Less buggy rejection of calls when busy
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6f256e6380
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@ -134,6 +134,7 @@ angular.module('MatrixWebClientController', ['matrixService', 'mPresence', 'even
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if ($rootScope.currentCall && $rootScope.currentCall.state != 'ended') {
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console.trace("rejecting call because we're already in a call");
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call.hangup();
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return;
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}
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call.onError = $scope.onCallError;
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call.onHangup = $scope.onCallHangup;
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@ -152,7 +153,8 @@ angular.module('MatrixWebClientController', ['matrixService', 'mPresence', 'even
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$scope.feedback = errStr;
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}
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$rootScope.onCallHangup = function() {
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$rootScope.onCallHangup = function(call) {
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if (call == $rootScope.currentCall) {
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$timeout(function() {
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var icon = angular.element('#callEndedIcon');
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$animate.addClass(icon, 'callIconRotate');
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@ -161,4 +163,5 @@ angular.module('MatrixWebClientController', ['matrixService', 'mPresence', 'even
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}, 4070);
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}, 100);
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}
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}
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}]);
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@ -114,7 +114,7 @@ angular.module('MatrixCall', [])
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};
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matrixService.sendEvent(this.room_id, 'm.call.hangup', undefined, content).then(this.messageSent, this.messageSendFailed);
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this.state = 'ended';
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self.onHangup();
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if (self.onHangup) self.onHangup(self);
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};
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MatrixCall.prototype.gotUserMediaForInvite = function(stream) {
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@ -178,6 +178,10 @@ angular.module('MatrixCall', [])
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MatrixCall.prototype.gotRemoteIceCandidate = function(cand) {
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console.trace("Got ICE candidate from remote: "+cand);
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if (this.state == 'ended') {
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console.trace("Ignoring remote ICE candidate because call has ended");
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return;
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}
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var candidateObject = new RTCIceCandidate({
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sdpMLineIndex: cand.label,
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candidate: cand.candidate
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@ -294,10 +298,10 @@ angular.module('MatrixCall', [])
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self = this;
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$rootScope.$apply(function() {
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self.state = 'ended';
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this.hangupParty = 'remote';
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self.hangupParty = 'remote';
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self.stopAllMedia();
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this.peerConn.close();
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self.onHangup();
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if (self.peerConn.signalingState != 'closed') self.peerConn.close();
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if (self.onHangup) self.onHangup(self);
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});
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};
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@ -313,7 +317,7 @@ angular.module('MatrixCall', [])
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this.hangupParty = 'remote';
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this.stopAllMedia();
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this.peerConn.close();
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this.onHangup();
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if (this.onHangup) this.onHangup(self);
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};
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return MatrixCall;
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