Reduce event lookups during room creation by passing known event IDs (#13210)
Inspired by the room batch handler, this uses previous event inserts to pre-populate prev events during room creation, reducing the number of queries required to create a room. Signed off by Nick @ Beeper (@Fizzadar)
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Reduce number of events queried during room creation. Contributed by Nick @ Beeper (@fizzadar).
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@ -1019,6 +1019,8 @@ class RoomCreationHandler:
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event_keys = {"room_id": room_id, "sender": creator_id, "state_key": ""}
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last_sent_event_id: Optional[str] = None
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def create(etype: str, content: JsonDict, **kwargs: Any) -> JsonDict:
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e = {"type": etype, "content": content}
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@ -1028,19 +1030,27 @@ class RoomCreationHandler:
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return e
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async def send(etype: str, content: JsonDict, **kwargs: Any) -> int:
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nonlocal last_sent_event_id
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event = create(etype, content, **kwargs)
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logger.debug("Sending %s in new room", etype)
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# Allow these events to be sent even if the user is shadow-banned to
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# allow the room creation to complete.
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(
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_,
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sent_event,
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last_stream_id,
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) = await self.event_creation_handler.create_and_send_nonmember_event(
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creator,
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event,
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ratelimit=False,
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ignore_shadow_ban=True,
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# Note: we don't pass state_event_ids here because this triggers
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# an additional query per event to look them up from the events table.
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prev_event_ids=[last_sent_event_id] if last_sent_event_id else [],
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)
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last_sent_event_id = sent_event.event_id
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return last_stream_id
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try:
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@ -1054,7 +1064,9 @@ class RoomCreationHandler:
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await send(etype=EventTypes.Create, content=creation_content)
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logger.debug("Sending %s in new room", EventTypes.Member)
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await self.room_member_handler.update_membership(
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# Room create event must exist at this point
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assert last_sent_event_id is not None
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member_event_id, _ = await self.room_member_handler.update_membership(
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creator,
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creator.user,
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room_id,
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@ -1062,7 +1074,9 @@ class RoomCreationHandler:
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ratelimit=ratelimit,
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content=creator_join_profile,
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new_room=True,
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prev_event_ids=[last_sent_event_id],
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)
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last_sent_event_id = member_event_id
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# We treat the power levels override specially as this needs to be one
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# of the first events that get sent into a room.
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@ -708,6 +708,21 @@ class RoomsCreateTestCase(RoomBase):
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self.assertEqual(200, channel.code, channel.result)
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self.assertTrue("room_id" in channel.json_body)
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assert channel.resource_usage is not None
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self.assertEqual(33, channel.resource_usage.db_txn_count)
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def test_post_room_initial_state(self) -> None:
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# POST with initial_state config key, expect new room id
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channel = self.make_request(
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"POST",
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"/createRoom",
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b'{"initial_state":[{"type": "m.bridge", "content": {}}]}',
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)
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self.assertEqual(200, channel.code, channel.result)
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self.assertTrue("room_id" in channel.json_body)
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assert channel.resource_usage is not None
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self.assertEqual(37, channel.resource_usage.db_txn_count)
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def test_post_room_visibility_key(self) -> None:
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# POST with visibility config key, expect new room id
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