations=destinations,
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)
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for destination, edu_map in iteritems(buff.keyed_edus):
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for key, edu in edu_map.items():
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transaction_queue.send_edu(edu, key)
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@ -371,7 +371,7 @@ class FederationSender(object):
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return
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# First we queue up the new presence by user ID, so multiple presence
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# updates in quick successtion are correctly handled
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# updates in quick succession are correctly handled.
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# We only want to send presence for our own users, so lets always just
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# filter here just in case.
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self.pending_presence.update({
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@ -402,6 +402,23 @@ class FederationSender(object):
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finally:
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self._processing_pending_presence = False
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def send_presence_to_destinations(self, states, destinations):
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"""Send the given presence states to the given destinations.
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Args:
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states (list[UserPresenceState])
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destinations (list[str])
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"""
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if not states or not self.hs.config.use_presence:
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# No-op if presence is disabled.
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return
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for destination in destinations:
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if destination == self.server_name:
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continue
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self._get_per_destination_queue(destination).send_presence(states)
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@measure_func("txnqueue._process_presence")
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@defer.inlineCallbacks
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def _process_presence_inner(self, states):
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@ -31,9 +31,11 @@ from prometheus_client import Counter
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from twisted.internet import defer
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from synapse.api.constants import PresenceState
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import synapse.metrics
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from synapse.api.constants import EventTypes, Membership, PresenceState
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from synapse.api.errors import SynapseError
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from synapse.metrics import LaterGauge
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from synapse.metrics.background_process_metrics import run_as_background_process
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from synapse.storage.presence import UserPresenceState
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from synapse.types import UserID, get_domain_from_id
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from synapse.util.async_helpers import Linearizer
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@ -98,6 +100,7 @@ class PresenceHandler(object):
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self.hs = hs
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self.is_mine = hs.is_mine
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self.is_mine_id = hs.is_mine_id
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self.server_name = hs.hostname
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self.clock = hs.get_clock()
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self.store = hs.get_datastore()
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self.wheel_timer = WheelTimer()
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@ -132,9 +135,6 @@ class PresenceHandler(object):
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)
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)
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distributor = hs.get_distributor()
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distributor.observe("user_joined_room", self.user_joined_room)
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active_presence = self.store.take_presence_startup_info()
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# A dictionary of the current state of users. This is prefilled with
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@ -220,6 +220,15 @@ class PresenceHandler(object):
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LaterGauge("synapse_handlers_presence_wheel_timer_size", "", [],
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lambda: len(self.wheel_timer))
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# Used to handle sending of presence to newly joined users/servers
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if hs.config.use_presence:
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self.notifier.add_replication_callback(self.notify_new_event)
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# Presence is best effort and quickly heals itself, so lets just always
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# stream from the current state when we restart.
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self._event_pos = self.store.get_current_events_token()
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self._event_processing = False
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@defer.inlineCallbacks
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def _on_shutdown(self):
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"""Gets called when shutting down. This lets us persist any updates that
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@ -750,31 +759,6 @@ class PresenceHandler(object):
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yield self._update_states([prev_state.copy_and_replace(**new_fields)])
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@defer.inlineCallbacks
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def user_joined_room(self, user, room_id):
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"""Called (via the distributor) when a user joins a room. This funciton
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sends presence updates to servers, either:
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1. the joining user is a local user and we send their presence to
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all servers in the room.
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2. the joining user is a remote user and so we send presence for all
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local users in the room.
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"""
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# We only need to send presence to servers that don't have it yet. We
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# don't need to send to local clients here, as that is done as part
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# of the event stream/sync.
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# TODO: Only send to servers not already in the room.
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if self.is_mine(user):
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state = yield self.current_state_for_user(user.to_string())
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self._push_to_remotes([state])
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else:
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user_ids = yield self.store.get_users_in_room(room_id)
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user_ids = list(filter(self.is_mine_id, user_ids))
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states = yield self.current_state_for_users(user_ids)
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self._push_to_remotes(list(states.values()))
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@defer.inlineCallbacks
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def get_presence_list(self, observer_user, accepted=None):
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"""Returns the presence for all users in their presence list.
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@ -945,6 +929,123 @@ class PresenceHandler(object):
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rows = yield self.store.get_all_presence_updates(last_id, current_id)
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defer.returnValue(rows)
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def notify_new_event(self):
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"""Called when new events have happened. Handles users and servers
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joining rooms and require being sent presence.
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"""
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@defer.inlineCallbacks
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def _process_presence():
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if self._event_processing:
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return
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self._event_processing = True
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try:
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yield self._unsafe_process()
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finally:
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self._event_processing = False
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run_as_background_process("presence.notify_new_event", _process_presence)
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@defer.inlineCallbacks
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def _unsafe_process(self):
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# Loop round handling deltas until we're up to date
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while True:
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with Measure(self.clock, "presence_delta"):
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deltas = yield self.store.get_current_state_deltas(self._event_pos)
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if not deltas:
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return
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yield self._handle_state_delta(deltas)
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self._event_pos = deltas[-1]["stream_id"]
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# Expose current event processing position to prometheus
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synapse.metrics.event_processing_positions.labels("presence").set(
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self._event_pos
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)
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@defer.inlineCallbacks
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def _handle_state_delta(self, deltas):
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"""Process current state deltas to find new joins that need to be
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handled.
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"""
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for delta in deltas:
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typ = delta["type"]
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state_key = delta["state_key"]
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room_id = delta["room_id"]
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event_id = delta["event_id"]
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prev_event_id = delta["prev_event_id"]
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logger.debug("Handling: %r %r, %s", typ, state_key, event_id)
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if typ != EventTypes.Member:
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continue
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event = yield self.store.get_event(event_id)
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if event.content.get("membership") != Membership.JOIN:
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# We only care about joins
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continue
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if prev_event_id:
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prev_event = yield self.store.get_event(prev_event_id)
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if prev_event.content.get("membership") == Membership.JOIN:
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# Ignore changes to join events.
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continue
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if self.is_mine_id(state_key):
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# If this is a local user then we need to send their presence
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# out to hosts in the room (who don't already have it)
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# TODO: We should be able to filter the hosts down to those that
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# haven't previously seen the user
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state = yield self.current_state_for_user(state_key)
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hosts = yield self.state.get_current_hosts_in_room(room_id)
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# Filter out ourselves.
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hosts = set(host for host in hosts if host != self.server_name)
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self.federation.send_presence_to_destinations(
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states=[state],
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destinations=hosts,
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)
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else:
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# A remote user has joined the room, so we need to:
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# 1. Check if this is a new server in the room
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# 2. If so send any presence they don't already have for
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# local users in the room.
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# TODO: We should be able to filter the users down to those that
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# the server hasn't previously seen
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# TODO: Check that this is actually a new server joining the
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# room.
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user_ids = yield self.state.get_current_user_in_room(room_id)
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user_ids = list(filter(self.is_mine_id, user_ids))
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states = yield self.current_state_for_users(user_ids)
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# Filter out old presence, i.e. offline presence states where
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# the user hasn't been active for a week. We can change this
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# depending on what we want the UX to be, but at the least we
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# should filter out offline presence where the state is just the
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# default state.
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now = self.clock.time_msec()
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states = [
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state for state in states.values()
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if state.state != PresenceState.OFFLINE
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or now - state.last_active_ts < 7 * 24 * 60 * 60 * 1000
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or state.status_msg is not None
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]
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if states:
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self.federation.send_presence_to_destinations(
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states=states,
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destinations=[get_domain_from_id(state_key)],
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)
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def should_notify(old_state, new_state):
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"""Decides if a presence state change should be sent to interested parties.
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