Include state from remote servers in pdu handling
If we've fetched state events from remote servers in order to resolve the state for a new event, we need to actually pass those events into resolve_events_with_factory (so that it can do the state res) and then persist the ones we need - otherwise other bits of the codebase get confused about why we have state groups pointing to non-existent events.
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@ -326,6 +326,9 @@ class FederationHandler(BaseHandler):
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# Calculate the state of the previous events, and
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# de-conflict them to find the current state.
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auth_chains = set()
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event_map = {
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event_id: pdu,
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}
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try:
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# Get the state of the events we know about
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ours = yield self.store.get_state_groups_ids(room_id, seen)
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@ -365,18 +368,30 @@ class FederationHandler(BaseHandler):
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}
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state_maps.append(remote_state_map)
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for x in remote_state:
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event_map[x.event_id] = x
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# Resolve any conflicting state
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@defer.inlineCallbacks
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def fetch(ev_ids):
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return self.store.get_events(
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ev_ids, get_prev_content=False, check_redacted=False
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fetched = yield self.store.get_events(
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ev_ids, get_prev_content=False, check_redacted=False,
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)
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# add any events we fetch here to the `event_map` so that we
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# can use them to build the state event list below.
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event_map.update(fetched)
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defer.returnValue(fetched)
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room_version = yield self.store.get_room_version(room_id)
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state_map = yield resolve_events_with_factory(
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room_version, state_maps, {event_id: pdu}, fetch,
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room_version, state_maps, event_map, fetch,
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)
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state = (yield self.store.get_events(state_map.values())).values()
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# we need to give _process_received_pdu the actual state events
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# rather than event ids, so generate that now.
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state = [
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event_map[e] for e in six.itervalues(state_map)
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]
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auth_chain = list(auth_chains)
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except Exception:
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logger.warn(
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