Don't notify for online -> online transitions.
Specifically, if currently_active remains true then we should not notify if only the last active time changes.
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@ -923,6 +923,11 @@ def should_notify(old_state, new_state):
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return True
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if new_state.last_active_ts - old_state.last_active_ts > LAST_ACTIVE_GRANULARITY:
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# Only notify about last active bumps if we're not currently acive
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if not (old_state.currently_active and new_state.currently_active):
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return True
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elif new_state.last_active_ts - old_state.last_active_ts > LAST_ACTIVE_GRANULARITY:
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# Always notify for a transition where last active gets bumped.
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return True
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@ -115,6 +115,53 @@ class PresenceUpdateTestCase(unittest.TestCase):
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),
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], any_order=True)
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def test_online_to_online_last_active_noop(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now - LAST_ACTIVE_GRANULARITY - 10,
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currently_active=True,
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)
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new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now,
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)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertFalse(persist_and_notify)
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self.assertTrue(federation_ping)
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self.assertTrue(state.currently_active)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls([
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call(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + IDLE_TIMER
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),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT
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),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY
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),
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], any_order=True)
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def test_online_to_online_last_active(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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