Add a locality to a few presence metrics (#15952)
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199c270947
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Update presence metrics to differentiate remote vs local users.
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@ -95,13 +95,12 @@ bump_active_time_counter = Counter("synapse_handler_presence_bump_active_time",
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get_updates_counter = Counter("synapse_handler_presence_get_updates", "", ["type"])
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notify_reason_counter = Counter(
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"synapse_handler_presence_notify_reason", "", ["reason"]
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"synapse_handler_presence_notify_reason", "", ["locality", "reason"]
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)
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state_transition_counter = Counter(
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"synapse_handler_presence_state_transition", "", ["from", "to"]
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"synapse_handler_presence_state_transition", "", ["locality", "from", "to"]
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)
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# If a user was last active in the last LAST_ACTIVE_GRANULARITY, consider them
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# "currently_active"
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LAST_ACTIVE_GRANULARITY = 60 * 1000
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@ -567,8 +566,8 @@ class WorkerPresenceHandler(BasePresenceHandler):
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for new_state in states:
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old_state = self.user_to_current_state.get(new_state.user_id)
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self.user_to_current_state[new_state.user_id] = new_state
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if not old_state or should_notify(old_state, new_state):
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is_mine = self.is_mine_id(new_state.user_id)
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if not old_state or should_notify(old_state, new_state, is_mine):
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state_to_notify.append(new_state)
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stream_id = token
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@ -1499,23 +1498,31 @@ class PresenceHandler(BasePresenceHandler):
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)
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def should_notify(old_state: UserPresenceState, new_state: UserPresenceState) -> bool:
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def should_notify(
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old_state: UserPresenceState, new_state: UserPresenceState, is_mine: bool
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) -> bool:
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"""Decides if a presence state change should be sent to interested parties."""
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user_location = "remote"
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if is_mine:
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user_location = "local"
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if old_state == new_state:
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return False
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if old_state.status_msg != new_state.status_msg:
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notify_reason_counter.labels("status_msg_change").inc()
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notify_reason_counter.labels(user_location, "status_msg_change").inc()
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return True
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if old_state.state != new_state.state:
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notify_reason_counter.labels("state_change").inc()
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state_transition_counter.labels(old_state.state, new_state.state).inc()
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notify_reason_counter.labels(user_location, "state_change").inc()
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state_transition_counter.labels(
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user_location, old_state.state, new_state.state
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).inc()
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return True
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if old_state.state == PresenceState.ONLINE:
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if new_state.currently_active != old_state.currently_active:
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notify_reason_counter.labels("current_active_change").inc()
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notify_reason_counter.labels(user_location, "current_active_change").inc()
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return True
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if (
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@ -1524,12 +1531,16 @@ def should_notify(old_state: UserPresenceState, new_state: UserPresenceState) ->
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):
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# Only notify about last active bumps if we're not currently active
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if not new_state.currently_active:
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notify_reason_counter.labels("last_active_change_online").inc()
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notify_reason_counter.labels(
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user_location, "last_active_change_online"
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).inc()
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return True
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elif new_state.last_active_ts - old_state.last_active_ts > LAST_ACTIVE_GRANULARITY:
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# Always notify for a transition where last active gets bumped.
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notify_reason_counter.labels("last_active_change_not_online").inc()
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notify_reason_counter.labels(
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user_location, "last_active_change_not_online"
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).inc()
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return True
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return False
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@ -1989,7 +2000,7 @@ def handle_update(
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)
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# Check whether the change was something worth notifying about
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if should_notify(prev_state, new_state):
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if should_notify(prev_state, new_state, is_mine):
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new_state = new_state.copy_and_replace(last_federation_update_ts=now)
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persist_and_notify = True
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