Add a locality to a few presence metrics (#15952)

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Jason Little 2023-07-18 04:36:40 -05:00 committed by GitHub
parent 1c802de626
commit 199c270947
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2 changed files with 25 additions and 13 deletions

1
changelog.d/15952.misc Normal file
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@ -0,0 +1 @@
Update presence metrics to differentiate remote vs local users.

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@ -95,13 +95,12 @@ bump_active_time_counter = Counter("synapse_handler_presence_bump_active_time",
get_updates_counter = Counter("synapse_handler_presence_get_updates", "", ["type"])
notify_reason_counter = Counter(
"synapse_handler_presence_notify_reason", "", ["reason"]
"synapse_handler_presence_notify_reason", "", ["locality", "reason"]
)
state_transition_counter = Counter(
"synapse_handler_presence_state_transition", "", ["from", "to"]
"synapse_handler_presence_state_transition", "", ["locality", "from", "to"]
)
# If a user was last active in the last LAST_ACTIVE_GRANULARITY, consider them
# "currently_active"
LAST_ACTIVE_GRANULARITY = 60 * 1000
@ -567,8 +566,8 @@ class WorkerPresenceHandler(BasePresenceHandler):
for new_state in states:
old_state = self.user_to_current_state.get(new_state.user_id)
self.user_to_current_state[new_state.user_id] = new_state
if not old_state or should_notify(old_state, new_state):
is_mine = self.is_mine_id(new_state.user_id)
if not old_state or should_notify(old_state, new_state, is_mine):
state_to_notify.append(new_state)
stream_id = token
@ -1499,23 +1498,31 @@ class PresenceHandler(BasePresenceHandler):
)
def should_notify(old_state: UserPresenceState, new_state: UserPresenceState) -> bool:
def should_notify(
old_state: UserPresenceState, new_state: UserPresenceState, is_mine: bool
) -> bool:
"""Decides if a presence state change should be sent to interested parties."""
user_location = "remote"
if is_mine:
user_location = "local"
if old_state == new_state:
return False
if old_state.status_msg != new_state.status_msg:
notify_reason_counter.labels("status_msg_change").inc()
notify_reason_counter.labels(user_location, "status_msg_change").inc()
return True
if old_state.state != new_state.state:
notify_reason_counter.labels("state_change").inc()
state_transition_counter.labels(old_state.state, new_state.state).inc()
notify_reason_counter.labels(user_location, "state_change").inc()
state_transition_counter.labels(
user_location, old_state.state, new_state.state
).inc()
return True
if old_state.state == PresenceState.ONLINE:
if new_state.currently_active != old_state.currently_active:
notify_reason_counter.labels("current_active_change").inc()
notify_reason_counter.labels(user_location, "current_active_change").inc()
return True
if (
@ -1524,12 +1531,16 @@ def should_notify(old_state: UserPresenceState, new_state: UserPresenceState) ->
):
# Only notify about last active bumps if we're not currently active
if not new_state.currently_active:
notify_reason_counter.labels("last_active_change_online").inc()
notify_reason_counter.labels(
user_location, "last_active_change_online"
).inc()
return True
elif new_state.last_active_ts - old_state.last_active_ts > LAST_ACTIVE_GRANULARITY:
# Always notify for a transition where last active gets bumped.
notify_reason_counter.labels("last_active_change_not_online").inc()
notify_reason_counter.labels(
user_location, "last_active_change_not_online"
).inc()
return True
return False
@ -1989,7 +2000,7 @@ def handle_update(
)
# Check whether the change was something worth notifying about
if should_notify(prev_state, new_state):
if should_notify(prev_state, new_state, is_mine):
new_state = new_state.copy_and_replace(last_federation_update_ts=now)
persist_and_notify = True